Kalista is a marksman who can play in the Duo Lane. Kalista is one of the most unique and mechanically challenging marksman in the game. Her playstyle revolves around mobility and accuracy. Kalista's Martial Poise allows her to hop around the battlefield with every auto attack, making her incredibly difficult to lock down. When mastered, this can make a significant difference in her ability to kite during team fights. Her other abilities offer a mix of damage, crowd control and utility. Her Ultimate Fate's Call is great for saving your support or using them to engage during a fight.
When Kalista winds up her attacks, moving the left joystick causes her to dash a short distance in that direction after her auto-attack finishes.
Also, at the start of the game, Kalista can choose an ally to become her Oathsworn. The icon for this is just above the summoners' spells. Once Kalista chooses an ally, this cannot be changed. You always want to Oathsworn your support, as this helps her deal more damage, allows her to use her ultimate Fate's Call.
Martial Poise's jump can be used over small terrain, making it difficult for the enemy to lock her down.
Kalista hurls a spear, dealing physical damage to the first target hit. If the spear kills the target, it continues onward, carrying the target's Rend stacks to the next enemy hit. This can be used to Kalista's advantage. When stacking Rend on minions, wait until it is low enough, then use Pierce to kill the minion and carry the Rend stacks to a champion so you can deal damage. After casting Pierce, Kalista can dash using her passive Martial Poise.
Passive: When Kalista and her Oathsworn (which you chose at the start of the game) are close by, and both hit the same target within a few seconds, Kalista can deal bonus magic damage to that target. This is why putting Oathsworn on your support is essential.
Active: Kalista will send a Soul Sentinel to patrol an area. Upon spotting an enemy champion, the Sentinel will follow the target, revealing them for a few seconds. This can be used as a replacement for wards when walking around the rift to protect yourself and your team.
Passive: When Kalista auto-attacks a target, a spear lingers in the target for a few seconds, applying a stack of Rend. Kalista can then activate Rend to rip the spears out of nearby enemies, dealing physical damage and slowing enemies hit for a few seconds. If Rend kills at least one target, its cooldown is refreshed, and mana is refunded.
Rend can be used during the laning phase to make last-hitting minions easier. Kalista can also auto-attack multiple targets at the same time and rip the spears out. This is super beneficial when looking to last-hit minions and deal free damage to champions.
Kalista puts her Oathsworn into stasis and draws them to herself for a few seconds. The Oathsworn can then launch themselves in a direction, knocking nearby enemies airborne.
Fate's Call is super effective when you reach Level 5 and have engage supports like Thresh, Alistar, or Nautilus. Fate's Call can put these champions in melee range so they can easily hit skillshots. Fate's Call can also be used to save the champion you have Oathsworn, so keep an eye on that.
Blade of the Ruined King is great for sticking close to targets, stealing the enemy's movement speed, and dealing bonus current health damage with each auto attack, which makes it an excellent choice for shredding tanks.
Runaan's Hurricane is great for clearing minion waves and when enemies are grouped due to the additional bolts that get fired, and also does more single-target damage every few auto attacks.
Terminus increases Kalista's damage potential, along with increased durability, increasing gain armour and magic resist when you auto attack.
Onto the runes, we have:
Lethal Tempo increases Kalista's attack speed, which synergises great with her items and also improves how quickly she can stack Spears into her target before activating Rend. An excellent all-around selection for Kalista.
Brutal increases Kalista's auto attack damage. With so much stacking attack speed with Blade of the Ruined King, Terminus, Runnan's Hurricane and Lethal Tempo, you can get insane value from Brutal.
Coup de Grace provides additional damage that helps burst enemies when they are low on health.
Giant Slayer is another good option when playing against bruisers and Tanks that build a lot of health.
Alacrity gives Kalista attack speed, which synergises well with her kit and build to help her deal more damage.
Bone Plating is an excellent choice for surviving all-ins from enemy champions. As the carry for your team, you'll get a lot of focus from the enemies.
Kalista has a solid early game. With her Rend being able to stack on both minions and champions, Kalista can use this to her advantage to deal free damage to enemy champions. You can follow up your support's damage and crowd control to deal bonus damage thanks to Sentinel, but if you don't trust them, you can farm until you get Berserker's Greaves. These boots will give you a massive bonus in stats and help your dashing speed from Martial Poise when you auto-attack, making it easier for you to trade early on.
Kalista scales incredibly well into the late game. With so much attack speed from Kalista's items and runes, it allows her to dash around like crazy in teamfights. This will enable you to reposition and maintain a safe distance during team fights. Also, in teamfights, focus on stacking your Rend. Timing your Rend activation to secure kills or apply strong slows can turn the fight in your favour. It's always best to stay grouped with your team as a Marksman since you are vulnerable on your own. You want to stay as far from the enemies as possible and allow your front line to go in before you. Most of the time, you are the main damage output, so if you are caught by yourself and die, your team will be in trouble.
Kalisa is a unique champion that will take some time to get used to. Her dashes from Martial Pose offer a new experience that offers strong kiting potential and can make a huge difference in teamfights.
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