Statistics Lvl 1
Lvl 15
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Level 1 Jayce Stats

Health 610
Health Reg. (5s) 8
Mana 345
Mana Reg. (5s) 12
Armor 40
Magic Res. 30
Move Speed 345
Attack Dmg. 54
Attack Spd. 0.91

Jayce's Abilities

PHextech Capacitor
Transforming between the Mercury Hammer and Mercury Cannon grants 30 Movement Speed for 1.25 seconds.
1To The Skies! / Shock Blast Cooldown: 14 / 12 / 10 / 8 Cost: 40 / 40 / 40 / 40

To the Skies!: Leaps to an enemy dealing 70 / 120 / 170 / 220 / 270 (+140% AD) physical damage and slowing nearby enemies by 35% / 40% / 45% / 50% / 55% for 2 seconds.

Shock Blast fires an orb of electricity that detonates on hitting an enemy or reaching the end of its path, dealing 70 / 140 / 210 / 280 / 350 (+140% AD physical damage. Orbs fired through an Acceleration Gate travel farther and faster, increasing their damage by 40%.

Deals 50% damage to monsters.

2Lightning Field / Hyper Charge Cooldown: 10 / 10 / 10 / 10 Cost: 40 / 40 / 40 / 40

Lightning Field:

Passive: Attacks with the Mercury Hammer restore 8 / 11 / 14 / 17 / 20 Mana.

Active: Releases an electrifying aura, dealing 100 / 180 / 260 / 340 / 420 (+100% AP) magic damage over 4 seconds to nearby enemies.

Hyper Charge: Gains a burst of energy, increasing Attack Speed to maximum for 3 attacks within 4 seconds. These attacks deal (70% / 80% / 90% / 100% / 110% AD) physical damage.

Cooldown: 13 / 11 / 9 / 7 / 5

3Thundering Blow / Acceleration Gate Cooldown: 18 / 16 / 14 / 12 Cost: 50 / 50 / 50 / 50

Thundering Blow: Knocks a target and enemies near them backwards, dealing 10% / 12.5% / 15% / 17.5% / 20% (+100% AD) magic damage of their maximum health.

Acceleration Gate: Deploys an Acceleration Gate that grants 35% / 40% / 45% / 50% / 55% decaying Movement Speed for 3 seconds to ally champions that pass through it. Shock Blasts fired through the gate travel farther and faster, increasing their damage by 40%.

Cooldown: 14

4Mercury Cannon / Mercury Hammer Cooldown: 5 / 5 / 5 / 5

Mercury Cannon: Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks.

The next attack with the Mercury Cannon is empowered to deal an additional 13 (+10% AD) magic damage and reduce the target's Armor and Magic Resist by 11% for 5 seconds.

Mercury Hammer: Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities, 16% Attack Speed and 5 (+9% bonus AD) Armor and Magic Resist.

The next attack with the Mercury Hammer is empowered to deal an additional 28 (+25% bonus AD) magic damage.

Jayce Build Guide for Wild Rift

Build Jayce with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Jayce or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Jayce's abilities in detail, the best items to build, which skills to level first, and more. Jayce is ranked Tier S+ (Solo Lane) in our Champion Tier List
Jayce
Jayce Baron Lane Mid Lane Jungle The Defender of Tomorrow
Show Champ Stats
Patch 5.0b
Recommended Role Solo Lane
Solo Build S+ Mid Build S+ Jungle Build S

Jayce's Item Build

Starting Item
Long Sword
Long Sword
Core Items
Youmuu's Ghostblade
Youmuu's Ghostblade
Duskblade of Draktharr
Duskblade of Draktharr
Serpent's Fang
Serpent's Fang
Boots
Boots of Outburst
Boots of Outburst
Stasis
Stasis
Final Build
Youmuu's Ghostblade
Youmuu's Ghostblade
Duskblade of Draktharr
Duskblade of Draktharr
Serpent's Fang
Serpent's Fang
Serylda's Grudge
Serylda's Grudge
Edge of Night
Edge of Night
Boots of Outburst
Boots of Outburst
Stasis
Stasis

Jayce's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
First Strike
First Strike
Brutal
Brutal
Coup de Grace
Coup de Grace
Legend: Alacrity
Legend: Alacrity
Bone Plating
Bone Plating

Jayce's Situational Runes

vs Tanks
Coup de Grace
Giant Slayer
vs Crowd Control
Legend: Alacrity
Legend: Tenacity

Jayce's Skill Order

Hextech Capacitor Hextech Capacitor (Passive)
To The Skies! / Shock Blast
  • To The Skies! / Shock Blast
Lightning Field / Hyper Charge
  • Lightning Field / Hyper Charge
Thundering Blow / Acceleration Gate
  • Thundering Blow / Acceleration Gate
Mercury Cannon / Mercury Hammer
  • Mercury Cannon / Mercury Hammer
Quick Skill Order
To The Skies! / Shock Blast
Lightning Field / Hyper Charge
Thundering Blow / Acceleration Gate

