Statistics Lvl 1
Lvl 15
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Level 1 Garen Stats

Health 660
Health Reg. (5s) 8
Armor 52
Magic Res. 38
Move Speed 350
Attack Dmg. 64
Attack Spd. 0.80

Garen's Abilities

PPerseverance

If Garen has not recently been struck by damage or enemy abilities within the last 5 seconds, he regenerates 2.2% (1% + champion level x 0.3) missing Health per second.

Damage from minions and non-epic monsters does hot affect this effect.

1Decisive Strike
Cooldown: 9 / 8 / 8 / 7

Breaks free from all slows, becoming immune to them for 0.5 seconds and gaining 35% Movement Speed for 2 / 2.5 / 3 / 3.5 seconds.

The next attack within 3 seconds is empowered to deal an additional 40 / 80 / 120 / 160 (+40% AD) physical damage and silence the target for 1.5 seconds.

2Courage
Cooldown: 18 / 16 / 14 / 12

Reduce damage taken for 4 seconds. For the 1 second, damage is reduced by 70% and Garen gains 70% Tenacity.

Damage is reduced by 30% for the remaining duration.

Tenacity reduces the duration of most movement impairing effects.

3Judgment
Cooldown: 9 / 9 / 9 / 9

Rapidly spin in a bladestorm for 3 seconds, dealing 12 / 16 / 20 / 24 (+35% / 40% / 45% / 50% AD) physical damage 8 times, Enemies hit by the bladestorm's edge are critically struck for 135% / 140% / 145% / 150% damage.

Re-cast: Stops spinning.

Deals 60% damage to minions.

4Demacian Justice
Cooldown: 70 / 65 / 60

Calls forth the might of Demacia to execute an enemy champion, dealing 150 / 250 / 350 +15% (+0.12% AD) true damage of the target's missing health. Nearby enemies take 75 +7.5% (+0.06% AD) true damage of their missing health.

When casting Demacian Justice and the target dies, moves out of range, becomes untargetable, or activates Zhonya's Hourglass or Guardian Angel, the mana cost will be refunded and go on a 5 second cooldown.

Deals a max of 600 damage to epic monsters.

Garen Build Guide for Wild Rift

Build Garen with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Garen or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Garen's abilities in detail, the best items to build, which skills to level first, and more. Garen is ranked Tier A (Solo Lane) in our Champion Tier List
Garen
Garen Baron Lane
The Might of Demacia
Show Champ Stats
Patch 6.0e
Recommended Role Solo Lane

Garen's Item Build

Starting Item
Ruby Crystal
Ruby Crystal
Core Items
Black Cleaver
Black Cleaver
Divine Sunderer
Divine Sunderer
Sundered Sky
Sundered Sky
Boots
Plated Steelcaps
Plated Steelcaps
Gargoyle
Gargoyle
Final Build
Black Cleaver
Black Cleaver
Divine Sunderer
Divine Sunderer
Sundered Sky
Sundered Sky
Sterak's Gage
Sterak's Gage
Amaranth's Twinguard
Amaranth's Twinguard
Plated Steelcaps
Plated Steelcaps
Gargoyle
Gargoyle

Garen's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Grasp of the Undying
Grasp of the Undying
Nullifying Orb
Nullifying Orb
Second Wind
Second Wind
Overgrowth
Overgrowth
Demolish
Demolish

Garen's Situational Items

vs Ability Power
Plated Steelcaps
Mercury's Treads
vs Healing
Amaranth's Twinguard
Mortal Reminder

Garen's Situational Runes

vs Crowd Control
Overgrowth
Perseverance

Garen's Skill Order

Perseverance Perseverance (Passive)
Decisive Strike
  • Decisive Strike
Courage
  • Courage
Judgment
  • Judgment
Demacian Justice
  • Demacian Justice
Quick Skill Order
Judgment
Decisive Strike
Courage

How to play Garen


Garen is a fighter who can play in the Solo Lane. Garen is an incredibly easy champion to play. He has a very simple kit that is easy to execute. His passive, Perseverance, allows for a lot of leniency in lane when you make mistakes. With this, on top of Second Wind, it is nearly impossible to force Garen out of the lane since he'll have so much healing. His ultimate, Demacian Justice, is one of the most powerful execute tools in the game, allowing Garen to get on top of the back line and one-shot them.

Garen's Abilities


Perseverance
(Passive)

If Garen has not been struck by damage or enemy abilities within the last few seconds, he regenerates missing health per second.

