Statistics Lvl 1
Lvl 15
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Level 1 Fizz Stats

Health 630
Health Reg. (5s) 8
Mana 345
Mana Reg. (5s) 18
Armor 30
Magic Res. 38
Move Speed 345
Attack Dmg. 58
Attack Spd. 0.80

Fizz's Abilities

PSeastone Trident

Attacks deal an additional 24 (+45% AP) magic damage over 3 seconds.

Deals 90% damage to monsters.

1Urchin Strike
Cooldown: 8 / 7 / 7 / 6
Cost: 50 / 50 / 50 / 50
Dashes through target enemy, dealing 20 / 40 / 60 / 80 (+50% AP ) magic damage + 58 physical damage (100% AD) and applying on-hit effects.
2Rending Wave
Cooldown: 10 / 9 / 9 / 8
Cost: 30 / 40 / 50 / 60

Empowers the next attack to gush water around the target, dealing 50 / 75 / 100 / 125 (+45% AP) magic damage and applying Seastone Trident to enemies hit. Additional attacks within 5 seconds deal 10 / 15 / 20 / 25 (+40% AP) bonus magic damage.

Killing a unit with the first attack reduces Rending Wave's cooldown to 1 second.

3Playful / Trickster
Cooldown: 16 / 14 / 12 / 10
Cost: 85 / 90 / 95 / 100

Vaults to target location, becoming untargetable while balanced on the trident. After 1.2 seconds, Fizz hops down with a large splash that deals 80 / 150 / 220 / 290 (+80% AP) magic damage and slows enemies hit by 40% / 45% / 50% / 55% for 2 seconds.

Re-cast: Hop down early towards a direction, but deal damage in a smaller splash that does not slow enemies.

4Chum the Waters
Cooldown: 85 / 70 / 55
Cost: 100 / 100 / 100

Launches a fish in taget direction that attaches to the first champion hit and reveals them. After 2 seconds, the fish attracts a shark that knocks up its target and knocks away enemies around them. The farther the fish travels, the larger the shark it will attract, dealing 150 / 250 / 350 (+60% AP) to 300 / 400 / 500 (+120% AP) magic damage and slowing enemies hit by 40% to 80% based on the size of the shark.

If the fish does not attach to a champion, it will flop on the ground and still attract a shark at its location.

Fizz Build Guide for Wild Rift

Build Fizz with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Fizz or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Fizz's abilities in detail, the best items to build, which skills to level first, and more. Fizz is ranked Tier A (Mid Lane) in our Champion Tier List
Fizz
Fizz Mid Lane Jungle
The Tidal Trickster
Show Champ Stats
Patch 6.0d
Recommended Role Mid Lane
Mid Build A Jungle Build A

Fizz's Item Build

Starting Item
Amplifying Tome
Amplifying Tome
Core Items
Lich Bane
Lich Bane
Rabadon's Deathcap
Rabadon's Deathcap
Awakened Soulstealer
Awakened Soulstealer
Boots
Boots of Mana
Boots of Mana
Stasis
Stasis
Final Build
Lich Bane
Lich Bane
Rabadon's Deathcap
Rabadon's Deathcap
Awakened Soulstealer
Awakened Soulstealer
Infinity Orb
Infinity Orb
Crown of the Shattered Queen
Crown of the Shattered Queen
Boots of Mana
Boots of Mana
Stasis
Stasis

Fizz's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Fleet Footwork
Fleet Footwork
Gathering Storm
Gathering Storm
Coup de Grace
Coup de Grace
Legend: Bloodline
Legend: Bloodline
Bone Plating
Bone Plating

Fizz's Situational Items

vs Shielding
Crown of the Shattered Queen
Oceanid's Trident

Fizz's Situational Runes

vs Tanks
Coup de Grace
Giant Slayer
vs Poke
Bone Plating
Second Wind

Fizz's Skill Order

Seastone Trident Seastone Trident (Passive)
Urchin Strike
  • Urchin Strike
Rending Wave
  • Rending Wave
Playful / Trickster
  • Playful / Trickster
Chum the Waters
  • Chum the Waters
Quick Skill Order
Playful / Trickster
Rending Wave
Urchin Strike