Jayce's Item Build

Starting Item
Long Sword
Long Sword
Core Items
Youmuu's Ghostblade
Youmuu's Ghostblade
Duskblade of Draktharr
Duskblade of Draktharr
Serpent's Fang
Serpent's Fang
Boots
Boots of Outburst
Boots of Outburst
Stasis
Stasis
Final Build
Youmuu's Ghostblade
Youmuu's Ghostblade
Duskblade of Draktharr
Duskblade of Draktharr
Serpent's Fang
Serpent's Fang
Serylda's Grudge
Serylda's Grudge
Edge of Night
Edge of Night
Boots of Outburst
Boots of Outburst
Stasis
Stasis

Jayce's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
First Strike
First Strike
Brutal
Brutal
Coup de Grace
Coup de Grace
Legend: Alacrity
Legend: Alacrity
Bone Plating
Bone Plating

Jayce's Situational Runes

vs Tanks
Coup de Grace
Giant Slayer
vs Crowd Control
Legend: Alacrity
Legend: Tenacity

Jayce's Skill Order

Hextech Capacitor Hextech Capacitor (Passive)
To The Skies! / Shock Blast
  • To The Skies! / Shock Blast
Lightning Field / Hyper Charge
  • Lightning Field / Hyper Charge
Thundering Blow / Acceleration Gate
  • Thundering Blow / Acceleration Gate
Mercury Cannon / Mercury Hammer
  • Mercury Cannon / Mercury Hammer
Quick Skill Order
To The Skies! / Shock Blast
Lightning Field / Hyper Charge
Thundering Blow / Acceleration Gate

Jayce's Item Build

Starting Item
Long Sword
Long Sword
Core Items
Youmuu's Ghostblade
Youmuu's Ghostblade
Duskblade of Draktharr
Duskblade of Draktharr
Serpent's Fang
Serpent's Fang
Boots
Boots of Outburst
Boots of Outburst
Stasis
Stasis
Final Build
Youmuu's Ghostblade
Youmuu's Ghostblade
Duskblade of Draktharr
Duskblade of Draktharr
Serpent's Fang
Serpent's Fang
Serylda's Grudge
Serylda's Grudge
Edge of Night
Edge of Night
Boots of Outburst
Boots of Outburst
Stasis
Stasis

Jayce's Spells & Runes

Summoner Spells
Flash
Flash
Smite
Smite
Runes
First Strike
First Strike
Sudden Impact
Sudden Impact
Empowered Attack
Empowered Attack
Eyeball Collector
Eyeball Collector
Overgrowth
Overgrowth

Jayce's Skill Order

Hextech Capacitor Hextech Capacitor (Passive)
To The Skies! / Shock Blast
  • To The Skies! / Shock Blast
Lightning Field / Hyper Charge
  • Lightning Field / Hyper Charge
Thundering Blow / Acceleration Gate
  • Thundering Blow / Acceleration Gate
Mercury Cannon / Mercury Hammer
  • Mercury Cannon / Mercury Hammer
Quick Skill Order
To The Skies! / Shock Blast
Lightning Field / Hyper Charge
Thundering Blow / Acceleration Gate

How to play Jayce


Jayce is a versatile fighter. He has two forms that he can swap between with his Ultimate as early as Level 1. Mercury Cannon is his ranged form, and Mercury Hammer is his melee form. Each form has three separate abilities, meaning he has six abilities available to him at level 3! The raw amount of damage and tools at his disposal can make him extremely strong and difficult to play against.


Jayce can also be played in the mid-lane and jungle; check the alternative build at the top of the page! The build with Jayce mid lane and jungle is the same as Solo lane, and there is not much else that is different in terms of play styles and build.


Ranged 3
Ranged 1
Ranged 2
4
Melee 1
AA
AA

Jayce's Abilities


Hextech Capacitor (Passive)

Transforming between the Mercury Hammer and Mercury Cannon grants bonus movement speed for just over a second. The cooldown when switching forms can be pretty long at early levels, so make sure you use the correct form at the right time.

To The Skies! (1)

Jayce leaps to an enemy, dealing physical damage and slowing nearby enemies for a few seconds. This is Jayce's gap-closing ability that allows him to jump on the backline easily.

However, this puts you in a pretty dangerous spot, and you can be focused and take a lot of damage, so make sure you are wary of your surroundings before jumping in.

Shock Blast (1)

Jayce fires an orb that detonates on hitting an enemy or reaching the end of its path, dealing physical damage. This is Jayce's main poke ability that can be used to great effect in the laning phase and can be combo'd with Acceleration Gate (3rd Ability) so the orb can travel farther and faster, dealing increased damage.

Lightning Field (2)

This Ability has two parts. A passive and an active. The passive is when Jayce is in Melee Form (Mercury Hammer); his attacks restore mana—the active releases an electrifying aura, dealing magic damage over a few seconds to nearby enemies.

