Statistics Lvl 1
Lvl 15
Hide Champ Stats

Level 1 Kalista Stats

Health 630
Health Reg. (5s) 6
Mana 340
Mana Reg. (5s) 10
Armor 34
Magic Res. 32
Move Speed 335
Attack Dmg. 54
Attack Spd. 0.81

Kalista's Abilities

PMartial Poise

When Kalista winds up her attacks, moving the left joystick will cause her to dash for a short distance in that direction after she throws her spear.

When the game starts, she can choose an ally to become her Oathsworn. Kalista cannot change her Oathsworn.

Once Kalista launches her attacks, they cannot be canceled. Her dash speed and distance scale with boot tier.

1Pierce
Cooldown: 8 / 7 / 7 / 6
Cost: 55 / 60 / 65 / 70

Hurls a spear, dealing 70 / 135 / 200 / 265 (+110% AD) physical damage to the first target hit. If this kills the target, the spear continues onward, carrying the target's Rend stacks to the next enemy hit.

After casting this ability, Kalista can dash using Martial Poise.

2Sentinel
Cooldown: 20 / 20 / 20 / 20
Cost: 30 / 30 / 30 / 30

Passive: When the distance between Kalista and her Oathsworn is less than 8, and both hit the same target within 4 seconds using attacks or Pierce, Kalista deals 16% / 17% / 18% / 19% of the target's max Health as bonus magic damage. This effect has a 8 second cooldown per target.

Active: Sends a Soul Sentinel to patrol an area. Upon spotting an enemy champion, the Sentinel follows them for 4 seconds, revealing them for 4 seconds. Sentinels disappear after patrolling 3 laps.

Charge: Kalista gains a charge every 45 / 40 / 35 / 30 seconds, storing up to 2 charges.

This ability's passive deals at least 75 damage against minions and executes them if their Health is below 125.

3Rend
Cooldown: 10 / 9 / 8 / 7
Cost: 30 / 30 / 30 / 30

Passive: On hit, Kalista's spears linger in their target for 4 seconds, applying a stacking Rend.

Active: Kalista rips the spears from nearby enemies, dealing 30 / 45 / 60 / 75 (+70% AD) physical damage plus 12 / 20 / 28 / 36 (+36% / 43% / 50% / 57% AD) physical damage per spear after the first. Slows enemies hit by 15% / 25% / 35% / 45% for 2 seconds.

If this ability kills at least one target, it's cooldown is refreshed, and it refunds 12 / 18 / 24 / 30 Mana.

Deals 50% damage to epic monsters.

4Fate's Call
Cooldown: 70 / 65 / 60
Cost: 100 / 100 / 100

Kalista puts her Oathsworn into stasis and draws them to herself for up to 4 seconds.

The Oathsworn can launch themselves in a direction, knocking nearby enemies airborne for 1 / 1.5 / 2 seconds upon hitting the first enemy champion. The Oathsworn then ricochets for a distance based on their max attack range.

Kalista Build Guide for Wild Rift

Build Kalista with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Kalista or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Kalista's abilities in detail, the best items to build, which skills to level first, and more. Kalista is ranked Tier C (Duo Lane) in our Champion Tier List
Kalista
Kalista ADC
The Spear of Vengeance
Show Champ Stats
Patch 6.2h
Recommended Role Duo Lane

Kalista's Item Build

Starting Item
Long Sword
Long Sword
Core Items
Blade of the Ruined King
Blade of the Ruined King
Yordle Runaan's Hurricane
Yordle Runaan's Hurricane
Terminus
Terminus
Boots
Berserker's Greaves
Berserker's Greaves
Quicksilver
Quicksilver
Final Build
Blade of the Ruined King
Blade of the Ruined King
Yordle Runaan's Hurricane
Yordle Runaan's Hurricane
Terminus
Terminus
Wit's End
Wit's End
Amaranth's Twinguard
Amaranth's Twinguard
Berserker's Greaves
Berserker's Greaves
Quicksilver
Quicksilver

Kalista's Spells & Runes

Summoner Spells
Flash
Flash
Exhaust
Exhaust
Runes
Lethal Tempo
Lethal Tempo
Brutal
Brutal
Coup de Grace
Coup de Grace
Legend: Alacrity
Legend: Alacrity
Bone Plating
Bone Plating

Kalista's Situational Runes

vs Tanks
Coup de Grace
Giant Slayer
For More Carry Potential
Bone Plating
Sudden Impact

Kalista's Skill Order

Martial Poise Martial Poise (Passive)
Pierce
  • Pierce
Sentinel
  • Sentinel
Rend
  • Rend
Fate's Call
  • Fate's Call
Quick Skill Order
Rend
Pierce
Sentinel

How to play Kalista


Kalista is a marksman who can play in the Duo Lane. Kalista is one of the most unique and mechanically challenging marksman in the game. Her playstyle revolves around mobility and accuracy. Kalista's Martial Poise allows her to hop around the battlefield with every auto attack, making her incredibly difficult to lock down. When mastered, this can make a significant difference in her ability to kite during team fights. Her other abilities offer a mix of damage, crowd control and utility. Her Ultimate Fate's Call is great for saving your support or using them to engage during a fight.

Kalista's Abilities


Martial Poise
(Passive)

When Kalista winds up her attacks, moving the left joystick causes her to dash a short distance in that direction after her auto-attack finishes.

