Statistics Lvl 1
Lvl 15
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Level 1 Diana Stats

Health 600
Health Reg. (5s) 9
Mana 435
Mana Reg. (5s) 12
Armor 40
Magic Res. 38
Move Speed 355
Attack Dmg. 52
Attack Spd. 0.80

Diana's Abilities

PMoonsilver Blade

Using an ability causes Diana's next 3 attacks to gain 30% Attack speed for 4 seconds.

Every thid attack deals 30 (+50% AP) magic damage in an area.

Deals 50% damage to structures, and 110% damage to monsters.

1Crescent Strike
Cooldown: 8 / 7 / 6 / 5
Cost: 50 / 55 / 60 / 65
Unleashes an arcing bolt of energy that deals 60 / 105 / 150 / 195 (+70% AP) magic damage and applies Moonlight for 3 seconds.
2Pale Cascade
Cooldown: 13 / 12 / 10 / 9
Cost: 70 / 70 / 70 / 70

Creates 3 spheres that orbit Diana for 5 seconds. Upon contact with enemies the spheres detonate, dealing 25 / 40 / 55 / 70 (+25% AP) magic damage.

Also grants a shield that absorbs 50 / 70 / 90 / 110 (+40% AP) damage. If the third sphere detonates, the shield is increased by 50 / 70 / 90 / 110 (+40% AP).

3Lunar Rush
Cooldown: 18 / 16 / 14 / 12
Cost: 20 / 20 / 20 / 20

Dashes to a point near an enemy, dealing 40 / 75 / 110 / 145 (+25% AP) magic damage and removing Moonlight in an area.

Lunar Rush's Cooldown is reduced to 0.5 seconds if it removes Moonlight from an enemy.

4Moonfall
Cooldown: 70 / 65 / 60
Cost: 100 / 100 / 100

Hold: Summons the moon, slowing enemies by 20% and applying Moonlight in a growing area.

Cast: Slams the moon down, spiraling enemies toward Diana and dealing 150 / 200 / 250 (+40% AP) to 300 / 400 / 500 (+80% AP) magic damage (scaling with charge time).

Diana Build Guide for Wild Rift

Build Diana with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Diana or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Diana's abilities in detail, the best items to build, which skills to level first, and more. Diana is ranked Tier A (Mid Lane) in our Champion Tier List
Diana
Diana Mid Lane Jungle
The Scorn of the Moon
Show Champ Stats
Patch 5.3b
Recommended Role Mid Lane
Mid Build A Jungle Build A

Diana's Item Build

Starting Item
Amplifying Tome
Amplifying Tome
Core Items
Infinity Orb
Infinity Orb
Rabadon's Deathcap
Rabadon's Deathcap
Lich Bane
Lich Bane
Boots
Boots of Mana
Boots of Mana
Stasis
Stasis
Final Build
Infinity Orb
Infinity Orb
Rabadon's Deathcap
Rabadon's Deathcap
Lich Bane
Lich Bane
Riftmaker
Riftmaker
Crown of the Shattered Queen
Crown of the Shattered Queen
Boots of Mana
Boots of Mana
Stasis
Stasis

Diana's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Electrocute
Electrocute
Nullifying Orb
Nullifying Orb
Bone Plating
Bone Plating
Overgrowth
Overgrowth
Sudden Impact
Sudden Impact

Diana's Situational Items

vs Shielding
Crown of the Shattered Queen
Oceanid's Trident

Diana's Situational Runes

vs Crowd Control
Overgrowth
Perseverance
vs Poke
Bone Plating
Second Wind

Diana's Skill Order

Moonsilver Blade Moonsilver Blade (Passive)
Crescent Strike
  • Crescent Strike
Pale Cascade
  • Pale Cascade
Lunar Rush
  • Lunar Rush
Moonfall
  • Moonfall
Quick Skill Order
Crescent Strike
Pale Cascade
Lunar Rush

Diana's Item Build

Starting Item
Amplifying Tome
Amplifying Tome
Core Items
Infinity Orb
Infinity Orb
Rabadon's Deathcap
Rabadon's Deathcap
Hextech Soulstealer
Hextech Soulstealer
Boots
Boots of Mana
Boots of Mana
Stasis
Stasis
Final Build
Infinity Orb
Infinity Orb
Rabadon's Deathcap
Rabadon's Deathcap
Hextech Soulstealer
Hextech Soulstealer
Lich Bane
Lich Bane
Riftmaker
Riftmaker
Boots of Mana
Boots of Mana
Stasis
Stasis

Diana's Spells & Runes

Summoner Spells
Flash
Flash
Smite
Smite
Runes
Electrocute
Electrocute
Gathering Storm
Gathering Storm
Coup de Grace
Coup de Grace
Legend: Bloodline
Legend: Bloodline
Sudden Impact
Sudden Impact

Diana's Situational Runes

vs Tanks
Coup de Grace
Giant Slayer

Diana's Skill Order

Moonsilver Blade Moonsilver Blade (Passive)
Crescent Strike
  • Crescent Strike
Pale Cascade
  • Pale Cascade
Lunar Rush
  • Lunar Rush
Moonfall
  • Moonfall
Quick Skill Order
Crescent Strike
Pale Cascade
Lunar Rush

How to play Diana


Diana is a mid-lane magic damage assassin. She's a melee champion and can struggle a lot in the early game (especially vs ranged champions) when trying to walk up to last hit minions. Once you hit level 5 and get Moonfall, you can look to roam around the map with her aggressive playstyle. Lunar Rush is a dash ability and can be used to get onto the enemy champions and then you can use your ultimate to deal a massive amount of damage.

