Statistics Lvl 1
Lvl 15
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Level 1 Syndra Stats

Health 570
Health Reg. (5s) 6
Mana 380
Mana Reg. (5s) 10
Armor 34
Magic Res. 32
Move Speed 350
Attack Dmg. 54
Attack Spd. 0.75

Syndra's Abilities

PTranscendent

Every instance of ability damage dealt to an enemy champion grants 1 Splinter of Wrath and restores 13 mana. Syndra gains 4 Splinters of Wrath every time she levels up an ability. Up to 120 Splinters can be collected.

Transcendent: Empowers a basic ability after collecting 40,60 and 80 Splinters of Wrath.
Empowers Unleashed Power after collection 100 Splinters of Wrath.

Transcendence: Gains 12% AP after collecting 120 Splinters of Wrath.

1Dark Sphere
Cooldown: 7 / 7 / 6 / 5
Cost: 50 / 55 / 60 / 65

Conjures a Dark Sphere, dealing 70 / 115 / 160 / 205 (+65% AP) magic damage. The Sphere remains for 6 seconds and can be manipulated by Syndra's other abilities.

Transcendent: Stores a charge of Dark Sphere every 7 seconds, up to a maximum of 2. This ability can be cast wile moving.

2Force of Will
Cooldown: 12 / 11 / 10 / 9
Cost: 70 / 80 / 90 / 100

Grabs the nearest Dark Sphere and hurls it at a target location, dealing 60 / 100 / 140 / 180 (+45% AP) magic damage to enemies within the area and slowing them by 20% / 25% / 30% / 35% for 1.5 seconds.

If there isn't any Dark Sphere nearby, Syndra generates one and hurls it at the target location. Damage from the Sphere is reduced to 80%.

Transcendent: This ability deals an additional 12% (+2% AP) true damage.

3Scatter the Weak
Cooldown: 17 / 17 / 17 / 17
Cost: 50 / 50 / 50 / 50

Projects a wave of force in a cone, knocking back enemies and Dark Spheres and dealing 70 / 110 / 150 / 190 (+35% AP) magic damage.

Dark Spheres that are knocked back stun and knock back enemies hit along the way for 1.25 seconds, dealing 70 / 110 / 150 / 190 (+35% AP) magic damage.

Transcendent: Increases the angle of the wave of force's cone by 50% and its radius to 720. Enemies can only take damage and be knocked back from this ability once per cast.

4Unleashed Power
Cooldown: 80 / 70 / 60
Cost: 100 / 100 / 100

Manipulates the 3 Dark Spheres orbiting her plus up to 4 more nearby, launching them at an enemy champion. Each Sphere deals 60 / 110 / 165 (+15% AP) magic damage.

Transcendent: Increases cast range by 100. This ability executes enemies below 10% Health. If this ability kills an enemy champion, the Dark Spheres will detonate where they were killed and deal 60 / 110 / 160 (+15% AP) magic damage to nearby enemy champions.

Syndra Build Guide for Wild Rift

Build Syndra with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Syndra or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Syndra's abilities in detail, the best items to build, which skills to level first, and more. Syndra is ranked Tier S+ (Mid Lane) in our Champion Tier List
Syndra
Syndra Mid Lane
The Dark Sovereign
Show Champ Stats
Patch 5.3b
Recommended Role Mid Lane

Syndra's Item Build

Starting Item
Amplifying Tome
Amplifying Tome
Core Items
Infinity Orb
Infinity Orb
Rabadon's Deathcap
Rabadon's Deathcap
Hextech Soulstealer
Hextech Soulstealer
Boots
Boots of Mana
Boots of Mana
Stasis
Stasis
Final Build
Infinity Orb
Infinity Orb
Rabadon's Deathcap
Rabadon's Deathcap
Hextech Soulstealer
Hextech Soulstealer
Crown of the Shattered Queen
Crown of the Shattered Queen
Riftmaker
Riftmaker
Boots of Mana
Boots of Mana
Stasis
Stasis

Syndra's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
First Strike
First Strike
Scorch
Scorch
Cheap Shot
Cheap Shot
Eyeball Collector
Eyeball Collector
Transcendence
Transcendence

Syndra's Situational Items

vs Shielding
Riftmaker
Oceanid's Trident

Syndra's Situational Runes

vs Burst Damage
Transcendence
Bone Plating

Syndra's Skill Order

Transcendent Transcendent (Passive)
Dark Sphere
  • Dark Sphere
Force of Will
  • Force of Will
Scatter the Weak
  • Scatter the Weak
Unleashed Power
  • Unleashed Power
Quick Skill Order
Dark Sphere
Force of Will
Scatter the Weak

How to Play Syndra


Syndra is a long-range mage who plays in the mid-lane. She focuses on creating and controlling her Dark Spheres to damage and crowd control enemy champions. This does, however, make her very skill-shot reliant, and since she is very squishy, positioning when playing her is key to winning the game. Syndra's passive, Transcendent, allows her to upgrade her abilities once she gets a certain number of Splinters of Wrath.


