Statistics Lvl 1
Lvl 15
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Level 1 Fiddlesticks Stats

Health 570
Health Reg. (5s) 8
Mana 420
Mana Reg. (5s) 14
Armor 31
Magic Res. 32
Move Speed 345
Attack Dmg. 58
Attack Spd. 0.75

Fiddlesticks's Abilities

PA Harmless Scarecrow

After a champion or epic monster takedown, summons Scarecrow Effigy to where they were killed.

Scarecrow Effigy fears nearby enemies after charging up for 2 seconds. Scarecrow Effigy can be removed by attacks while it is still charging up.

1Terrify
Cooldown: 14 / 13 / 13 / 12
Cost: 65 / 65 / 65 / 65

Passive: While out of combat and stationary, or not visible to the enemy team, Fiddlesticks' next damaging ability additionally fears targets hit for 1 / 1.1 / 1.2 / 1.3 seconds.

Active: Summons crows that attack enemies along the path, dealing magic damage equal to 4% / 5% / 6% / 7% of the targets' respective current Health.

If the targets were recently feared, damage dealt is doubled.

Deals a minimum of 45 / 70 / 95 / 120 damage to enemy champions and a maximum of 400 damage to monsters.

2Bountiful Harvest
Cooldown: 8 / 8 / 7 / 6
Cost: 60 / 60 / 60 / 60

Siphons the souls of nearby enemies, dealing 50 / 80 / 110 / 140 (+ 25% AP) magic damage every second for 2 seconds. The last strike deals damage equal to 10% / 11.5% / 13% / 14.5% of the target's missing Health. Heals itself by draining Health from enemies.

Health recoverable by dealing damage:

35% / 40% / 45% / 50% against enemy champions.

15% against minions.

45% against monsters.

Deals 160% damage to monsters.

Deals 50% damage to minions.

3Reap
Cooldown: 9 / 8 / 7 / 6
Cost: 40 / 40 / 40 / 40
Slashes the target location with its scythe, dealing 70 / 120 / 170 / 220 (+50% AP) magic damage to enemies within the area and slowing them by 35% / 40% / 45% / 50% for 1.25 seconds. Enemies in the center are silenced.
4Crowstorm
Cooldown: 110 / 90 / 70
Cost: 100 / 100 / 100
Channels for 1.5 seconds, then blinks to the target location and summons Crowstorm, dealing 25 / 42.5 / 60 (+10% AP) magic damage every 0.25 seconds to nearby enemies for 5 seconds.

Fiddlesticks Build Guide for Wild Rift

Build Fiddlesticks with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Fiddlesticks or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Fiddlesticks's abilities in detail, the best items to build, which skills to level first, and more. Fiddlesticks is ranked Tier A (Jungle) in our Champion Tier List
Fiddlesticks
Fiddlesticks Jungle
The Ancient Fear
Show Champ Stats
Patch 5.3b
Recommended Role Jungle

Fiddlesticks' Item Build

Starting Item
Amplifying Tome
Amplifying Tome
Core Items
Hextech Soulstealer
Hextech Soulstealer
Rabadon's Deathcap
Rabadon's Deathcap
Infinity Orb
Infinity Orb
Boots
Boots of Mana
Boots of Mana
Stasis
Stasis
Final Build
Hextech Soulstealer
Hextech Soulstealer
Rabadon's Deathcap
Rabadon's Deathcap
Infinity Orb
Infinity Orb
Crown of the Shattered Queen
Crown of the Shattered Queen
Riftmaker
Riftmaker
Boots of Mana
Boots of Mana
Stasis
Stasis

Fiddlesticks' Spells & Runes

Summoner Spells
Flash
Flash
Smite
Smite
Runes
First Strike
First Strike
Gathering Storm
Gathering Storm
Coup de Grace
Coup de Grace
Legend: Bloodline
Legend: Bloodline
Sudden Impact
Sudden Impact

Fiddlesticks' Situational Items

vs Shielding
Riftmaker
Oceanid's Trident
vs Healing
Riftmaker
Morellonomicon

Fiddlesticks' Situational Runes

vs Tanks
Coup de Grace
Giant Slayer

Fiddlesticks' Skill Order

A Harmless Scarecrow A Harmless Scarecrow (Passive)
Terrify
  • Terrify
Bountiful Harvest
  • Bountiful Harvest
Reap
  • Reap
Crowstorm
  • Crowstorm
Quick Skill Order
Bountiful Harvest
Terrify
Reap

How to play Fiddlesticks


Fiddlesticks is an AP assassin that is played in the jungle. He uses his crowd control and damage to scare and fear enemy champions from darkness, allowing him to assassinate any enemy that might walk into his path. Fiddlesticks has one of the fastest early-game jungle clears, allowing him to get level 5 very quickly. When reaching Level 5, you can use Fiddlesticks' Crowstorm to gank any lane to help get your team ahead.


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Fiddlesticks Abilities


A Harmless Scarecrow
(Passive)

After a champion or epic monster (Dragon or Herald) takedown, Fiddlesticks summons a Scarecrow to where they were killed. The Scarecrow fears nearby enemies after charging for a few seconds.

