Statistics Lvl 1
Lvl 15
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Level 1 Dr. Mundo Stats

Health 720
Health Reg. (5s) 9
Armor 40
Magic Res. 38
Move Speed 355
Attack Dmg. 58
Attack Spd. 0.80

Dr. Mundo's Abilities

PGoes Where He Pleases
Resists the first immobilizing effect, losing 3% current Health instead and dropping a Chemical Canister nearby. Retrieving the Canister reduces cooldown by 10 seconds and heals Dr. Mundo for 4% of his maximul Health (40 second CD). Regenerates 1% of his maximum Health ever 5 seconds. Enemy champions destroy the Canister if they reach it first.
1Infected Bonesaw
Cooldown: 4 / 4 / 4 / 4
Cost: 50 / 50 / 50 / 50

Throws his bonesaw, dealing magic damage equal to 20% / 23% / 26% / 29% of the target's current Health ( min: 90 / 160 / 230 / 300) and slowing them by 40% for 2 seconds.

Hitting and enemy heals Dr. Mundo for 25, or 50 on hitting a champion or monster.

Deals up to 250 / 350 / 450 / 550 damage against monsters.

2Heart Zapper
Cooldown: 13 / 12 / 11 / 10
Cost: 5 / 5 / 5 / 5

Charges a defibrillator for 4 seconds, dealing 20 magic damage per second to nearby enemies.

Re-cast: Detonates the defibrillator, dealing 20 / 40 / 60 / 80 (+5% bonus HP) magic damage to nearby enemies.

If the detonation damaged an enemy, Dr. Mundo heals for 15% of the damage taken during Heart Zapper's duration.

If it damaged a champion or monster he heals 30%  / 35% / 40% / 45% instead.

3Blunt Force Trauma
Cooldown: 8 / 7 / 7 / 6
Cost: 10 / 20 / 30 / 40

Passive: Dr. Mundo gains 15 / 20 / 25 / 30, plus up to 30 / 45 / 50 / 60 Attack Damage based on his missing health.

Active: Empowers his next attack to deal an addition 5 / 20 / 35 / 50 (+5% HP) physical damage, increased by up to 60% based on Dr. Mundo's missing heath.

Dr. Mundo swats the target away if it was killed or was a small monster, dealing the same damage to enemies.

4Maximum Dosage
Cooldown: 70 / 65 / 60
Dr. Mundo's base Health is increased by 25% / 30% / 35% of his missing Health. He also gains Attack Damage ( 4% / 5.5% / 7% bonus HP), 15% / 25% / 35% Movement Speed for 10 seconds and heals 15% / 35% / 55% of his maximum Health over the duration.

Dr. Mundo Build Guide for Wild Rift

Build Dr. Mundo with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Dr. Mundo or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Dr. Mundo's abilities in detail, the best items to build, which skills to level first, and more. Dr. Mundo is ranked Tier S (Solo Lane) in our Champion Tier List
Dr. Mundo
Dr. Mundo Baron Lane
The Madman of Zaun
Show Champ Stats
Patch 6.0
Recommended Role Solo Lane

Dr. Mundo's Item Build

Starting Item
Ruby Crystal
Ruby Crystal
Core Items
Heartsteel
Heartsteel
Sunfire Aegis
Sunfire Aegis
Titanic Hydra
Titanic Hydra
Boots
Plated Steelcaps
Plated Steelcaps
Gargoyle
Gargoyle
Final Build
Heartsteel
Heartsteel
Sunfire Aegis
Sunfire Aegis
Titanic Hydra
Titanic Hydra
Force of Nature
Force of Nature
Amaranth's Twinguard
Amaranth's Twinguard
Plated Steelcaps
Plated Steelcaps
Gargoyle
Gargoyle

Dr. Mundo's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Grasp of the Undying
Grasp of the Undying
Nullifying Orb
Nullifying Orb
Second Wind
Second Wind
Overgrowth
Overgrowth
Last Stand
Last Stand

Dr. Mundo's Situational Items

vs Ability Power
Plated Steelcaps
Mercury's Treads
vs Healing
Force of Nature
Thornmail
vs Critical Strike Damage
Force of Nature
Randuin's Omen

Dr. Mundo's Skill Order

Goes Where He Pleases Goes Where He Pleases (Passive)
Infected Bonesaw
  • Infected Bonesaw
Heart Zapper
  • Heart Zapper
Blunt Force Trauma
  • Blunt Force Trauma
Maximum Dosage
  • Maximum Dosage
Quick Skill Order
Infected Bonesaw
Blunt Force Trauma
Heart Zapper

How to play Dr Mundo


Dr Mundo is a tank who can play in the Solo Lane. He's one of the hardest champions to kill while also dealing the most damage on your team. While his laning phase is very weak, he can still come out on top if you play the matchup correctly. If you can go even or come out on top against your counterpart, Dr Mundo becomes one of the best Tanks in the game. His only downfall is his lack of lockdown with his Crowd Control. He only has Infected Bonesaw to slow enemies, which can be blocked to stop Dr Mundo from getting to the backline carries.

