Heimerdinger is an AP mage who can play in the Mid Lane. He's a flexible champion who can play in multiple lanes and have multiple roles throughout the game. Heimer has an unique playstyle, where he needs to play around his Evolution Turrets. If he's not near any turrets, he becomes much weaker. Heimerdinger's ultimate allows him to Upgrade his next basic ability. Storm Grenade offers huge AOE damage and crowd control, and Micro Rockets gives you massive burst damage.
Heimerdinger gains movement speed near allied turrets and turrets from Evolution Turret.
This makes it essential to always play around your turrets and try to keep them alive. The extra speed can be especially helpful when combined with the movement speed reduction of Rylai's. Be sure to place your Evolution Turrets in a safe enough space where you can kite during fights.
Heimerdinger places a turret that slowly builds up charge and attacks nearby enemies. The turret deals magic damage; at max charge, it fires a beam that deals increased damage. If Heimerdinger gets too far away, his turrets will become disabled.
When placing a 4th turret, the inactive or oldest active turret will be destroyed. Heimerdinger's turrets will focus on the closest enemy or the enemy you attack. Enemies hit by Storm Grenade or Micro-Rockets help his turret's charge to deal increased damage.
Heimerdinger unleashes a barrage of rockets that deal magic damage to the first enemy hit. Additional rockets hit after the first to the same champion only deal 20% damage.
The Micro Rockets have a cone effect, so they can hit multiple enemies when aimed correctly. It's an excellent tool for clearing minion waves and can be used to check bushes.
Heimerdinger hurls a grenade that deals magic damage in a target area and slows enemies for a few seconds. Enemies hit in the centre are also stunned for a second. Hitting a champion fully charges nearby turrets.
Storm Grenade's are extremely important, as missing it can leave you vulnerable to engages. It can be challenging to land, especially on fast-moving targets. Having a team with crowd control can help your changes of landing the stun. There is a neat little trick where you can use Storm Grenade, and before it lands, place a turret so the turret will be fully charged immediately.
Upgrade: Heimerdinger upgrades his next basic ability.
Turret: This turret is much more durable than the Evolution Turret and is one of the best upgrades; however, placing the turret in the correct place is crucial, and making sure you hit enemies with Storm Grenade ensures the charged shot will deal massive damage.
Rockets: This upgrade can be challenging as the rockets will all be heading in the same direction, meaning enemies can dodge them using Flash or dashes. Only use this upgrade when you or your team can crowd-control an enemy for a long time.
Grenade: This grenade is great for shutting down champions. The multiple bounces make it harder for them to escape the stun. In teamfights, it can lock down the entire team, allowing your allies to follow up with their abilities.
Liandry's Torment synergizes well with Heimerdinger's turrets, dealing the increased damage over time. It's especially useful vs tanks and bruisers to melt them in extended fights.
Rylai's Crystal Scepter passive also works with Heimerdinger's turrets, making it much easier to kite and land his Micro-Rockets or Storm Grenade.
Rabadon's Deathcap gives Heimerdinger a massive boost of Ability Power which scales incredibly well into the mid/late game. It's essential to have in your build to help with Ahri's damage.
With runes, we have the following:
Arcane Comet can work on Heimerdinger's turrets, making it an excellent rune for poking enemies. You can also start hitting enemies early on to begin stacking the damage.
Gathering Storm gives Heimerdinger scaling ability power throughout the game. So, the longer the game goes, the more damage Heimerdinger will do.
Coup de Grace provides additional damage that helps burst enemies when they are low on health.
Giant Slayer is another good option when playing against bruisers and Tanks that build a lot of health.
The healing from Bloodline will be more beneficial for Heimerdinger for the sustain and survivability when using his abilities.
The Ability Haste from Transcendence allows Heimerdinger to use his abilities more often during a game.
When vs aggressive assassins, it's best to take Bone Plating to reduce the enemy's damage.
Heimerdinger has a solid early game. At level 1, quickly go to the lane and deploy all your turrets. This lets you get turret stacks sooner and gives you lane control early on. At level 2, Heimerdinger can use his Storm Grenade to stun and punish enemies and fully charge his nearby turrets so they can deal more damage, giving him kill pressure in the early game. It's essential to place your turrets in a safe enough space so enemies cannot kill them. When no turrets are available, it's best to play safe under the tower until you can place them again.
In the late game, Heimerdinger's turrets can be an excellent zoning tool for his team to scare enemies away. When a teamfight is about to start, try to predict where the enemies might move and place turrets around Heimerdinger to gain movement speed. At this moment, enemies will be cautious when engaging, knowing the turrets around can deal tons of damage. Make sure you stay grouped with your team at all times. Even though Heimerdinger deals tons of damage with his turrets, it can be difficult when caught alone.
Overall, Heimerdinger is a fun and unique champion who feels like you are playing a tower defence game. His unique style can catch enemies off guard and make a big difference in teamfights.
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