Statistics Lvl 1
Lvl 15
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Level 1 Ekko Stats

Health 630
Health Reg. (5s) 9
Mana 390
Mana Reg. (5s) 12
Armor 40
Magic Res. 38
Move Speed 350
Attack Dmg. 58
Attack Spd. 0.80

Ekko's Abilities

PZ-Drive Resonance

Every third attack or damaging ability agains the same target deals an additional 30 (+70% AP) magic damage. If the target was a champion, Ekko gains 40% Movement Speed for 2.5 seconds.

Deals 155% damage to monsters. Cannot affect the same target for 5 seconds.

1Timewinder
Cooldown: 8 / 7 / 7 / 6
Cost: 50 / 60 / 70 / 80

Throw a temporal device, dealing 90 / 110 / 130 / 150 (+30% AP) magic damage. On hitting a champion or the distance limit, it expands into a field that slows by 30% / 40% / 50% / 60%. The device then returns to Ekko, dealing 70 / 105 / 140 / 175 (+60% AP) magic damage.

Deals 115% damage to monsters.

2Parallel Convergence
Cooldown: 20 / 18 / 16 / 14
Cost: 35 / 40 / 45 / 50

Passive: Attacks gains Low Health targets deal an additional 3% (+0.02% AP) missing Health magic damage.

Active: Lanches a chronosphere that lasts 1.5 seconds, slowing by 40%. If Ekko enters the sphere it detonates, stunning for 2.5 seconds and granting Ekko a shield that absorbs 70 / 100 / 130 / 160 (+150% AP) damage for 2 seconds.

3Phase Dive
Cooldown: 9 / 8 / 8 / 7
Cost: 45 / 50 / 55 / 60
Dashes in a taget direction. Ekko's next attack within 3 seconds gains 250 range and causes Ekko to blink to his target and deal an additional 60 / 90 / 120 / 150 (+40% AP) magic damage.
4Chronobreak
Cooldown: 70 / 55 / 40
Cost: 100 / 100 / 100

Becomes untargetable and returns to his position 3.5 seconds ago and heals for 150 / 200 / 250 (+50% AP) increased by 3% per 1% of health lost within 3.5 seconds.

Upon arrival, Ekko deals 200 / 350 / 500 (+150% AP) magic damage to nearby enemies.

Ekko Build Guide for Wild Rift

Build Ekko with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Ekko or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Ekko's abilities in detail, the best items to build, which skills to level first, and more. Ekko is ranked Tier S (Mid Lane) in our Champion Tier List
Ekko
Ekko Mid Lane Jungle
The Boy Who Shattered Time
Show Champ Stats
Patch 6.0b
Recommended Role Mid Lane
Mid Build S Jungle Build S+

Ekko's Item Build

Starting Item
Amplifying Tome
Amplifying Tome
Core Items
Infinity Orb
Infinity Orb
Rabadon's Deathcap
Rabadon's Deathcap
Lich Bane
Lich Bane
Boots
Boots of Mana
Boots of Mana
Stasis
Stasis
Final Build
Infinity Orb
Infinity Orb
Rabadon's Deathcap
Rabadon's Deathcap
Lich Bane
Lich Bane
Awakened Soulstealer
Awakened Soulstealer
Crown of the Shattered Queen
Crown of the Shattered Queen
Boots of Mana
Boots of Mana
Stasis
Stasis

Ekko's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Fleet Footwork
Fleet Footwork
Nullifying Orb
Nullifying Orb
Bone Plating
Bone Plating
Overgrowth
Overgrowth
Transcendence
Transcendence

Ekko's Situational Items

vs Crowd Control
Stasis
Quicksilver

Ekko's Situational Runes

vs Poke
Bone Plating
Second Wind
vs Crowd Control
Overgrowth
Perseverance

Ekko's Skill Order

Z-Drive Resonance Z-Drive Resonance (Passive)
Timewinder
  • Timewinder
Parallel Convergence
  • Parallel Convergence
Phase Dive
  • Phase Dive
Chronobreak
  • Chronobreak
Quick Skill Order
Timewinder
Phase Dive
Parallel Convergence

Ekko's Item Build

Starting Item
Amplifying Tome
Amplifying Tome
Core Items
Nashor's Tooth
Nashor's Tooth
Rabadon's Deathcap
Rabadon's Deathcap
Lich Bane
Lich Bane
Boots
Boots of Mana
Boots of Mana
Stasis
Stasis
Final Build
Nashor's Tooth
Nashor's Tooth
Rabadon's Deathcap
Rabadon's Deathcap
Lich Bane
Lich Bane
Infinity Orb
Infinity Orb
Crown of the Shattered Queen
Crown of the Shattered Queen
Boots of Mana
Boots of Mana
Stasis
Stasis

Ekko's Spells & Runes

Summoner Spells
Flash
Flash
Smite
Smite
Runes
Fleet Footwork
Fleet Footwork
Gathering Storm
Gathering Storm
Coup de Grace
Coup de Grace
Legend: Bloodline
Legend: Bloodline
Overgrowth
Overgrowth

Ekko's Situational Items

vs Crowd Control
Stasis
Quicksilver

Ekko's Situational Runes

vs Tanks
Coup de Grace
Giant Slayer

Ekko's Skill Order

Z-Drive Resonance Z-Drive Resonance (Passive)
Timewinder
  • Timewinder
Parallel Convergence
  • Parallel Convergence
Phase Dive
  • Phase Dive
Chronobreak
  • Chronobreak
Quick Skill Order
Timewinder
Phase Dive
Parallel Convergence

How to play Ekko


Ekko is an AP assassin who can play in the mid lane or Jungle. He is a fairly safe assassin compared to others, with a very high skill expression. With Ekko, you can play very aggressively, very safe or a bit of both, leaving the road ahead up to you to decide. Ekko's laning phase can be weak; he has a few difficult matchups, but if played correctly, he can navigate through them to survive and scale. In teamfights, Ekko's main goal is to jump onto backline carries and assassinate them with your burst damage. Once you've dived into the backline and killed a high-value target, Ekko has Parallel Convergence and Chronobreak to return to safety.


