Damaging abilities afflict enemies with Illumination for 5 seconds.
Illumination empowers Lux's next attack against that target, dealing 25 + Level x 7 (+25% AP) magic damage.
Casts out a ball of light that roots enemy champions and large monsters for 2 seconds and deals 70 / 130 / 190 / 250 (+70% AP) magic damage to them. Roots up to 2 enemies.
Minions and small monsters hit by the ball of light will be dealt 30% damage, but they will not be marked by Illumination or become rooted.
Throws Lux's wand in a direction, shielding allied champions it passes through from 30 / 55 / 80 / 105 (+15% AP) damage for 3 seconds.
After reaching its apex it returns to Lux, shielding allied champions for an additional 48 / 88 / 128 / 168 (+24% AP) damage.
Creates a zone of light that slows nearby enemies by 30% / 35% / 40% / 45%. After 5 seconds the zone detonates, dealing 65 / 130 / 195 / 260 (+55% AP) magic damage.
Re-cast: Detonate the zone.
Fires a beam of light dealing 300 / 400 / 500 (+75% AP)
magic damage to all enemies in a line.
Final Spark ignites and refreshes Illumination.
In this guide, we will be taking a look at Lux Support. It's worth mentioning that you can also play Lux in the mid lane. Lux is an enchanter support champion. She excels at shielding and healing to help out your team and to help keep them alive. She has a pretty strong laning phase you just need to be careful if the enemy bot lane engages onto you because you do not have a lot of health and can die very quickly. The later the game goes the better Lux gets. Her shields and crowd control from Light Binding become even stronger and you can do a lot more to keep your team alive.
Lux can also be played in the mid lane, make sure to check the alternative build at the top of the page! With Lux mid, you want to build towards more damage so you can be impactful in team fights and you don't need to worry about protecting your ad carry.
Lux does best with support items that give her shields more power. With that in mind, Luden's Echo is a great first item for Lux. It's not really a 'Support' item but the stats and passive benefit her a lot when playing to try and carry. Another strong item is Infinity Orb. When enemies are low on health Lux's abilities are able to crit and deal more damage. This helps her out a lot when trying to one-shot enemy champions with her combo.
With runes, we have the following:
Lux is able to hit any enemy champions with her abilities before the enemies even have a chance to attack her. With this and First Strike Lux is able to do a lot more damage.
Scorch gives Lux a lot of poking power in the early game. This can help you win trades early on.
When starting a combo with Lux you will always start with Light Binding. With Cheap Shot this ability will deal more damage and help you burst enemy champions.
Eyeball Collector is great since it gives Lux more Ability Power every time she gets a takedown. Zombie Ward can also be good if you often roam and look to kill wards.
Ability Power mages like Lux love to build as much Ability taste as possible so they can use their abilities more often. This is especially good on Lux since she can use her combo more often.
Lux does well in the early game, you can poke the enemy with Lucent Singularity and if you can time your Prismatic Barrier shield you can win trades vs the enemy bot lane. The most important spell to hit during the laning phase is Light Binding. If you can land this ability in the laning phase the enemy will be rooted and you can win the trade vs the enemy every time. You have to be very careful when stepping forward with Lux as if you get caught out and engaged on you can die very quickly.
The later the game goes the stronger Lux gets as her shields and heals get stronger with more items. Surprisingly Lux can still do a lot of damage as a support. If you land Light Binding on the enemy make sure you follow it up with Final Spark to deal a lot of damage. It is really important as a support that you stay with your team and help them during team fights. Prioritize staying back and keeping your carries alive protecting them against the enemy team using everything possible to keep them alive. The AD Carry in your team is one of the main damage sources and keeping he/her alive is really important!
Overall Lux relies a lot on landing and hitting skill shots, I'd recommend going into practice mode to give her a try first to see what she does but when you get into the game you can stay back, use your shield, and damage to win the game.
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Good luck on the rift summoners!
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