Fizz's Item Build

Starting Item
Amplifying Tome
Amplifying Tome
Core Items
Lich Bane
Lich Bane
Rabadon's Deathcap
Rabadon's Deathcap
Awakened Soulstealer
Awakened Soulstealer
Boots
Boots of Mana
Boots of Mana
Stasis
Stasis
Final Build
Lich Bane
Lich Bane
Rabadon's Deathcap
Rabadon's Deathcap
Awakened Soulstealer
Awakened Soulstealer
Infinity Orb
Infinity Orb
Crown of the Shattered Queen
Crown of the Shattered Queen
Boots of Mana
Boots of Mana
Stasis
Stasis

Fizz's Spells & Runes

Summoner Spells
Flash
Flash
Smite
Smite
Runes
Fleet Footwork
Fleet Footwork
Gathering Storm
Gathering Storm
Coup de Grace
Coup de Grace
Legend: Bloodline
Legend: Bloodline
Transcendence
Transcendence

Fizz's Situational Items

vs Shielding
Crown of the Shattered Queen
Oceanid's Trident

Fizz's Situational Runes

vs Tanks
Coup de Grace
Giant Slayer

Fizz's Skill Order

Seastone Trident Seastone Trident (Passive)
Urchin Strike
  • Urchin Strike
Rending Wave
  • Rending Wave
Playful / Trickster
  • Playful / Trickster
Chum the Waters
  • Chum the Waters
Quick Skill Order
Playful / Trickster
Rending Wave
Urchin Strike

How to play Fizz


Fizz is an assassin who can play in the Mid Lane or Jungle. He's a slippery champion with a lot of mobility and burst potential to dive in and out of teamfights, shutting down the enemy carries. Fizz is known for being one of the most annoying champions to play against because his Playful / Trickster can make him untargetable, allowing him to dodge a lot of vital skillshots. Fizz's roaming potential will enable him to get advantages around the map and catch people with Chum the Waters.


Make sure to check the alternative build at the top of the page for playing Fizz in the jungle.


4
1
AA
2
3

Fizz's Abilities


Seastone Trident
(Passive)

Fizz's attacks deal additional magic damage over a few seconds. It's essential to ensure you auto-attack in between using Fizz's abilities to maximize the damage output from Lich Bane, Rending Wave and Seastone Trident. Seastone Trident will also significantly help you when trying to last hit minions in the laning phase.

Urchin Strike
(1)

Fizz dashes through target enemies, dealing magic and physical damage and applying on-hit effects.

Urchin Strike can be combo'd with Rending Wave to instantly proc both abilities at the same time. Furthermore, you can use Urchin Strike on a minion to close the distance, allowing you to use Chum the Waters on opponents who play far back. When using Urchin Strike, always be wary of how far you are from the target. If you use Urchin Strike at max range, you will always end up in melee range of the target; however, if you use Urchin Strike when very close to the target, you will end up further away.

Rending Wave
(2)

Empowers Fizz's next auto attack to deal magic damage and applies Seastone Trident (Passive) to enemies hit. Additional attacks within a few seconds after your first attack deals extra magic damage.

Killing a unit with the first attack reduces Rending Wave's cooldown to 1 second.

Rending Wave makes last-hitting minions a lot easier and helps you push waves so you can look to roam around the map. Rending Wave also works as an auto-attack reset and is one of the core parts of Fizz's combo. Auto-attacking just before and after using Rending Wave allows you to deal more damage in a short space of time.

Playful Trickster
(3)

Fizz vaults to a target location, becoming untargetable while balanced on the trident. After just over a second, Fizz hops down with a large splash that deals magic damage and slows enemies hit for a few seconds.

You can re-cast Playful Trickster to hop down earlier, but you deal damage in a smaller splash that does not slow enemies.