Dr Mundo's Abilities


Goes Where He Pleases
(Passive)

Dr Mundo resists the first immobilizing effect, losing some current health instead and dropping a Chemical Canister nearby. Retrieving the Canister reduces the cooldown and heals Dr Mundo for a percentage of his Maximum Health. If an enemy champion walks over the Canister before you reach it, they will destroy it instead. Dr Mundo also regenerates a percentage of his maximum Health every few seconds throughout the game.

Goes Where He Pleases makes it difficult to lock down Dr Mundo. You can walk forward confidently when his passive is available knowing that you can't be hit by any Crowd Control.

Infected Bonesaw
(1)

Dr Mundo throws his Bonesaw, dealing magic damage and slowing the target for a few seconds. Hitting an enemy heals Dr Mundo. 

Since Infected Bonesaw costs Health instead of Mana, you can spam this Ability in the late game. However, you need to be careful in the early game. You will be using Bonesaw to safely last-hit minions or poke enemy champions. In the late game, it becomes a reliable poking tool and a chasing tool to help stick to enemy champions.

Heart Zapper
(2)

Dr Mundo charges a defibrillator for a few seconds, dealing magic damage to nearby enemies. When you recast the Ability, Dr Mundo detonates the defibrillator and deals magic damage to nearby enemies. If the detonation damaged an enemy, Dr Mundo heals a percentage of the damage taken during Heart Zapper's duration.

You want to use this Ability whilst you are in the middle of a teamfight or farming minions because you do damage over time to nearby enemies, and a percentage of damage taken will be healed back, so you don't have to worry about taking a lot of damage.

Blunt Force Trauma
(3)

Passive: Dr Mundo gains Attack Damage base on his missing Health.

Active: Empowers his next attack to deal additional Physical Damage, increasing based on Dr Mundo's missing Health

If Dr Mundo kills the target, he swats the target away, dealing the same damage to enemies. This can work well as a poking tool in the laning phase. You can line up a minion and hit the enemy champion behind it, doing the same damage.

Blunt Force Trauma sometimes gives Dr Mundo more attack damage than your marksman. So not only is he one of the biggest tanks, but he is also one of the biggest damage dealers in the game.

Maximum Dosage
(Ultimate)

Dr Mundo's base Health is increased by a percentage of his missing Health. He also gains Attack Damage and Movement Speed and heals a percentage of his maximum Health over the duration.

It's always best to wait until you are low on Health before using Maximum Dosage since you gain more Health depending on how much missing Health you have. A little trick is keeping Heart Zapper turned on with a massive amount of grey Health, then using Maximum Dosage while low, and then immediately reactivating Heart Zapper to survive a ton of damage.

Dr Mundo Build Breakdown


Heartsteel
Sunfire Aegis
Titanic Hydra
Force of Nature
Amaranth's Twinguard
Plated Steelcaps - Gargoyle

Heartsteel has incredible synergy with Dr Mundo. The infinite scaling Health and the bonus damage when you proc Heartsteel helps with Dr Mundo's carry potential.


Sunfire Aegis provides a small AOE burn around Dr Mundo to help when clearing minions or fighting enemy champions.


Titanic Hydra is the best damage item for Dr Mundo. With the infinite health you'll be getting from Dr Mundo's build, you'll be able to deal a lot of aoe damage with Titanic Hydra.


For runes we have:

Grasp of the Undying

Grasp of the Undying gives Dr Mundo even more maximum health, heals him and gives him more damage.

Nullifying Orb

Nullifying Orb is the best option for this row, giving Dr Mundo a shield when he's low on health.

Second Wind

Second Wind helps Dr Mundo heal a lot of health when out of combat. This gives him a much easier time during the laning phase, which is the part of the game he struggles with the most.

Overgrowth

Overgrowth allows Dr Mundo to gain more permanent Health throughout the game when nearby minions or monsters are killed, which synergizes well with Dr Mundo's kit and build.

Last Stand

Last Stand is a unique rune that works well with Dr Mundo. Since you'll be building a lot of Maximum Health, even if you are below 60% Health, you can still survive a long amount of time and deal increased damage.

Flash
Ignite

Flash is a very important Summoner Spell for Dr Mundo. It can help him survive lethal damage and chase enemy champions since he has no lockdown with his Crowd Control.

Ignite gives Dr Mundo more opportunities with his damage to win early-game duels and help him kill high-value targets in the late game.

Early Game


In the early game, Dr Mundo is pretty weak. You won't have the items or levels to win early-game trades vs. most champions. Use Infected Bonesaw at range to farm minions or poke enemy champions. Remember, there is no downside to hitting enemy champions with Bonesaw since you'll be able to restore all the health you lost by using the ability. If you want to push the lane as quickly as possible, use Blunt Force Trauma to damage all minions and help your clear speed.

Late Game


In the late game, Dr Mundo becomes one of the strongest tanks while also dealing a lot of damage with his kit and build. In teamfights, the enemy is forced to focus you first since you'll always be at the front line, threatening the enemy with your insane damage. Make sure to pick the right moment to go all-in on the enemy's high-value targets since you have no real way of disengaging outside of his healing, which can be shut down quickly with Grievous Wounds.

Conclusion


Overall, Dr. Mundo is an excellent tank with the potential to carry a fight alone. His kit is very easy to understand, and there are no combos to learn, making him easy to master.


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Good luck on the rift summoners!

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