This champion was updated in the latest Patch 6.0b
Statistics Lvl 1
Lvl 15
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Level 1 Rumble Stats

Health 690
Health Reg. (5s) 8
Armor 46
Magic Res. 36
Move Speed 355
Attack Dmg. 62
Attack Spd. 0.80

Rumble's Abilities

PJunkyard Titan

Every ability Rumble casts generates Heat. While above 50 Heat, Rumble enters the Danger Zone, causing his basic abilities to gain bonus effects. When he reaches 150 Heat, he becomes Overheated for 4 seconds.

Overheated: Silences himself, but gains 55% bonus Attack Speed and empowers his attacks to deal additional 5 (+20% AP) magic damage plus 5% of the marget's max Health.

Percent damage is limited to 65 - 150 on monsters.

1Flamespitter
Cooldown: 8 / 7 / 6 / 5

Ignites his flamethrower, dealing 150 / 190 / 230 / 270 (+110% AP) plus 6% / 8% / 10% / 12% of the target's max Health as magic damage over 3 seconds. The flamethrower deals 105% of this damage against minions.

Danger Zone: Deals 225 / 285 / 345 / 405 (+165% AP) plus 9% of the target's max Health as magic damage instead.

Percent damage is limited to 65 - 150 damage on monsters.

2Scrap Shield
Cooldown: 5 / 5 / 5 / 5

Tosses up a barrier, gaining a shield that absorbs 45 / 80 / 115 / 150 (+6% of max Health +35% AP) damage for 1.5 seconds and 20% / 25% / 30% / 35% Movement Speed for 1 second.

Danger Zone: Gains 30% / 35% / 40% / 45% Movement Speed and a shield that absorbs 67.5 / 120 / 172.5 / 225 (+9% of max Health +45% AP) damage instead.

3Electro-Harpoon
Cooldown: 1 / 1 / 1 / 1

Launches an electrified harpoon, dealing 60 / 90 / 120 / 150 (+40% AP) magic damage, slowing by 30% / 35% / 40% / 45% for 1.5 seconds, and reducing the enemy's Magic Resist by 8% / 12% / 16% / 20% for 4 seconds. Hitting an enemy who is already slowed by Electro Harpoon increases the slow to 45% / 52.5% / 60% / 67.5% and Magic Resist reduction to 12% / 18% / 24% / 30%.

Danger Zone: The harpoon deals 90 / 135 / 180 / 225 (+60% AP) magic damage instead, and the slow and Magic Resist reduction are increased by 50%.

Charge: Gains a charge every 6 seconds, storing up to 2 charges.

4The Equalizer
Cooldown: 80 / 70 / 60
Launches a line of rockets that creates a burning trail on the ground on impact, dealing 700 / 1050 / 1400 (+200% AP) magic damage and slowing enemies in the trail by 45% over 5 seconds.

Rumble Build Guide for Wild Rift

Build Rumble with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Rumble or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Rumble's abilities in detail, the best items to build, which skills to level first, and more. Rumble is ranked Tier S (Solo Lane) in our Champion Tier List
Rumble
Rumble Baron Lane
The Mechanized Menace
Show Champ Stats
Patch 6.0b
Recommended Role Solo Lane

Rumble's Item Build

Starting Item
Ruby Crystal
Ruby Crystal
Core Items
Liandry's Torment
Liandry's Torment
Riftmaker
Riftmaker
Rabadon's Deathcap
Rabadon's Deathcap
Boots
Boots of Mana
Boots of Mana
Stasis
Stasis
Final Build
Liandry's Torment
Liandry's Torment
Riftmaker
Riftmaker
Rabadon's Deathcap
Rabadon's Deathcap
Infinity Orb
Infinity Orb
Amaranth's Twinguard
Amaranth's Twinguard
Boots of Mana
Boots of Mana
Stasis
Stasis

Rumble's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Arcane Comet
Arcane Comet
Nullifying Orb
Nullifying Orb
Second Wind
Second Wind
Overgrowth
Overgrowth
Scorch
Scorch

Rumble's Situational Items

vs Healing
Amaranth's Twinguard
Morellonomicon
vs Shielding
Amaranth's Twinguard
Oceanid's Trident

Rumble's Skill Order

Junkyard Titan Junkyard Titan (Passive)
Flamespitter
  • Flamespitter
Scrap Shield
  • Scrap Shield
Electro-Harpoon
  • Electro-Harpoon
The Equalizer
  • The Equalizer
Quick Skill Order
Flamespitter
Electro-Harpoon
Scrap Shield

How to play Rumble


Rumble is a AP fighter who can play in the Solo Lane. He's a lane bully. He can use Flamespitter and Electro-Harpoon to bully champions in the early game to get an advantage in the laning phase. Rumble is also one of the best teamfight champions in the game. The Equalizer covers a massive area of the map, dealing damage and slowing enemies, making it easier for you and your team to follow up with tons of damage. When playing Rumble, it's essential to ensure you manage his heat. For most of the game, you want to stay above 50 heat to enhance your abilities, but sometimes you want to Overheat to gain bonus attack speed and on-hit damage.