This Ability is best used just after To The Skies (1st Ability) as you will be on top of the enemy when you leap towards them so you can make the most out of the damage that Lighting Field brings.

Hyper Charge (2)

Jayce gains a burst of energy, increasing Attack Speed for three attacks within a few seconds. This is best used when trying to poke enemy champions as it does a lot of damage in such a short duration, but be careful as it doesn't have the biggest range, so you can get caught out.

You can also change form to get the attack speed in melee form instead, which can be beneficial when jumping in with To The Skies.

Thundering Blow (3)

Jayce knocks a target and enemies near them backwards, dealing magic damage. Most of the time, you want to save this Ability and only use it to knock enemies away when you are in danger. However, you can also use this Ability in combo with Flash to knock the enemy towards your team.

This is effective when the enemy is out of position; you can use To The Skies (1st Ability) to jump on top of the enemy and then use the Flash + Thundering Blow combo to knock the enemy into your team.

Acceleration Gate (3)

Jayce deploys an Acceleration Gate that grants decaying movement speed for a few seconds to yourself and ally champions that pass through it. This is very effective when you and the team are ready to engage.

You will all get a massive burst of movement speed that will help you and the rest of your team. You can combo Acceleration Gate with Shock Blast (1st Ability), dealing more damage and allowing Shock Blasts to travel farther and faster.

Mercury Cannon (Ultimate)

This is Jayce's ranged form. When transformed, the next attack with the Mercury Cannon is empowered to deal additional magic damage and reduce the target's Armor and Magic Resist for a few seconds.

For most of the game, you want to stay in Ranged Form as long as possible because you can do a lot of poke damage in the laning phase and in team fights.

Mercury Hammer (Ultimate)

This is Jayce's Melee form. When transformed Jayce gains Attack Speed, Armor and Magic Resist. When transformed, the next attack with the Mercury Hammer is empowered to deal additional magic damage.

Only use Mercury Hammer when you want to jump in and deal a lot of burst damage to the enemy champion.

Jayce Build Breakdown


Youmuu's Ghostblade
Duskblade of Draktharr
Serpent's Fang
Serylda's Grudge
Edge of Night
Boots of Outburst - Stasis

Jayce best uses damage and armor penetration items that allow him to deal a lot of damage with his auto attack and abilities. Youmuu's Ghostblade is an excellent item for Jayce. Not only is it a very cheap first-item choice, but the base stats and passive work great with Jayce's kit and give him a huge damage spike early in the game. Serylda's Grudge is another great item that helps Jayce deal damage and slow enemies with his abilities. This is effective when using his Acceleration Gate + Shock Blast combo in range form.


For runes we have the following:

First Strike

With Jayce's Shock Blast and Acceleration Gate combo, he will always be able to damage enemy champions before they can damage you. Jayce can then change form and jump in with Melee Form to deal a lot of damage.

Brutal

With Jayce's early game power having access to so many abilities and being able to turn into a ranged champion, the extra damage from Brutal can help Jayce get a huge advantage in the early game.

Coup de Grace

When enemy champions are low on health, Jayce can deal bonus damage. This will help Jayce kill enemies when using his combos.

Legend: Alacrity

Alacrity gives Jayce Attack Speed which will provide him with some early-game power and allow him to play more aggressively in one vs one scenarios. Legend: Tenacity is another excellent option when playing against champions that have Crowd Control.

Bone Plating

With Jayce in Melee form, you can become quite vulnerable to a lot of damage. Bone plating will help Jayce take reduced damage from the first three instances of damage which will help him survive longer.

Flash
Ignite

For summoner spells, Flash is a must on most champions. It's a great spell to get out of a sticky situation or if you're trying to go in for the killing blow! For the 2nd spell, it's best to go for Ignite. This helps Jayce to get an early advantage in the laning phase and helps him deal extra damage.

Early Game


Jayce is one of the best Early game champions in the Baron Lane. You want to play as aggressively as possible using both his Ranged and Melee forms to full effect. At level 3 you have 6 abilities available to you. When in ranged form, use Acceleration Gate and Shock Blast to poke down the enemy champion and when they get low enough, you can change to Melee form and use To The Skies to jump on top and deal the killing blow.

Late Game


Once you get to the late game and Jayce has his core items, this is where you can become unstoppable with his poke and insane burst damage. When you are grouped with your team and about to have a teamfight, the best thing you want to do is poke down and jump onto the enemy backline where you can kill the main enemy carries. Always look at opportunities where you can change to your Melee form to jump in and burst the enemies to get an advantage for your team.

Conclusion


Overall Jayce is a very flexible and versatile champion that can be played in many different ways. It can be hard to play Jayce at first when there are so many abilities available but with a bit of practice you can pick him up and dominate your opponents.


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Good luck on the rift summoners!

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