Playful Trickster is useful in so many scenarios. It allows you to be immune to most sources of damage for a short time, provides extreme mobility (even allowing you to jump over walls) and is very useful for clearing minion waves. You can also use Flash with Playful Trickster to guarantee you deal damage to a target if they are too far away.

Chum The Waters
(Ultimate)

Fizz launches a fish in a target direction that attaches to the first champion hit. After a few seconds, a shark comes that knocks up its target and knocks away enemies around them. The farther the fish travels, the larger the shark will be, meaning it will deal more damage. Remember that even if you don't hit a target with Chum The Waters, the shark will still pop up, dealing damage and knocking enemies away in that area.

It's rare for an assassin to have a long-range tool that does so much damage and has much-needed crowd control to allow you to follow up with your other abilities. This will be your primary source of engage/pick potential for the mid and late-game.

When using Chum The Waters, it's best to stay out of vision as this will give the enemy less time to try and react and dodge his Ultimate.

Fizz Build Breakdown


Lich Bane
Rabadon's Deathcap
Awakened Soulstealer
Infinity Orb
Crown of the Shattered Queen
Boots of Mana - Stasis

Lich Bane synergizes exceptionally well with Fizz's kit and playstyle. When playing Fizz, you always want to look to weave in auto attacks in between your abilities, and with Lich Bane's spellblade passive, these auto attacks will deal increased damage.


Rabadon's Deathcap gives Fizz a massive boost of Ability Power, which scales incredibly well into the mid and late game. Deathcap is essential in Fizz's build to increase his burst damage potential.


Awakened Soulstealer helps Fizz's burst potential and also allows you to use your abilities sooner after getting a takedown. This is essential for Fizz's survivability.


With runes, we have the following:

Fleet Footwork

Fleet Footwork gives Fizz sustain during the early game, helping him survive. It can also help his auto attack reset, allowing him to deal more damage with Rending Wave.

Gathering Storm

Gathering Storm helps Fizz gain more Ability Power throughout the game to help with his one-shot potential on high-value targets.

Coup de Grace

With his combos, Fizz can do a lot of burst damage, and Coup de Grace can help Fizz do more damage to low-health enemies.

Giant Slayer is another good option when playing against Bruisers and Tanks that build a lot of health.

Legend: Bloodline

Since Fizz does a lot of Magic Damage with his abilities, Legend: Bloodline can help Fizz heal a bit of health when looking to engage, giving him more survivability. 

Bone Plating

Bone Plating helps Fizz take reduced damage from melee champions that want to fully engage.

Second Wind is another great choice when playing against poke damage.

Flash
Ignite

Flash is helpful in many situations and is a must-take on Fizz. It can extend the range of Playful Trickster to catch people off guard. It can also be used defensively if you are caught out.

Ignite gives Fizz some much-needed damage to threaten kills when enemies over-extend. Since you don't build Morellonomicon, Ignite is a helpful source for grievous wounds.

Early Game


In the early game, Fizz can struggle since he is a melee champion. He can easily get poked out by enemy poke, so always keep an eye out and dodge any incoming damage. A common strategy is letting the enemy shove the minions underneath your tower, giving you time to get much-needed gold and experience. Once you hit Level 3 and find an opening, look to use Urchin Strike on the enemy champion, followed by an auto attack and then Rending Wave to max use of the auto attack reset and then use Playful / Trickster to jump away to safety.

Late Game


In the late game, Fizz's primary goal is to look to kill the enemy carries. Look to stay out of enemy vision and hide in bushes to surprise the enemies. Ensure you have a sweeper to avoid standing on a ward. When in danger, you have a lot of mobility with your Urchin Strike, and you can dodge abilities with Playful / Trickster. Make sure not to get caught out for free. Always think about who the enemy's primary carry is and who you need to kill.

Conclusion


Overall, Fizz is a champion who has a very fun playstyle. His high mobility and burst damage make him a great carry in the Mid Lane or Jungle. It's super satisfying to be able to roam and kill enemies around the map with ease.


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Good luck on the rift summoners!

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