Summons Tibbers, dealing 130 / 230 / 330 (+60% AP) magic damage, to nearby enemies. 2 seconds after casting Tibbers, Annie can activate this ability again, ordering Tibbers to pounce on a target, dealing 110 / 150 / 190 (+30% AP) magic damage, and also making the target airborne for 1 second.
Tibbers Enrages (hasting him by 100% and granting 210% Attack Speed) when summoned, pounces on enemies or Annie dies.
Re-activate: Order Tibbers around. Tibbers lasts for 20 seconds.
Annie is a mid-lane mage. She has a great laning phase, she can play passive and stay back whilst last hitting minions with her Disintegrate. With Annie, the most important thing you need to keep track of is how many stacks you have on your Passive, Pyromania. This is shown just underneath your mana bar. When Annie gets her Ultimate, Summon: Tibbers, it's best to wait until you have 3 stacks of your passive so you can use Molten Shield and then quickly follow that up with her ultimate for the area of effect to stun. This is amazing during team fights or when trying to pick off an enemy walking by themselves.
After casting 4 abilities, the next offensive ability (1st, 2nd or Ultimate) stuns enemies hit for just over a second. You can tell how many stacks you are on by looking underneath the mana bar of Annie.
Once the bar turns purple, then your next ability will stun the enemy. This is what makes Annie strong. Being able to use your Ultimate (Tibbers) to get an AoE stun on the whole enemy team can win any fight and do a lot of damage.
Annie hurls a fireball that explodes in a small area, dealing magic damage. Killing an enemy refunds Disintegrate's mana cost and halves its cooldown.
This ability is your main poking and damaging tool. You can use Disintegrate to last hit minions when farming in the lane, not only does it refund mana and reduce the cooldown, but it makes it a lot easier than just auto-attacking.
Releases a cone of fire that deals magic damage to all enemies within it. This is a nice and quick ability to get your passive stun off if you don't have your Ultimate.
You can use Flash as well to surprise the enemies and get a quick multi-person stun to help during a teamfight.
Annie grants herself and Tibbers a shield that absorbs damage for a few seconds and gains movement speed that decays over time. With Molten Shield, this is an easy way to stack Annie's passive whilst giving her movement speed to get into range to use her stun.
Summons Tibbers, dealing magic damage to nearby enemies. For the next 20 seconds, Tibbers stays alive, and attacks deal magic damage.
Annie's Ultimate can be created to order Tibbers to pounce on a target. The pounce cannot be blocked, and upon landing, Tibbers deals magic damage and knocks up the target.
Annie works well when building items that give her ability power to help with the damage from her abilities. Luden's Echo is a perfect first item for Annie, it gives her a huge amount of Ability Power in the early game to try and one-shot enemy champions and it also helps a little bit with her wave clear in mind lane so she can roam around the map. Awakened Soulstealer is another excellent item for Annie. Annie has a lot of one-shot potential with her full combo, this means you reduce the cooldown of her abilities thanks to Awakened Soulstealer's passive.
For runes we have the following:
Annie has three spells and auto attacks that can damage the enemy when she stuns them; this procs Electrocute giving Annie more burst damage.
Sweet Tooth helps Annie gain more health and mana from Honey Fruit. This will help Annie stay in lane longer and trade more aggressively.
Ability Power mages like Annie love to build as much Ability Haste as possible so she can use her abilities more often.
Nimbus Cloak is very effective on Annie; when she uses Flash, she will gain Movement Speed to get into range to use her Ultimate Tibbers and stun multiple enemies.
As a Mage, Annie will be one of the main focuses for the enemy team to try to take down. However, Bone Plating will help Annie take reduced damage from the first three instances of damage, which can save her life.
Before Level 5 the best thing Annie can do is stay back and use her Disintegrate to last hit minions. If Annie can kill the minions with her 1st ability, she will be refunded the mana and the cooldown will be halved so it's really easy to play safe. Once Annie hits level 5 you can look to stack her Pyromania then use her ultimate to try and get a solo kill. With Annie, you can also roam after level 5 to Baron or Duo lane with your passive and Tibbers, ready to try to get a few kills.
In the late game, once you have a few items and levels, Annie has the potential of one-shotting any squishy (low health) enemies. The best way to go about this is trying to hide in a bush (with your passive ready), then once an enemy comes towards you, you can surprise them with Annie's Tibbers and combo that with her other abilities and Ignite. In team fights the same thing applies, your job is to try and get to the enemy backline and try to do as much damage as you can on the enemy carries.
Overall Annie is a great starter champion for anyone that has just started playing Wild Rift. Her abilities are not that hard to understand. Just make sure you keep your eye on your passive. Annie can play super safe early on and can be a big difference in team fights with her huge ultimate.
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