Statistics Lvl 1
Lvl 15
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Level 1 Hecarim Stats

Health 630
Health Reg. (5s) 8
Mana 380
Mana Reg. (5s) 12
Armor 43
Magic Res. 36
Move Speed 350
Attack Dmg. 54
Attack Spd. 0.80

Hecarim's Abilities

PWarpath
Hecarim gains 0 = (12% bonus MS) Attack Damage.
1Rampage
Cooldown: 5 / 4 / 4 / 3
Cost: 28 / 32 / 36 / 40

Charges his halberd for 0.75 seconds, increasing the area Hecarim deals damage to. Automatically casts when fully charged, dealing 5 / 15 / 25 / 35 (+110% ADphysical damage.

If Hecarim hits an enemy champion or a large monster with a full charge, he critically strikes them for 120% damage and gains a 30% Movement Speed bonus that decays over 3 seconds. This also empowers Hecarim's next Rampage within the next 8 seconds to deal 120% damage.

2Spirit of Dread
Cooldown: 16 / 15 / 14 / 13
Cost: 50 / 60 / 70 / 80

Gains 6 / 12 / 18 / 24 Armor and Magic Resist, and deals 15 / 20 / 25 / 30 (+20% AP) magic damage to nearby enemies once every 0.5 seconds for 4 seconds. For every enemy hit, he heals for 5 (+1% of bonus HP).

Damaging enemies restores Health equal to 20% of damage dealt + 0.02% of bonus AD.

Healing gained from damaging minions and monsters is reduced by 50% and capped at 90 Health.

3Devastating Charge
Cooldown: 18 / 17 / 16 / 15
Cost: 60 / 60 / 60 / 60

Gains 25% Movement Speed, which increases to 55% over 4 seconds. Hecarim dashes toward the enemy if his next attack is within 5 seconds, dealing 5 / 10 / 15 / 20 (+30% bonus AD) physical damage and knocking them back. He will also pursue the enemy that was knocked back. The remaining duration of this ability is paused during Onslaught of Shadows.

4Onslaught of Shadows
Cooldown: 100 / 85 / 70
Cost: 100 / 100 / 100
Hecarim summons spectral riders and charges forward, dealing
150 / 250 / 350 (+100% AP) magic damage. Hecarim unleashes a shockwave at the end of the charge that Fears for between 0.75 to 1.5 seconds, increased by charge distance.

Hecarim Build Guide for Wild Rift

Build Hecarim with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Hecarim or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Hecarim's abilities in detail, the best items to build, which skills to level first, and more. Hecarim is ranked Tier S (Jungle) in our Champion Tier List
Hecarim
Hecarim Jungle
The Shadow of War
Show Champ Stats
Patch 6.0e
Recommended Role Jungle

Hecarim's Item Build

Starting Item
Long Sword
Long Sword
Core Items
Trinity Force
Trinity Force
Black Cleaver
Black Cleaver
Death's Dance
Death's Dance
Boots
Gluttonous Greaves
Gluttonous Greaves
Stasis
Stasis
Final Build
Trinity Force
Trinity Force
Black Cleaver
Black Cleaver
Death's Dance
Death's Dance
Maw of Malmortius
Maw of Malmortius
Amaranth's Twinguard
Amaranth's Twinguard
Gluttonous Greaves
Gluttonous Greaves
Stasis
Stasis

Hecarim's Spells & Runes

Summoner Spells
Ghost
Ghost
Smite
Smite
Runes
Phase Rush
Phase Rush
Triumph
Triumph
Coup de Grace
Coup de Grace
Legend: Bloodline
Legend: Bloodline
Overgrowth
Overgrowth

Hecarim's Situational Items

vs Healing
Amaranth's Twinguard
Mortal Reminder
vs Crowd Control
Stasis
Quicksilver

Hecarim's Situational Runes

vs Tanks
Coup de Grace
Giant Slayer

Hecarim's Skill Order

Warpath Warpath (Passive)
Rampage
  • Rampage
Spirit of Dread
  • Spirit of Dread
Devastating Charge
  • Devastating Charge
Onslaught of Shadows
  • Onslaught of Shadows
Quick Skill Order
Rampage
Spirit of Dread
Devastating Charge

How to play Hecarim


Hecarim is a fighter who can play in the jungle. He's a very versatile champion with insane map pressure, strong ganking and he is pretty easy to play. Hecarim benefits most from building and stacking movement speed. His passive, Warpath, converts some of his bonus movement speed into damage. Furthermore, all this movement speed allows him to catch people off guard, getting behind enemy champions to knock them back into your team.


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Hecarim's Abilities


Warpath
(Passive)

Hecarim gains attack damage the more movement speed he has.

This is why taking Ghost as a summoner spell and building items that give movement speed are vital to help Hecarim's damage output.