Make sure to check the alternative build at the top of the page for playing Ekko in the Jungle.


W
E
Q
E
AA

Ekko's Abilities


Z-Drive Resonance
(Passive)

Every third attack or damaging ability from Timewinder, Phase Dive and Chronobreak against the same target deals additional magic damage. If the target is a champion, Ekko also gains bonus movement speed for a few seconds. This cannot affect the same target for the next few seconds.

Ekko's passive is the core of your damage; if you don't proc your passive, you'll lose out on a lot of damage and mobility. When performing Ekko's combo, it's essential to hit both parts of Ekko's Timewinder so it's easier to proc the passive.

Timewinder
(1)

Ekko throws a projectile, dealing magic damage. On hitting a champion or the distance limit, it expands into a field that slows enemies. The device then returns to Ekko, dealing magic damage.

Timewinder is excellent for clearing minion waves and farming from a distance. Timewinder also deals a lot of damage to champions, especially when you are close. If you get into a situation where you think the 2nd part of Timewinder won't hit, you can use Flash to reposition yourself so the projectile will go through the enemy.

Parallel Convergence
(2)

Passive: Ekko's attacks against low-health targets deal additional missing health magic damage.

This makes Ekko's jungle clear speed much quicker, plus you also get a shield to stay healthy when clearing jungle camps.

Active: Ekko launches a chronosphere that lasts for just over a second, slowing enemies. If Ekko enters the sphere, it detonates, stunning for a few seconds and granting Ekko a shield that absorbs damage.

Knowing when and where to place this ability is crucial. This ability also gives vision where it's placed, making it useful for scouting bushes and objectives if you have no vision.

Phase Dive
(3)

Ekko dashes in a target direction. His next attack within a few seconds gains range and causes Ekko to blink to his target and deal additional magic damage.

Phase Dive is extremely good for mobility and dodging abilities.  You can use Phase Dive to get over some walls on the rift and you can also blink to plants that can help you get away to safety.

Chronobreak
(Ultimate)

Ekko becomes untargetable and returns to his position from a few seconds ago and heals a part of his missing health back. Upon arrival, Ekko deals magic damage to nearby enemies.

Ekko will have a shadow that follows him around when Chronobreak is available that everyone can see, this is where Ekko will end up when using his ultimate. Combining Parallel Convergence and Chronobreak can turn a fight really easily because of all the damage and crowd control it offers.

Ekko Build Breakdown


Infinity Orb
Rabadon's Deathcap
Lich Bane
Awakened Soulstealer
Crown of the Shattered Queen
Boots of Mana - Stasis

Infinity Orb gives Ekko critical damage on his abilities when enemies are low on health making it easier for an assassin like Ekko to one-shot enemy carries.


Rabadon's Deathcap gives Ekko a massive boost of Ability Power which scales incredibly well into the mid/late game. Deathcap is essential to have in your build to increase your burst damage.


Lich Bane synergizes well with Ekko's abilities and grants more burst damage from the Sheen passive when dashing in with Phase Dive.


For runes we have the following:

Fleet Footwork

Fleet Footwork's healing helps Ekko survive during the laning phase. Also, the auto attack reset from the attack speed means when Ekko dashes in, he can auto attack straight after instantly procing his passive Z-Drive Resonance.

Nullifying Orb

Nullifying Orb helps Ekko gain a shield when he is low on health, giving him more time to secure a kill or escape from danger.

Bone Plating

Bone Plating helps Ekko take reduced damage from melee champions that want to fully engage.

Second Wind is a great choice when playing against poke damage from mages.

Overgrowth

Overgrowth gives Ekko permanent health throughout the game when he kills minions or monsters making him more difficult to kill.

Perseverance is another excellent choice against Crowd Control.

Transcendence

Transcendence gives Ekko Ability Haste so you can use his abilities more often throughout a teamfight. This will provide you with more damage and survivability.

Flash
Ignite

Flash is a very important Summoner Spell that helps with Ekko's combos. Use it to dash in with Phase Rush or Parallel Convergence to one-shot enemy carrys. Alternatively, you can use flash to disengage or dodge enemies.

Ignite gives Ekko more kill pressure throughout the game. When you find the right opportunity, you can dash in and kill the enemy mid-lane with your burst damage and Ignite.


Early Game


In the Early Game, Ekko can struggle since he's a melee champion. However, you can still find the right opportunities to dash in and win trades against some champions when played correctly. Timewinder is an incredible tool for clearing minion waves; this allows you to play around your jungler and look to roam to get an advantage somewhere else on the map. When using Parallel Convergence, remember there is a slight delay until you can step inside the sphere to stun the enemies and get the shield. Ekko can use Phase Dive to surprise and stun the enemy by dashing into the sphere.

Late Game


In the Late Game, Ekko becomes a huge playmaker for his team. He can dash into the backline, kill high-value targets, and instantly go back to safety thanks to his Ultimate Chronobreak. Ekko should always look to stay grouped with his team; however, you can wait in nearby bushes and trap the enemy, giving your team an advantage. Always watch for Ekko's shadow from his ultimate because there might be some scenarios where you can use this aggressively to deal a lot of damage.

Conclusion


Ekko is one of the biggest playmaking champions in the game. He is a very mobile and safe assassin who does massive damage when he combos all of his abilities. Even though Ekko might not have the most in-depth kit he still has the potential to outplay his opponents to get an advantage and win the game.


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Good luck on the rift summoners!

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