This is most effective during the laning phase. This is where Garen can take short trades and then walk away to heal the damage he has taken. Be wary of aoe and damage over time abilities as they will constantly turn off your passive.

Decisive Strike
(1)

Garen breaks free from all slow, becoming immune to them for under a second and gaining movement speed for a few seconds. The next attack, within a few seconds, is empowered to deal physical damage and silence the target for over a second.

Most of the time, you don't want to use this ability to chase down enemies as you won't be able to deal the extra damage and silence them. Instead, use this when in close range between your auto attacks to deal the most damage.

Courage
(2)

Garen reduces damage taken for a few seconds. For the first second, the damage reduction is higher, and Garen gains Tenacity.

It's essential to time Courage correctly as soon as you are about to take a lot of damage from a champion or tower and try not to waste it; otherwise, Garen can be pretty vulnerable and take a lot more damage than usual.

Judgment
(3)

Garen rapidly spins in a blade storm for a few seconds, dealing physical damage eight times. Enemies hit by the blade storm's outer edge are critically struck for increased damage. Garen can re-cast this ability to stop spinning at any time, reducing the cooldown.

You can combo Decisive Strike with Judgment to gain movement speed when spinning around, making it easier for Garen to stay on the outer edge. It would be best if you always looked to hit enemies and minions with the outer edge of the spin. This will help you deal more damage to push the wave or help you deal more damage to enemy champions.

Demacian Justice
(Ultimate)

Garen calls forth the might of Demacia to execute an enemy champion, dealing true damage. Demacian Justice deals more damage the more health the enemy is missing. Nearby enemies also take true damage.

It's essential to note that you should never use Demacian Justice if the enemy is over 50% HP. You will not deal any damage at all, and you will waste the damage potential of your Ultimate.

Garen Build Breakdown


Black Cleaver
Divine Sunderer
Sundered Sky
Sterak's Gage
Amaranth's Twinguard
Plated Steelcaps - Gargoyle

Black Cleaver synergizes well with Garen's kit, allowing him to deal more damage by reducing the enemy's armour and movement speed so Garen can stick to enemies easier.


Divine Sunderer enhances Garen's 1 vs 1 potential and gives him a lot of burst damage with the spellblade passive and Decisive Strike.


Sundered Sky allows Garen to deal critical damage on his auto attacks and Decisive Strike, giving him even more burst damage.


For runes, we have:

Grasp of the Undying

When Grasp of the Undying is available, you can walk up to enemy champions and use Decisive Strike to proc Grasp and deal bonus damage as well as stacking the extra health that can help a lot in the mid and late-game.

Nullifying Orb

Nullifying Orb helps Garen gain a shield when he is low on health, giving him more time to escape.

Second Wind

Second Wind synergizes extremely well with Garen's passive Perseverance, where you'll be able to heal a lot of health when out of combat.

Overgrowth

Overgrowth gives Garen permanent health throughout the game, making him more difficult to kill.

Perseverance is another excellent choice against Crowd Control.

Demolish

Demolish helps Garen push towers and take tower platings in the early game, which can give him a considerable gold lead that can be used to get a lead in lane or roam around to help the rest of the map.

Flash
Ignite

Flash is a must for Garen. It can help you escape from tricky situations or help Garen get closer to enemy carry's to execute them with Demacian Justice.

Ignite gives Garen more damage throughout the game. You can combo Ignite with Decisive Strike or Demacian Justice for extra burst damage.

Early Game


Garen has quite a lot of early game power when looking for the right trades. He has good base damage from his abilities and can take a lot of damage with Courage which allows you to walk up and start taking short trades. Judgment is a great ability to help Garen push minion waves in the early game to create pressure, and it also helps when you are taking short trades against enemy champions. If you do get low on health, you can walk away, and Perseverance will regenerate a lot of health over time, allowing you to stay in the lane longer.

Late Game


Garen is a great team fight champion in the late game. You always want to stay with your team and try not to get caught out by yourself. When a team fight happens, you want to ensure you are at the front protecting your team by using Courage to block a lot of high-value abilities. You are a tank with a lot of health and resistance to survive a long time against the enemy team. When looking to fight, always look at the biggest threat on the enemy team. If you can reduce their health low enough, you can use Demacian Justice to execute them and win the fight.

Conclusion


Overall, Garen is a very easy champion to execute. He is an excellent starter champion who has the potential to one-shot enemy carrys with just a few abilities. You are also a huge tank that can survive a lot of damage.


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Good luck on the rift summoners!

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