Hecarim is a fighter who can play in the jungle. He's a very versatile champion with insane map pressure, strong ganking and he is pretty easy to play. Hecarim benefits most from building and stacking movement speed. His passive, Warpath, converts some of his bonus movement speed into damage. Furthermore, all this movement speed allows him to catch people off guard, getting behind enemy champions to knock them back into your team.
Hecarim gains attack damage the more movement speed he has.
This is why taking Ghost as a summoner spell and building items that give movement speed are vital to help Hecarim's damage output.
Hecarim charges his weapon, increasing the damage area. When fully charged, Hecarim deals physical damage in the area. If Hecarim hits an enemy champion or large monster, he Critically Strikes them, dealing bonus damage and gaining movement speed. This also empowers Hecarim's next Rampage within the next few seconds to deal more damage.
Rampage is Hecarim's main damage source. Always start with this ability and max it first; otherwise, you'll be stuck with little to no damage. It's essential to spam Rampage as often as possible in between auto-attacks so you always have the 2 stacks to increase the overall damage.
Hecarim gains Armor and Magic Resist, heals himself and deals magic damage over a few seconds to nearby enemies. Damaging enemies inside Spirit of Dread also restores health.
Spirit of Dread makes Hecarim super tanky and difficult to kill. It also helps him sustain throughout the jungle and even solo Drakes and Herald to give his team an advantage.
Hecarim gains movement speed, which increases over time. If Hecarim attacks an enemy within the next few seconds, he dashes toward the enemy, dealing physical damage and knocking them back, and Hecarim will follow that target.
Devastating Charge is your main tool for ganking. Ideally, you want to get behind an enemy champion to knock them back into your team, allowing your team to follow up. Combo the charge with Rampage and Spirit of Dread to deal more damage when you follow the target.
Hecarim summons spectral riders and charges forward. At the end of the charge, he unleashes a shockwave at the end of the charge that fears enemies.
Onslaught of Shadows is one of the best teamfight ultimates in the game, as it has a really long range, which means you can jump directly to the enemy backline carriers. Onslaught of Shadows can also be extremely good for disengaging and escaping since you will be immune to crowd control. When charging behind enemy lines, use Devastating Charge to knock the enemy into your team while they are feared.
Trinity Force synergizes well with Hecarim's kit. The Spellblade passive amplifies Hecarim's burst damage combined with his low cooldown. Furthermore, the item provides attack damage, attack speed, and movement speed, enhancing Hecarim's overall damage.
Black Cleaver has insane value on Hecarim. The armor shred synergizes with Hecarim's engage, giving him full stacks instantly and allowing him to deal more damage.
Death's Dance is excellent when you are against a lot of AD threats. Hecarim's healing can out-sustain the damage you'll be taking.
For runes, we have the following:
Phase Rush can be proc'd by using Rampage and Spirit of Dread while knocking back an enemy with Devastating Charge. The bonus movement speed gives Hecarim additional attack damage.
Triumph's healing on takedown helps Hecarim stay in fights longer and gives him more survivability.
Coup de Grace provides additional damage that helps burst enemies when they are low on health.
Giant Slayer is another good option when playing against bruisers and tanks that build a lot of health.
Legend Bloodline provides Hecarim with additional omnivamp to help his survivability in teamfights.
Overgrowth allows Hecarim to gain permanent health throughout the game when killing jungle camps. This will help his survivability in teamfights.
Hecarim has an incredibly fast jungler clear thanks to his low cooldown on his Rampage. This allows him to clear the whole jungle and get Level 5 very quickly, making his ganking potential even stronger. Make sure you focus on early objectives like Herald and Dragon to give your team an advantage.
This is what the jungle path would look like:
1. Blue Sentinal
2. Gromp
3. Wolves
4. Raptors
5. Red Brambleback
6. Krugs
7. Scuttle Crab into gank
Hecarim is one of the best teamfight champions in the game. His ultimate, Onslaught of Shadows, allows Hecarim to split fights, and he has incredible AOE damage from Rampage and Spirit of Dread. You want to ensure you always stay with your team and try not to get caught out by yourself. When a teamfight happens, use Devastating Charge and Onslaught of Shadows to get onto the backline carry to try and kill them. As a jungle, your main goal is to keep track and try to take major objectives (Dragons, Rift Herald and Baron). Taking these epic monsters will give you and your team a massive advantage in the game.
Overall, Hecarim is an easy-to-play champion who is strong at all stages of the game. He has insane ganking potential and is great for catching people off guard.
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