This makes Fiddlesticks very scary during teamfights, especially around epic monsters, allowing him to deal more damage with this passive. However, the Scarecrow can be removed by attacks while still charging up, so you cannot rely too much on it.

Terrify
(1)

Passive: While out of combat and stationary or not visible to the enemy team, Fiddlesticks' next damaging ability additionally fears targets hit. This is mainly beneficial when using his ultimate Crowstorm out of vision to fear the entire enemy team, allowing Fiddlesticks to do a lot of damage.

Active: Fiddlesticks summons crows in a straight line skillshot, dealing damage equal to a percentage of the target's current health. If the target was recently feared from the passive, then the damage will be doubled.

You always want to ensure you don't use Terrify at the start of the fight. Wait until you first fear the target, then use Terrify to deal the most damage.

Bountiful Harvest
(2)

Fiddlesticks sucks the souls of nearby enemies, dealing magic damage and healing himself by draining health from enemies. The last strike deals additional damage. When you can, get the full charge off on an enemy champion to deal the most damage.

It's important to note that you can move and use other abilities when using Bountiful Harvest. So, as soon as you fear an enemy champion, use this ability to best guarantee the full charge damage from this ability.

Reap
(3)

Fiddlesticks slashes the target location with its scythe, dealing magic damage to enemies within the area and slowing them for over a second. Enemies in the centre are also silenced.

his ability is a skillshot, and hitting an enemy in the middle is essential when using his all-in combo to silence enemies so they can't escape.

Crowstorm
(Ultimate)

Fiddlesticks channels for over a second, then blinks to a target location and summons Crowstorm, dealing magic damage to nearby enemies for 5 seconds.

It's best to use this ultimate when out of vision to surprise all the enemies and fear them, thanks to the passive of Terrify. After that, Fiddlesticks can use his other abilities to assassinate and one-shot any enemy champion.

Fiddlesticks Build Breakdown


Hextech Soulstealer
Rabadon's Deathcap
Infinity Orb
Crown of the Shattered Queen
Riftmaker
Boots of Mana - Stasis

Fiddlesticks is known for doing a lot of magic damage from his abilities; this is also reflected in the build. Awakened Soulstealer is an excellent item for Fiddlesticks. His burst potential with Crowstorm is insane, meaning you can one-shot any enemies and use Soulstealer's passive to use his other abilities more often. Fiddlesticks can also build Rabadon's Deathcap and Infinity Orb to help him do even more damage.


With runes, we have the following:

First Strike

Since Fiddlesticks will be using his abilities (especially his ultimate) out of vision to try and fear enemy champions, he will always be dealing damage first, allowing him to deal a lot of True Damage with First Strike.

Gathering Storm

Gathering Storm is the best option in this selection. This will help Fiddlesticks gain a lot of Ability Power in the mid and late game, helping him deal more damage to enemy champions.

Coup de Grace

When engaging with Crowstorm Fiddlesticks can do a lot of burst damage. Coup de Grace can help Fiddlesticks do more damage to low health enemies to finish them off.

Legend: Bloodline

Fiddlesticks does a lot of Magic Damage with his abilities. Sometimes you can get caught out and take a lot of damage when trying to kill enemy champions. However with Bloodline the little bit of Magic Vamp you get can help Fiddlesticks heal up and stay alive.

Sudden Impact

When using Crowstorm, Fiddlesticks gains extra Magic Penetration to deal more damage to any enemies walking in his path.

Flash
Smite

For summoner spells, Flash is a must on most champions. It's a great spell to get out of a situation or if you are trying to go in for that killing blow. Smite is a must for when you are playing jungle. It helps you out a lot when clearing the jungle and securing the epic monsters (Dragons and Baron).

Jungle Path


With Fiddlesticks, he doesn't have the best one vs one potential early game vs other junglers. Instead, Fiddlesticks wants to fully clear the jungle and clear every camp to reach Level 5 as soon as possible. Once Level 5 has been reached, this is where Fiddlesticks can roam around the map and gank any lane with his Ultimate.


This is what the jungle path would look like:

1. Blue Sentinel

2. Gromp 

3. Wolves

4. Raptors 

5. Red Brambleback

6. Krugs


Below is a beginner's guide for the jungle in Wild Rift. It goes in-depth about every jungle camp, epic monsters and more!:


Late Game


In the late game, Fiddlesticks wants to use the darkness of the enemy team to his advantage. If he can surprise enemies by using his Ultimate out of vision and fearing everyone, he can carry any teamfight. When playing Jungle, your main job is to keep track of when Dragon, Rift Herald and Baron spawn. Taking these epic monsters will give you and your team a massive advantage in the game.

Conclusion


Fiddlesticks is a very fun champion to play. He has such a high skill ceiling that you can learn, and when you do, you'll be able to carry every game on the rift.


Thank you for reading this guide! Feel free to follow me and ask any questions on:

Good luck on the rift summoners!

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