When Alistar takes damage, he heals himself for 27 and nearby allied champions for 54. Knocking up or stunning champions with Alistar's abilities reduces the cooldown by 10 seconds.
Alistar is a support champion. He excels at engaging with his heavy crowd control abilities and being a front-line tank for your team. Alistar has a very important combo that you need to know before playing him. This combo is called Headbutt, Pulverize. This combines his 2nd and 1st ability so you can knock up an enemy easily! The best way to practice this combo is to go into practice mode on Wild Rift. Practice pressing the 2nd ability and as soon as Alistar is about to headbutt the enemy you press his 1st ability! This allows Alistar to travel to the enemy and get a big Pulverize that has the potential to knock up everyone around him. You can use this combo as early as level 2 to get an early advantage for your team during the laning phase.
When Alistar or a nearby teammate takes damage, he heals himself and nearby allied champions. Triumphant Roar has a very long cooldown, but it is reduced every time Alistar uses his abilities to knock up or stun enemy champions. This passive does not activate immediately if the damage Alistar or his allies take is lower than the healing from the passive.
Alistar knocks up all nearby enemy champions and deals damage. It has a fairly large area of effect and most of the time you can knock up 2+ champions. Pulverize can be activated while casting Headbutt to interrupt the knockback effect of Headbutt. This is Alistar's main combo and what makes him so strong! Make sure you use Pulverize when the Headbutt animation is ongoing and not before or after. If you miss time the combo, you might Pulverize the floor or Headbutt the enemy away to safety.
You can also use Flash and Pulverize to surprise the enemy and knock them up very quickly. After you do this, you can then combo that with Headbutt to knock the enemy into your team or your turret.
Alistar dashes towards an enemy, dealing damage and knocking them back. The animation of Headbutt is really fast and it's hard for the enemy to react to a Headbutt + Pulverize combo. Headbutt can also be used on turrets to deal damage and close the gap between you and the enemy champions. It's also a strong peeling tool to keep your team alive. If an enemy champion jumps into your team and is looking to kill your strongest ally, then make sure you just use Headbutt to knock them away.
Alistar deals area of effect damage to nearby enemies over a few seconds. If Trample damages an enemy champion 5 times, Alistar's next attack within 5 seconds is empowered and deals additional damage, also stunning the target enemy champion for a second. When Alistar uses Trample, enemies will be forced to back away because they will be taking damage and the threat of being stunned if they stay near Alistar.
There are multiple different situations where using Trample will be helpful. You can use it just after you hit a Headbutt + Pulverize combo. This means that the enemy will already be on top of you, so they will be forced to dash or Flash away or you can hit an easy stun. Another good scenario is using Trample at the start of the teamfight, stacking up on tanks/bruisers and then when you have max stacks, you can use Headbutt + Pulverize on the important carry of the enemy team and instantly stun them afterwards.
When you activate Unbreakable Will, it removes all crowd control effects, meaning if you are stunned or rooted you can use this ability to cancel it. You also gain a massive amount of damage reduction for a short duration. This ultimate is great for when you're about to dive in on the enemy team or under towers, as you won't take a lot of damage. The crucial thing to understand is when to use your Unbreakable Will, make sure you don't waste the Ultimate as it has a long cooldown and you can be vulnerable without it.
Alistar does excellent with tank items that can help him survive longer when going onto the enemies with his crowd control. Warmog's Armor is an excellent first item for Alistar. As a tank Alistar loves Maximum Health to make him more difficult to kill. The passive also means Alistar will be able to heal when out of combat after going in for a fight. Zeke's Convergence is another great item for Alistar. This item will slow nearby enemies when you use his ultimate and gives the rest of the team extra damage towards that champion.
For runes we have the following:
Phase Rush works incredibly well when Alistar uses his combo. The extra movement speed allows him to stay in range to stun with Trample and the Ability Haste means Alistar doesn't have to wait too long to use his combo again.
Alistar has multiple abilities that allow him to immobilize enemies. With Courage of the Colossus, Alistar will gain a shield making him even more difficult to kill as a tank.
Since Alistar loves to engage and is generally at the front during team fights, he will take a lot of damage. Bone plating will help Alistar take reduced damage from the first three instances of damage. Second Wind is another good option when playing vs a lot of ranged champions.
Overgrowth allows Alistar to gain permanent health throughout the game when nearby minions or monsters are killed, meaning you don't even need to kill the minions or monsters to gain stacks. This will turn Alistar into a super tank.
Hexflash gives Alistar more opportunities to make plays throughout the game when Flash is on cooldown. Use Hexflash in a bush or behind a wall to surprise your opponent and engage with Alistar's combo.
Alistar can struggle against ranged champions early on especially at level 1. The best thing to do is to try and push the first wave at level 1, when you hit level 2 you can try to use the combo (Headbutt, Pulverize) on the enemies to try and get a good trade or maybe potentially get an early kill. Once you hit level 5 and get Unbreakable Will, you can look to all in the enemies because you can stay alive for a long time. Alistar also has great roaming potential because of his amazing combo. You can look to go mid-lane and help your mid laner out by trying to get an advantage or maybe even kill the enemy with your combo.
As Alistar, it's really important as a support to stay with your team! Your job is to try and get your team to group for a team fight, this is where you can make a big difference. If you can land a huge combo on the enemy team or an important target you can win the game! If this is not possible the best option you have is to stick by your AD carry (Dragon Lane Champion). The AD Carry in your team is one of the main damage sources and keeping them alive is really important! Alistar can use his Headbutt to knock enemies away and use his other abilities to stay alive and tank the enemy team.
Overall Alistar is a super fun champion to play! If you like being at the forefront of engages and being a big front line tank then he is the right champion for you! Alistar can survive for a long time and use his crowd control to control a teamfight and win the game.
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