Rumble's Abilities


Junkyard Titan
(Passive)

Every ability Rumble casts generates heat. When above 50 Heat, Rumble enters the Danger Zone, causing his basic abilities to gain bonus effects. When he reaches 150 Heat, he becomes Overheated for a few seconds.

Overheated: Rumble silences himself, unable to cast any abilities, but gains bonus attack speed and empowers his attacks to deal additional magic damage.

Since Rumble generates heat from his abilities, he doesn't use mana; the bar underneath your health bar will show you how much heat you have generated. Each bar is 50 Heat. Throughout the game, Rumble wants to stay above 50 heat as much as possible so his abilities will be enhanced.

Flamespitter
(1)

Rumble ignites his flamethrower, dealing magic damage in a cone over a few seconds. During Danger Zone, Flamespitter deals increased magic damage.

Rumble can move and use other abilities whilst his flamethrower is dealing damage. The direction of Flamespitter is dependent on the direction you are looking.

You can spin around and change directions during Flamespitter to do massive aoe damage around you. When you use stasis, Rumble's flamethrower will still deal damage in the direction he is facing.

Scrap Shield
(2)

Rumbles tosses up a barrier, gaining a shield that absorbs damage and movement speed for a second. During Danger Zone, Scrap Shield gives more movement speed and a bigger shield to absorb more damage.

Scrap Shield can be used to maintain heat throughout the game. It has a low cooldown, and if you use this ability at every opportunity, you can stay above 50 heat to enhance your other abilities.

Electro-Harpoon
(3)

Rumble launches an electrified harpoon, dealing magic damage, slowing and reducing the enemy's Magic Resist for a few seconds. Hitting an enemy who is already slowed by Electro Harpoon increases the slow and Magic Resist reduction. During Danger Zone the magic damage, slow and Magic Resist reduction is increased.

Before you start a fight, you almost always want to use Electro Harpoon before any other abilities. The Magic Resist reduction can make a huge difference to Rumble's damage with his other abilities. The only time you cannot use Electro Harpoon first is when you are using The Equalizer at range.

The Equalizer
(Ultimate)

Rumble launches a line of rockets that creates a burning trail on the ground on impact, dealing magic damage and slowing enemies in the trail for a few seconds.

The Equalizer is one of the biggest and best teamfight ultimates in the game. It can cover a huge area and deal a lot of damage to the whole enemy team. You always want to try to manually aim The Equalizer since tapping the abilities won't always give you the best positioning during a teamfight.

Rumble Build Breakdown


Liandry's Torment
Riftmaker
Rabadon's Deathcap
Infinity Orb
Amaranth's Twinguard
Boots of Mana - Stasis

Liandry's Torment helps with Rumble's survivability and gives him ramping damage over time, synergizing well with Flamespitter and making his poke hit harder.


Riftmaker benefits Rumble when he's in teamfights that will last a long time. Liandry's ramping damage works towards stacking Riftmaker, giving Rumble more damage and omnivamp.


Rabadon's Deathcap gives Rumble a massive boost of Ability Power, which scales incredibly well into the mid and late game. Deathcap is essential to increasing the damage of all of Rumble's abilities.


For runes, we have the following:

Arcane Comet

Arcane Comet gives Rumble scaling damage throughout the game. You can start stacking Arcane Comet during the laning phase using Electro-Harpoon since it slows enemies when hit.

Nullifying Orb

Nullifying Orb is the best option for this row, giving Rumble a shield when he's low on health.

Second Wind

Second Wind helps Rumble heal health when out of combat. This healing is doubled since Rumble is a melee champion, which makes it more efficient.

Overgrowth

Overgrowth gives Rumble permanent health throughout the game, making him more difficult to kill.

Perseverance is another excellent choice against Crowd Control.

Scorch

Scorch helps Rumble deal more damage with his abilities which benefits his aggressive early game playstyle with him being a lane bully.

Flash
Ignite

Flash is the most important Summoner Spell. For Rumble, it allows him to reposition during teamfights to deal more damage with his abilities and gives him the necessary mobility to escape any danger.

Ignite gives Rumble more kill pressure throughout the game, which can be used in the early game, along with Rumble's aggressive playstyle, to gain an advantage.

Early Game


In the Early Game, Rumble is a lane bully. You can use his Flamespitter and Electro-Harpoon to poke enemy champions and get an advantage early on. Hitting Electro Harpoon also helps when stacking Arcane Comet, so this Rune can deal more damage as you get into the Late Game. If you cannot win trades in the early game and need to play safe, you can use Electro Harpoon to hit minions at range.

Late Game


In the Late Game Rumble's general gameplan stays the same. Deal as much damage as possible with Flamespitter and Electro-Harpoon until they're low enough for you to overheat and kill with Rumble's enhanced auto attacks with his Junkyard Titan. When you get into teamfights around objectives, The Equalizer becomes the most crucial ability that can change the tie in your favor. Try to manually aim The Equalizer and use it to cut off enemies path to escape so they are trapped between you and the ultimate.

Conclusion


Overall Rumble is an aggressive champion that has incredible teamfight potential and tons of damage. If you can manage his heat to the limit you'll be able to carry any game.


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Good luck on the rift summoners!

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