Statistics Lvl 1
Lvl 15
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Level 1 Aurora Stats

Health 630
Health Reg. (5s) 8
Mana 420
Mana Reg. (5s) 14
Armor 34
Magic Res. 36
Move Speed 350
Attack Dmg. 54
Attack Spd. 0.75

Aurora's Abilities

PSpirit Abjuration

Damaging an enemy 3 times with abilities or attacks exorcises them, dealing 2.5% (+2%AP) of the target's max Health as magic damage.

If the enemy is a champion, it also frees a spirit that follows Aurora for 4 seconds, restoring her Health by 1 - 18 (+2% AP) every second ( max 4 spirits) .

1Twofold Hex
Cooldown: 8 / 7 / 7 / 6
Cost: 60 / 60 / 60 / 60

First Cast: Fires cursed energy ion a direction, dealing 45 / 75 / 105 / 135 (+35% AP) magic damage to enemies and cursing them for 3.5 seconds.

Recast: Detonates the curse, dealing up to 45 / 75 / 105 / 135 (+35% AP) magic damage to enemies passed through. Enemies take up to 50% bonus damage based on missing Health.

Damage beyond the first hit is reduced by 20%. Deals 40% damage against minions and monsters instead.

If the curse's duration runs out, Aurora will automatically recast the ability.

2Across the Veil
Cooldown: 21 / 20 / 19 / 18
Cost: 80 / 80 / 80 / 80

Hops in a direction. Upon landing, enters the spirit realm, becoming invisible for 1 / 1.2 / 1.4 / 1.6 seconds and entering Realm Hopper.

Real Hopper: Gains 25% / 30% / 35% / 40% Movement Speed for 4 seconds.

Scoring a takedown on an enemy champion resets this ability's cooldown.

3The Weirding
Cooldown: 13 / 12 / 11 / 10
Cost: 80 / 80 / 80 / 80

Converges the realms, sending out a blast of spirit magic that deals 80 / 130 / 180 / 230 (+65% AP) magic damage to enemies in the area and slows them by 80%, decaying over 1 second.

Aurora hops backward a short distance after casting.

4Between Worlds
Cooldown: 100 / 90 / 80
Cost: 100 / 100 / 100

First Cast: Leaps in a direction. Upon landing, converges the realms, sending out a pulse of spirit energy that deals 150 / 250 / 350 (+50% AP) magic damage and slows enemies hit by 30% for 2 seconds. The area of convergence stays active for 2.5 / 3.25 / 4 seconds, granting Aurora Realm Hopper and allowing her to jump from one edge of the area to another. Enemies attempting to enter or leave the area are slowed by 50% for 1.5 / 1.75 / 2 seconds.

Recast: Ends the area of convergence effect early.

Aurora Build Guide for Wild Rift

Build Aurora with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Aurora or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Aurora's abilities in detail, the best items to build, which skills to level first, and more. Aurora is ranked Tier S (Mid Lane) in our Champion Tier List
Aurora
Aurora Mid Lane
The Witch Between Worlds
Show Champ Stats
Patch 6.2b
Recommended Role Mid Lane

Aurora's Item Build

Starting Item
Amplifying Tome
Amplifying Tome
Core Items
Yordle Infinity Orb
Yordle Infinity Orb
Rabadon's Deathcap
Rabadon's Deathcap
Awakened Soulstealer
Awakened Soulstealer
Boots
Boots of Mana
Boots of Mana
Stasis
Stasis
Final Build
Yordle Infinity Orb
Yordle Infinity Orb
Rabadon's Deathcap
Rabadon's Deathcap
Awakened Soulstealer
Awakened Soulstealer
Crown of the Shattered Queen
Crown of the Shattered Queen
Yordle Liandry's Torment
Yordle Liandry's Torment
Boots of Mana
Boots of Mana
Stasis
Stasis

Aurora's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Electrocute
Electrocute
Sudden Impact
Sudden Impact
Empowered Attack
Empowered Attack
Eyeball Collector
Eyeball Collector
Bone Plating
Bone Plating

Aurora's Situational Items

vs Shielding
Crown of the Shattered Queen
Oceanid's Trident
vs Healing
Crown of the Shattered Queen
Morellonomicon

Aurora's Situational Runes

For More Carry Potential
Bone Plating
Gathering Storm

Aurora's Skill Order

Spirit Abjuration Spirit Abjuration (Passive)
Twofold Hex
  • Twofold Hex
Across the Veil
  • Across the Veil
The Weirding
  • The Weirding
Between Worlds
  • Between Worlds
Quick Skill Order
Twofold Hex
The Weirding
Across the Veil

How to play Aurora


Aurora is a burst mage who can play in the Mid Lane. Her high mobility allows her to be flexible in positioning, engaging and disengaging in teamfights. Aurora is strong at all points during the game. In the Early Game, she has great wave clear that can give her opportunities to roam around the map. In the late game, her Between Worlds on the entire enemy team, and she can teleport to the other side of the circle, giving her easy access to the backline to try and one-shot enemy carries.


