Corki is a marksman who can play in the Duo Lane or Mid Lane. Corki is one of the safest marksman in the game. With his long-range abilities, he can poke and farm early on to scale into the mid and late game. Since Corki's main damage comes from his skillshots, he will need some setup and crowd control from his team. With the enemies immobilized Corki has a much easier time hitting his skillshots like Phosphorus Bomb and Missile Barrage.
Make sure to check the alternative build at the top of the page for playing Corki in the Mid Lane.
Corki's attacks deal 20% bonus true damage. This true damage increases when Corki critically strikes and auto attacks with Trinity Force's passive spellblade. The bonus true damage makes Corki an excellent pick vs champions who build a lot of armor and health.
The Package: After hitting enemy champions 6 times with Missile Barrage, The Package is delivered to Corki. Corki can pick up the package to gain 4 Big Rockets for Missile Barrage. Timing a teamfight around Corki's package is crucial since you'll be gaining a lot of damage. However, if you don't pick up the package, it can despawn, or if you die, you'll lose the big rockets, meaning you'll reset the package and need to hit 6 rockets again.
Corki fires a bomb, dealing magic damage and granting vision of the area.
Phosphorus Bomb is an excellent poking ability. It can be used during the laning phase to poke enemy champions or safely farm minions. It can also be deadly in the late game.
Corki can also use Phosphorus Bomb to reveal invisible champions and check bushes before walking into them to see if any hidden champions are ready to ambush.
Corki dashes, leaving a flaming zone that deals magic damage over time for a few seconds.
Valkyrie allows Corki to maneuver around the map, making him one of the safest marksman to play. Valkyrie can cross most walls, giving Corki an escape mechanic when in danger. Gatling Gun can be cast during the dash, helping Corki reduce the resistance of enemies as soon as he gets close enough to an enemy.
Corki fires his Gatling gun, dealing physical damage over time for a few seconds. This ability also shreds the enemy's Armor and Magic Resist for a few seconds.
Gatling Gun makes Corki a great pick against tanks and bruisers who tend to build defensive items since he'll be able to shred through most of it giving him and his team more damage. When the Gatling Gun is firing, you can still auto-attack and use other abilities. This is essential to dealing as much damage as possible. The direction of the gun firing changes depending on where Corki is facing. However, if you have locked onto a target, Corki will continue facing forward even when walking away.
Corki fires a missile, dealing physical damage. Every third missile turns into a big one, dealing bonus physical damage and has increased range and blast radius.
Corki gains a charge every few seconds, storing up to 4 charges. Attacks against champions reduce the time between charges by a few seconds, which increases if you critically strike.
Missile Barrage is a consistent poke tool that turns into a barrage in the late game. You'll know which missle Corki is on by looking underneath Corki's mana bar. Managing which missile Corki is on is important since you want to save the big missiles for teamfights.
Essence Reaver helps with Corki's mana problems throughout the game and gives your abilities more damage in teamfights.
Trinity Force gives Corki great stats and is built for the Sheen passive. If you can mix in auto attacks with Corki's abilities, your damage output will increase substantially.
Mortal Reminder stacks on top of Gatling Gun reducing the enemies armor and allowing Corki to do a lot of damage against tanks.
For runes:
Corki can use his poking abilities to stack Conqueror, allowing him to deal more damage and have more healing when he finds the right time to Valkyrie forward in fights.
Brutal increases the damage of Corki's auto attacks, helping him deal more damage when he combines his auto attacks with abilities.
Coup de Grace provides additional damage that helps burst enemies you are looking to use Valkyrie to dash into fights.
Giant Slayer is another good option when playing against bruisers and Tanks that build a lot of health.
Legend: Bloodline gives Corki omnivamp meaning that he can heal from both the Physical and True damage he is dealing throughout the game. This gives insane synergy and helps his sustainability throughout the game.
Bone Plating is an excellent choice for surviving all-ins from enemy champions or if your Valkyrie too far forward. As the carry for your team, you'll get a lot of focus from the enemies.
In the Early Game, Corki is one of the safest champions to play. He wants to use this safe playstyle to farm as much as possible to get his core items. When in a bad situation, Corki can use Valkyrie to escape and return to his tower. When Valkyrie is on cooldown Corki will struggle to escape from ganks, this means most of the time, you want to save Valkyrie and not use it aggressively since you want to save it to escape from ganks. Phosphorus Bomb can be used to poke the enemy champion when they walk up to last hit minions or used to last hit minions yourself.
Corki's strength comes in the late game. With his core items and upgraded abilities, he can deal a lot of damage in teamfights. Ensure you always keep track of when your Package is available, as this will help a lot during teamfights around objectives. In team fights, you want to hang back regardless of how far ahead you are. Play behind your tanks and use their crowd control to guarantee your abilities will be dealing damage. In the late game, the enemy will recognise your strength, and they will try to focus you and take you down.
Overall Corki is a fairly easy champion to pick up and play due to his kit being easy to understand with no crazy combos to learn. Although Corki doesn't have any crowd control, he makes up for it with his insane DPS potential.
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