Rampage
(1)

Hecarim charges his weapon, increasing the damage area. When fully charged, Hecarim deals physical damage in the area. If Hecarim hits an enemy champion or large monster, he Critically Strikes them, dealing bonus damage and gaining movement speed. This also empowers Hecarim's next Rampage within the next few seconds to deal more damage.

Rampage is Hecarim's main damage source. Always start with this ability and max it first; otherwise, you'll be stuck with little to no damage. It's essential to spam Rampage as often as possible in between auto-attacks so you always have the 2 stacks to increase the overall damage.

Spirit of Dread
(2)

Hecarim gains Armor and Magic Resist, heals himself and deals magic damage over a few seconds to nearby enemies. Damaging enemies inside Spirit of Dread also restores health.

Spirit of Dread makes Hecarim super tanky and difficult to kill. It also helps him sustain throughout the jungle and even solo Drakes and Herald to give his team an advantage.

Devastating Charge
(3)

Hecarim gains movement speed, which increases over time. If Hecarim attacks an enemy within the next few seconds, he dashes toward the enemy, dealing physical damage and knocking them back, and Hecarim will follow that target.

Devastating Charge is your main tool for ganking. Ideally, you want to get behind an enemy champion to knock them back into your team, allowing your team to follow up. Combo the charge with Rampage and Spirit of Dread to deal more damage when you follow the target.

Onslaught of Shadows
(Ultimate)

Hecarim summons spectral riders and charges forward. At the end of the charge, he unleashes a shockwave at the end of the charge that fears enemies.

Onslaught of Shadows is one of the best teamfight ultimates in the game, as it has a really long range, which means you can jump directly to the enemy backline carriers. Onslaught of Shadows can also be extremely good for disengaging and escaping since you will be immune to crowd control. When charging behind enemy lines, use Devastating Charge to knock the enemy into your team while they are feared.

Hecarim Build Breakdown


Trinity Force
Black Cleaver
Death's Dance
Maw of Malmortius
Amaranth's Twinguard
Gluttonous Greaves - Stasis

Trinity Force synergizes well with Hecarim's kit. The Spellblade passive amplifies Hecarim's burst damage combined with his low cooldown. Furthermore, the item provides attack damage, attack speed, and movement speed, enhancing Hecarim's overall damage.


Black Cleaver has insane value on Hecarim. The armor shred synergizes with Hecarim's engage, giving him full stacks instantly and allowing him to deal more damage.


Death's Dance is excellent when you are against a lot of AD threats. Hecarim's healing can out-sustain the damage you'll be taking.


For runes, we have the following:

Phase Rush

Phase Rush can be proc'd by using Rampage and Spirit of Dread while knocking back an enemy with Devastating Charge. The bonus movement speed gives Hecarim additional attack damage.

Triumph

Triumph's healing on takedown helps Hecarim stay in fights longer and gives him more survivability.

Coup De Grace

Coup de Grace provides additional damage that helps burst enemies when they are low on health.

Giant Slayer is another good option when playing against bruisers and tanks that build a lot of health.

Legend: Bloodline

Legend Bloodline provides Hecarim with additional omnivamp to help his survivability in teamfights.

Overgrowth

Overgrowth allows Hecarim to gain permanent health throughout the game when killing jungle camps. This will help his survivability in teamfights.

Ghost
Smite

Ghost gives Hecarim movement speed, which is converted to attack damage thanks to his passive, Warpath. It also allows you to stick to your target, making it impossible for enemies to escape.

As a jungler, you always want to take Smite. Smite will help you clear through the jungle quicker and secure major objectives.

Jungle Patch


Hecarim has an incredibly fast jungler clear thanks to his low cooldown on his Rampage. This allows him to clear the whole jungle and get Level 5 very quickly, making his ganking potential even stronger. Make sure you focus on early objectives like Herald and Dragon to give your team an advantage.


This is what the jungle path would look like:


1. Blue Sentinal

2. Gromp

3. Wolves

4. Raptors

5. Red Brambleback

6. Krugs

7. Scuttle Crab into gank

Late Game


Hecarim is one of the best teamfight champions in the game. His ultimate, Onslaught of Shadows, allows Hecarim to split fights, and he has incredible AOE damage from Rampage and Spirit of Dread. You want to ensure you always stay with your team and try not to get caught out by yourself. When a teamfight happens, use Devastating Charge and Onslaught of Shadows to get onto the backline carry to try and kill them. As a jungle, your main goal is to keep track and try to take major objectives (Dragons, Rift Herald and Baron). Taking these epic monsters will give you and your team a massive advantage in the game.


Conclusion


Overall, Hecarim is an easy-to-play champion who is strong at all stages of the game. He has insane ganking potential and is great for catching people off guard.


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Good luck on the rift summoners!

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