Also, at the start of the game, Kalista can choose an ally to become her Oathsworn. The icon for this is just above the summoners' spells. Once Kalista chooses an ally, this cannot be changed. You always want to Oathsworn your support, as this helps her deal more damage, allows her to use her ultimate Fate's Call.

Martial Poise's jump can be used over small terrain, making it difficult for the enemy to lock her down.

Pierce
(1)

Kalista hurls a spear, dealing physical damage to the first target hit. If the spear kills the target, it continues onward, carrying the target's Rend stacks to the next enemy hit. This can be used to Kalista's advantage. When stacking Rend on minions, wait until it is low enough, then use Pierce to kill the minion and carry the Rend stacks to a champion so you can deal damage. After casting Pierce, Kalista can dash using her passive Martial Poise.

Sentinel
(2)

Passive: When Kalista and her Oathsworn (which you chose at the start of the game) are close by, and both hit the same target within a few seconds, Kalista can deal bonus magic damage to that target. This is why putting Oathsworn on your support is essential.

Active: Kalista will send a Soul Sentinel to patrol an area. Upon spotting an enemy champion, the Sentinel will follow the target, revealing them for a few seconds. This can be used as a replacement for wards when walking around the rift to protect yourself and your team.

Rend
(3)

Passive: When Kalista auto-attacks a target, a spear lingers in the target for a few seconds, applying a stack of Rend. Kalista can then activate Rend to rip the spears out of nearby enemies, dealing physical damage and slowing enemies hit for a few seconds. If Rend kills at least one target, its cooldown is refreshed, and mana is refunded.

Rend can be used during the laning phase to make last-hitting minions easier. Kalista can also auto-attack multiple targets at the same time and rip the spears out. This is super beneficial when looking to last-hit minions and deal free damage to champions.

Fate's Call
(Ultimate)

Kalista puts her Oathsworn into stasis and draws them to herself for a few seconds. The Oathsworn can then launch themselves in a direction, knocking nearby enemies airborne.

Fate's Call is super effective when you reach Level 5 and have engage supports like Thresh, Alistar, or Nautilus. Fate's Call can put these champions in melee range so they can easily hit skillshots. Fate's Call can also be used to save the champion you have Oathsworn, so keep an eye on that.

Kalista Build Breakdown


Blade of the Ruined King
Runaan's Hurricane
Terminus
Wit's End
Amaranth's Twinguard
Berserker's Greaves - Quicksilver

Blade of the Ruined King is great for sticking close to targets, stealing the enemy's movement speed, and dealing bonus current health damage with each auto attack, which makes it an excellent choice for shredding tanks.


Runaan's Hurricane is great for clearing minion waves and when enemies are grouped due to the additional bolts that get fired, and also does more single-target damage every few auto attacks.


Terminus increases Kalista's damage potential, along with increased durability, increasing gain armour and magic resist when you auto attack.


Onto the runes, we have:

Lethal Tempo

Lethal Tempo increases Kalista's attack speed, which synergises great with her items and also improves how quickly she can stack Spears into her target before activating Rend. An excellent all-around selection for Kalista.

Brutal

Brutal increases Kalista's auto attack damage. With so much stacking attack speed with Blade of the Ruined King, Terminus, Runnan's Hurricane and Lethal Tempo, you can get insane value from Brutal.

Coup de Grace

Coup de Grace provides additional damage that helps burst enemies when they are low on health.

Giant Slayer is another good option when playing against bruisers and Tanks that build a lot of health.

Legend: Alacrity

Alacrity gives Kalista attack speed, which synergises well with her kit and build to help her deal more damage.

Bone Plating

Bone Plating is an excellent choice for surviving all-ins from enemy champions. As the carry for your team, you'll get a lot of focus from the enemies.

Flash
Exhaust

Flash is an essential Summoner Spell for Kalista that you need to take in 100% of your games. If she gets caught out and can't escape, you can Flash to safety or dodge skillshots from the enemies.

Exhaust is excellent for Kalista to help with her duelling potential. You reduce the enemy's damage and movement speed, making it impossible to take Kalista down.

Early Game


Kalista has a solid early game. With her Rend being able to stack on both minions and champions, Kalista can use this to her advantage to deal free damage to enemy champions. You can follow up your support's damage and crowd control to deal bonus damage thanks to Sentinel, but if you don't trust them, you can farm until you get Berserker's Greaves. These boots will give you a massive bonus in stats and help your dashing speed from Martial Poise when you auto-attack, making it easier for you to trade early on.

Late Game


Kalista scales incredibly well into the late game. With so much attack speed from Kalista's items and runes, it allows her to dash around like crazy in teamfights. This will enable you to reposition and maintain a safe distance during team fights. Also, in teamfights, focus on stacking your Rend. Timing your Rend activation to secure kills or apply strong slows can turn the fight in your favour. It's always best to stay grouped with your team as a Marksman since you are vulnerable on your own. You want to stay as far from the enemies as possible and allow your front line to go in before you. Most of the time, you are the main damage output, so if you are caught by yourself and die, your team will be in trouble.

Conclusion


Kalisa is a unique champion that will take some time to get used to. Her dashes from Martial Pose offer a new experience that offers strong kiting potential and can make a huge difference in teamfights.


Thank you for reading this guide! Feel free to follow me and ask any questions on:

Good luck on the rift summoners!

iTzSTU4RT

Copyright © 2025 WildRiftFire | All Rights Reserved