Graves is a Marksman who can play in the Jungle. Graves has a unique Shotgun with only two bullets, meaning he'll need to reload after two auto-attacks. You can tell how many bullets you have in your shotgun by the indicator underneath your Mana Bar. When using Quickdraw, Graves reloads one bullet into the shotgun, giving him more burst potential. He is a strong jungler due to his high mobility, which can lead to outplay potential; furthermore, he can create a lot of pressure on the map with his early duels and invades.
Graves auto-attacks are very unique. Graves uses a shotgun that has 2 shots. After 2 shots, he has to reload. Attack speed reduces reload time but reduces the time between attacks. Each auto-attack fires 4 bullets. Critical strikes fire 6 bullets and increase each bullet's damage. Bullets cannot pass through enemy units. Non-champions struck by multiple bullets are knocked back slightly.
Due to your pellets spreading as you are farther from the target, you will do more damage when you are closer to the target so more pellets can hit. Be careful when attacking champions from farther away; if there are minions, a tower or even another champion in the way, the auto-attacks will always hit the closest target to you.
Graves fires a powder round that deals physical damage and then detonates after just over a second to deal additional physical damage. If End of the Line hits terrain, it bounces off the terrain and detonates straight away.
It's essential to try and aim End of the Line to hit the closest terrain because it immediately returns after contact which creates massive burst opportunities. If you are not near any terrains, ensure you use Smoke Screen to make it easier to hit both parts of End of the Line.
Graves throws a canister that creates a cloud of smoke for a few seconds. Enemies within the smoke cannot see outside of it, reducing their sight. Enemies caught in the initial impact take magic damage and are slowed for under a second.
Smoke Screen can be extremely powerful in stopping enemies from doing damage, especially ranged champions, as they cannot auto-attack while inside the smoke. Using Smoke Screen first makes it easier to land both instances of damage from End of the Line.
Graves dashes in a direction, reloading one shell from his Shotgun (New Destiny) and granting True Grit for a few seconds. True Grit grants Armor (stacking 6 times) and refreshes when damaging non-minions. Dashing towards an enemy champion grants 2 stacks of True Grit instead of 1. Each auto-attack bullet hit reduces Quickdraw's cooldown by just under a second.
Quickdraw works as an Auto Attack reset, meaning you can quickly auto-attack after using this ability. It's essential to fully utilize both Quickdraw's auto attack reset and bullet reload mechanic. If you use Quickdraw at the start of the fight, you won't gain an extra bullet, so you'll be losing out on a lot of damage.
Graves fires an explosive shell that deals physical damage and knocks Graves back from recoil. The shell explodes upon hitting an enemy champion or reaching the end of its range, dealing physical damage in a cone.
Collateral damage is very useful for landing the final blow on champions escaping due to its long range. When Graves gets knocked back, he can get over walls, so you can have situations where you kill an enemy champion and escape over the wall.
Youmuu's Ghostblade gives Graves a lot of attack damage and early armor penetration to help him deal damage. The Movement Speed also helps Graves early on.
Bloodthirster keeps Graves healthy when clearing through the jungle and when in teamfights.
Infinity Edge is a massive power spike. When Graves crits, he fires 6 bullets that each deal bonus damage, and with Infinity Edge, that damage becomes higher.
Onto the runes, we have:
With Graves auto attacks and abilities, you can stack Conqueror relatively quickly. Stacking Conqueror gives Graves more sustain and damage in teamfights.
Gathering Storm is the best option from this selection of runes. It helps give Graves an increasing amount of attack damage throughout the game.
Coup de Grace provides additional damage that helps burst enemies when they are low on health.
Giant Slayer is another good option when playing against bruisers and tanks that build a lot of health.
Alacrity gives Graves Attack Speed, reducing the reload time from his Shotgun (New Destiny). This is more beneficial than Bloodline since we already have sustain in our build.
Overgrowth allows Graves to gain permanent health throughout the game when killing jungle camps. This will help his survivability in teamfights.
Graves has a very fast early jungle clear. This means you can clear your way around the jungle and be aggressive when contesting the scuttle crabs in the rivers. Graves can stack True Grit from Quickdraw when clearing through the jungle, which gives him some early armor for skirmishes in the jungle.
This is what the jungle patch would look like:
In the late game, Graves can be a powerhouse; however, positing is key to his success. It's best to stay grouped with your team and stay at the edge of fights, allowing you to kite and play around your high burst damage. Use your burst damage on high-value targets to try and kill them early on, making sure you use Smoke Screen to blind them from auto-attacking. Your main objective as a jungler is to keep track of when Dragon, Rift Herald, and Baron spawn. Taking these epic monsters will give you and your team an advantage in the game.
Overall, Graves is a strong carry jungler with high burst damage and mobility to carry fights. Once you understand how his Shotgun mechanic works and how best to use his abilities, you'll be an excellent carry for your team.
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