The abilities to upgrade first are:

  • Dark Sphere to gain an extra charge every few seconds
  • Force of Will to be able to deal true damage
  • Scatter the Weak to increase the radius

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Syndra's Abilities


Transcendent
(Passive)

Every instance of ability damage health to an enemy champions grants a Splinter of Wrath and restores mana. Since Syndra has a lot of range with her Dark Spheres, she can poke a lot during the laning phase to get stacks quicker.

Syndra also gains 2 Splinters every time she levels up. Once Syndra reaches 40, 60 and 80 Splinters, she can upgrade a basic ability. The order you should upgrade her abilities is Dark Sphere, Force of Will and then Scatter the Weak.

Dark Sphere
(1)

Syndra casts a Dark Sphere, dealing magic damage to enemies. The Sphere remains on the ground for 6 seconds and can be used with other abilities.

The Transcendent version of this ability stores an extra charge of Dark Sphere allowing Syndra to cast Dark Sphere twice in quick succession.

Force of Will
(2)

Syndra grabs the nearest Dark Sphere and hurls it at a target location dealing magic damage to enemies and slowing them. It's important that Syndra uses Dark Sphere before Force of Will because if she doesn't Syndra will generate a new Sphere but will deal 20% reduced damage.

The Transcendent version gives Force of Will additional true damage.

Scatter the Weak
(3)

Syndra projects a wave of force in a cone knocking back enemies and Dark Spheres dealing magic damage. Dark Spheres that are knocked back stun enemies. Most of the time Syndra wants to save this ability to try and stun enemies with Dark Sphere's however if she is jumped on by assassins she can push them away giving her space to escape.

The Transcendent version increases the angle of the waves cone and radius giving Syndra more opportunities to stun enemies.

Unleashed Power
(Ultimate)

Syndra uses the 3 Dark Spheres orbiting her plus up to 4 more nearby, launching them all at an enemy. For each Dark Sphere, Syndra deals more magic damage. You always want to make sure you have as many Dark Spheres on the floor as possible before using Unleased Power to increase her damage.

The Transcendent version increases the cast range and the ability executes enemies low on health.

Syndra Build Breakdown


Infinity Orb
Rabadon's Deathcap
Hextech Soulstealer
Crown of the Shattered Queen
Riftmaker
Boots of Mana - Stasis

Syndra does great with most ability power items. Her main source of damage is from all her abilities. Infinity Orb is a core item. Syndra's goal throughout the game is to use her abilities to isolate enemies and try to one-shot them to get an advantage for your team. With Infinity Orb, Syndra's abilities can critically strike when enemies are low on health, making it easier to secure kills. Rabadon's Deathcap is another item that increases Syndra's overall Ability Power, giving her a lot of damage.


With runes, we have the following:

First Strike

Since Syndra's abilities are long-ranged, she can stack up some extra gold in the early game and be able to deal true damage with her abilities.

Scorch

Scorch allows Syndra to deal more damage when poking in the laning phase her Dark Spheres.

Cheap Shot

Syndra has many ways to impair the movement of enemy champions which will allow her to deal extra true damage with her combo.

Eyeball Collector

Eyeball Collector is great since it gives Syndra more Ability Power every time she gets a takedown.

Transcendence

Ability Power mages like Syndra love to build as much Ability Haste as possible so she can use her abilities more often. This is especially good for Syndra since she can use her abilities to unleash more Dark Sphere's.

Flash
Ignite

For summoner spells, Flash is a must on Syndra. It's a great spell for getting out of tough situations and when you're trying to kill the enemies. Ignite is also a great spell for Syndra since she can use it most of the time when she hits her Scatter the Weak on an enemy to deal a little bit of extra damage.

Early Game


In the early game, Syndra does really well at clearing minion waves with her Dark Spheres. She can also use her Spheres to poke enemy champions early on giving her an early advantage in the lane. In the laning phase, you always want to look to try and use her Scatter the Weak with Dark Spheres on the enemies to stun them and follow it up with her other abilities, if you can hit this simple combo you can proc First Strike and deal extra damage.

Late Game


Syndra is a very versatile champion in the late game because she can fill multiple roles. She can sit in bushes and catch enemies off guard with her Scatter the Weak and combo that with other abilities to deal a lot of damage, or she can group with her team and start a teamfight. When Syndra is grouped with her team, it's best to stay at the back where she can use her abilities to do damage to the enemies and protect her allies however you can look to try and stun an enemy with Scatter the Weak to get an advantage for your team.

Conclusion


Overall Syndra is a very fun and versatile champion that has the potential to one shot enemy carries. However she is very squishy and positioning with her is very important to make sure you don't get caught out.


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Good luck on the rift summoners!

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