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Aurora's Abilities


Spirit Abjuration
(Passive)

Damaging an enemy 3 times with abilities or attacks deals bonus magic damage and exorcises their spirit. If the enemy is a champion, it also frees a spirit that follows Aurora, restoring her health every second.

The easiest way to proc Spirit Abjuration is by using Twofold Hex and The Weirding. With the recast of Twofold Hex having unlimited range if you hit the initial cast and The Weirding, you'll guarantee to proc Spirit Abjuration, enhancing Aurora's damage and healing.

Twofold Hex
(1)

Aurora fires cursed energy in a direction, dealing magic damage to enemies and cursing them for a few seconds. Recasting Twofold Hex detonates the curse, dealing magic damage to enemies passed through. If the curse duration runs out, Aurora will automatically recast the ability.

Twofold Hex's recast damage is based on the enemy's missing health, so try to wait until your target's health is lower before pulling back the spirit energy for a more effective recast.

Across the Veil
(2)

Aurora hops in a direction. Upon landing, you enter the spirit realm, becoming invisible for a second and entering Realm Hopper. Realm Hopper increases Aurora's movement speed for a few seconds. Scoring a takedown on an enemy champion resets the ability's cooldown.

Across the Veil can help make clever escapes and can be used over some walls. You can also use Across the Veil to reposition to get the optimal Twofold Hex pullback.

The Weirding
(3)

Aurora sends out a blast of spirit magic that deals magic damage to enemies in the area and slows them. After casting The Weirding, Aurora hops backwards a shot distance.

Slowing enemies with The Weirding makes it easier for Aurora to deal more damage or try to escape with the hop. Ensure you use The Weirding after Twofold Hex to guarantee the damage from Spirit Abjuration and Electrocute.

Between Worlds
(Ultimate)

Aurora leaps in a direction. Upon landing, she sends out a pulse of spirit energy that deals magic damage and slows enemies hit for a few seconds. The area stays active for a few seconds, granting Aurora Realm Hopper and allowing her to jump from one edge of the area to another. Enemies attempting to enter or leave the area are slowed for a few seconds.

Between Worlds is very powerful in 1v1 scenarios and teamfights when combined with her other abilities. It also serves as an effective crowd-control mechanism, disrupting the enemy team's synergy. Between Worlds can also be used to escape danger. If you use it behind you and walk to the edge of the circle, it will teleport you to the other side, away from safety.

Aurora Build Breakdown


Infinity Orb
Rabadon's Deathcap
Awakened Soulstealer
Crown of the Shattered Queen
Liandry's Torment
Boots of Mana - Stasis

Infinity Orb helps Aurora deal bonus damage to enemies that are low on health. This item combos incredibly well with Aurora's combo with Twofold Hex and The Weirding, helping her with her burst damage.


Rabadon's Deathcap provides a massive boost of Ability Power, which scales incredibly well into the mid/late game. It's essential to have in your build to increase Aurora's burst damage.


Awakened Soulstealer helps Aurora's burst potential and allows you to use your abilities sooner after getting a takedown. This means you can continue using Aurora's abilities during teamfights.


With runes, we have the following:

Electrocute

Electrocute is the most consistent keystone to help with Aurora's burst damage. This can easily be proc'd with Aurora's combo using Twofold Hex and The Weirding.

Sudden Impact

Sudden Impact synergizes well with Across the Veil, allowing your other abilities to deal true damage. Across the Veil also resets when you get a takedown, enabling you to proc Sudden Impact multiple times during a fight.

Empowered Attack

Aurora auto-attacks in-between using her combo to help with her damage from her Spirit Abjuration.

Eyeball Collector

Eyeball Collector is great with Aurora since it gives her more Ability Power every time she gets a takedown.

Bone Plating

With Aurora's aggressive playstyle, you'll sometimes be diving in and getting caught. Bone Plating will help with her survivability if you get caught in fights.

Flash
Ignite

Flash is the most important Summoner Spell for Aurora. It can be used aggressively to secure kills or defensively to escape any danger that'll be coming your way.

Ignite offers extra damage and enhances Aurora's burst with her abilities to help you secure kills and snowball in the early game.

Early Game


Aurora has a pretty solid Early Game. Twofold Hex and The Weirding are great tools for helping you clear minion waves. This gives you free time to either go back to base and spend your gold or look to roam around the map. When roaming, you can use Across the Veil to sneak around the map and surprise enemies, making it easier to hit your combos. Aurora can also use her abilities to poke during the laning phase. Ensure you use Twofold Hex on minions and the enemy champion to both clear the wave and deal damage to the enemy to proc Electrocute and her passive.

Late Game


Aurora is one of the most frustrating champions to play against in the late game. Aurora has one of the highest damage outputs in the game with her basic combo. This, combined with her invisibility, makes it impossible for enemies to track Aurora and prepare for the burst damage coming their way. In teamfights, use Between Worlds to slow the entire enemy team and use the edge of the circle to teleport to the other side, making it easier for you to access enemy high-value targets to burst them.

Conclusion


Overall, Aurora is a fun and engaging champion to play. With so much mobility at your disposal, she has a very high skill ceiling. Knowing when to use your dashes and abilities to either deal damage or escape can be a huge difference maker.


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Good luck on the rift summoners!

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