Diana's Abilities


Moonsilver Blade
(Passive)

Using an ability causes Diana's next 3 attacks to gain bonus attack speed for a few seconds. Every third attack deals bonus magic damage in an area.

When going in for engages it's important to try and attack minions/monsters twice before going in, so you can get the bonus magic damage as soon as you initiate. Also, make sure when playing Diana to auto-attack in between using abilities to you make full use of the passive.

Crescent Strike
(1)

Diana unleashes an arcing bolt of energy that deals magic damage and applies Moonlight for 3 seconds. Moonlight is an important effect for your Lunar Rush (3rd Ability), allowing Diana to jump to the champion hit.

As this spell is an arc, it is always better to manually aim the ability to make sure you can hit the intended target. This allows you to jump to the enemy you choose to.

Pale Cascade
(2)

Creates 3 spheres that orbit Diana for a few seconds. Upon contact with enemies the spheres detonate, dealing magic damage. Pale Cascade also grants a shield that absorbs damage. If the third sphere detonates, the shield is increased.

Pale Cascade is a great ability that can help you survive during the laning phase which can be a bit rough at times. The best way to proc all 3 orbs quickly is to make sure to use Lunar Rush (3rd Ability) before using the ability so you are in melee range of the enemy to instantly proc all 3 orbs.

Lunar Rush
(3)

Diana dashes to a point near an enemy, dealing magic damage and removing Moonlight in an area. Lunar Rush's cooldown is reduced to 0.5 seconds if it removes Moonlight from an enemy.

This ability on top of Crescent Strike (1st Ability) is the core to playing Diana. Before using Lunar Rush make sure you hit the enemy with Crescent Strike before so you can reduce the cooldown of Lunar Rush and use it again within the next second. This can allow you to jump 2,3 sometimes even 4 times during a fight which is huge.

Moonfall
(Ultimate)

Moonfall has 2 effects. The first is when you hold down the ability, Diana summons the moon, slowing enemies and applying Moonlight in a growing area. Once you let go of the ability, Diana slams the moon down, spiraling enemies toward Diana and dealing magic damage (the longer you hold down the ability the more damage you will deal).

You can use this ultimate as a quick burst of damage or use your Crescent Strike + Lunar Rush combo to get into the enemy team and try to land a 5 man ultimate to win the teamfight!

Diana Build Breakdown


Infinity Orb
Rabadon's Deathcap
Lich Bane
Riftmaker
Crown of the Shattered Queen
Boots of Mana - Stasis

Diana builds ability power items to help with her damage from her abilities and passive. As an assassin, Infinity Orb is a great item that helps Diana burst enemy champions with being able to critically strike enemies low on health. Rabadon's Deathcap is another strong Ability Power item that gives you a percentage of your Ability Power as extra Ability Power, giving Diana even more damage.


For runes we have the following:

Electrocute

Diana will always jump into fights as an assassin, especially with her Crescent Strike + Lunar Rush combo. After this combo, one more attack or ability can proc Electrocute, allowing her to do huge burst damage.

Nullifying Orb

Great for when Diana drops low on health when she jumps in. It can save you and bait the enemy into thinking you are already dead.

Bone Plating

Since Diana is a melee champion and she will be dashing into the backline a lot, she will be vulnerable to taking a lot of damage. Bone Plating will help Diana take reduced damage from the first three instances of damage.

Overgrowth

When Diana is farming, she'll be able to gain free health throughout the game, making her difficult to kill.

Sudden Impact

With Diana, she will always be using her Lunar Rush to jump into the enemy's back line. When she uses Lunar Rush, she gains Magic Penetration to deal more damage with her other abilities.

Flash
Ignite

For summoner spells, Flash is a must on most champions. It's a great spell to get out of a situation or if you are trying to go in for that killing blow. Ignite is the go-to 2nd spell! It's nice for Diana to get that extra little bit of damage when she is going in to try and kill the enemies.

Early Game


Diana struggles a lot in the early game as a melee champion. Most of the time you want to stay back and use her Crescent Strike to last hit minions or poke down the enemy. Once you hit level 3 you will get Lunar Rush which will allow you to dash to a target. Diana's 3rd ability combos really well with her 1st ability. If you hit her Crescent Strike on an enemy champion and apply Moonlight, you can dash in with her Lunar Rush. When you do this, the spell will not go on cooldown as it will consume Moonlight from the 1st ability. This means you can dash into the enemy and trade a bit of damage, then after you can dash to a minion to escape.

Late Game


When Diana reaches the mid and late game and she gets a few items, this is where Diana can be very useful. When you are grouped with your team and about to have a team fight, the best thing you want to do is get to the enemy backline where you can kill the enemies carries. You have a lot of mobility if you combo your 1st and 3rd ability. Diana's Moonfall is a great way of dealing massive amount of area of effect damage in team fights. One thing to note is that you can hold down the ultimate button, this will increase the area and damage of the ability.

Conclusion


Diana has a very unique playstyle. You have to play safely in the early game and farm up until you have enough confidence to go into team tights. With Diana, it's always about learning when is the right time to go in. When you do go in you can get a huge team fight ultimate to win the game!


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Good luck on the rift summoners!

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