Statistics Lvl 1
Lvl 15
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Level 1 Dr. Mundo Stats

Health 650
Health Reg. (5s) 9
Armor 35
Magic Res. 38
Move Speed 355
Attack Dmg. 58
Attack Spd. 0.80

Dr. Mundo's Abilities

PGoes Where He Pleases
Resists the first immobilizing effect, losing 3% current Health instead and dropping a Chemical Canister nearby. Retrieving the Canister reduces cooldown by 10 seconds and heals Dr. Mundo for 4% of his maximul Health (40 second CD). Regenerates 1% of his maximum Health ever 5 seconds. Enemy champions destroy the Canister if they reach it first.
1Infected Bonesaw
Cooldown: 4 / 4 / 4 / 4
Cost: 50 / 50 / 50 / 50

Throws his bonesaw, dealing magic damage equal to 20% / 23% / 26% / 29% of the target's current Health ( min: 90 / 160 / 230 / 300) and slowing them by 40% for 2 seconds.

Hitting and enemy heals Dr. Mundo for 25, or 50 on hitting a champion or monster.

Deals up to 250 / 350 / 450 / 550 damage against monsters.

2Heart Zapper
Cooldown: 13 / 12 / 11 / 10
Cost: 5 / 5 / 5 / 5

Charges a defibrillator for 4 seconds, dealing 20 magic damage per second to nearby enemies.

Re-cast: Detonates the defibrillator, dealing 20 / 40 / 60 / 80 (+5% bonus HP) magic damage to nearby enemies.

If the detonation damaged an enemy, Dr. Mundo heals for 15% of the damage taken during Heart Zapper's duration.

If it damaged a champion or monster he heals 30%  / 35% / 40% / 45% instead.

3Blunt Force Trauma
Cooldown: 8 / 7 / 7 / 6
Cost: 10 / 20 / 30 / 40

Passive: Dr. Mundo gains 15 / 20 / 25 / 30, plus up to 30 / 45 / 50 / 60 Attack Damage based on his missing health.

Active: Empowers his next attack to deal an addition 5 / 20 / 35 / 50 (+5% HP) physical damage, increased by up to 60% based on Dr. Mundo's missing heath.

Dr. Mundo swats the target away if it was killed or was a small monster, dealing the same damage to enemies.

4Maximum Dosage
Cooldown: 70 / 65 / 60
Dr. Mundo's base Health is increased by 25% / 30% / 35% of his missing Health. He also gains Attack Damage ( 4% / 5.5% / 7% bonus HP), 15% / 25% / 35% Movement Speed for 10 seconds and heals 15% / 35% / 55% of his maximum Health over the duration.

Dr. Mundo Build Guide for Wild Rift

Build Dr. Mundo with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Dr. Mundo or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Dr. Mundo's abilities in detail, the best items to build, which skills to level first, and more. Dr. Mundo is ranked Tier A (Solo Lane) in our Champion Tier List
Dr. Mundo
Dr. Mundo Baron Lane
The Madman of Zaun
Show Champ Stats
Patch 5.3b
Recommended Role Solo Lane

Dr. Mundo's Item Build

Starting Item
Ruby Crystal
Ruby Crystal
Core Items
Heartsteel
Heartsteel
Sunfire Aegis
Sunfire Aegis
Titanic Hydra
Titanic Hydra
Boots
Plated Steelcaps
Plated Steelcaps
Gargoyle
Gargoyle
Final Build
Heartsteel
Heartsteel
Sunfire Aegis
Sunfire Aegis
Titanic Hydra
Titanic Hydra
Force of Nature
Force of Nature
Amaranth's Twinguard
Amaranth's Twinguard
Plated Steelcaps
Plated Steelcaps
Gargoyle
Gargoyle

Dr. Mundo's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Grasp of the Undying
Grasp of the Undying
Nullifying Orb
Nullifying Orb
Second Wind
Second Wind
Overgrowth
Overgrowth
Last Stand
Last Stand

Dr. Mundo's Situational Items

vs Ability Power
Plated Steelcaps
Mercury's Treads
vs Healing
Force of Nature
Thornmail
vs Critical Strike Damage
Force of Nature
Randuin's Omen

Dr. Mundo's Skill Order

Goes Where He Pleases Goes Where He Pleases (Passive)
Infected Bonesaw
  • Infected Bonesaw
Heart Zapper
  • Heart Zapper
Blunt Force Trauma
  • Blunt Force Trauma
Maximum Dosage
  • Maximum Dosage
Quick Skill Order
Infected Bonesaw
Blunt Force Trauma
Heart Zapper

How to play Dr Mundo


Dr Mundo is a Baron Lane Tank that loves to get in the enemy's faces and take a lot of damage. Dr Mundo excels against magic damage dealers and he can become nearly immortal because of all of his healing. He is incredibly tanky and has great sustain which helps him a lot, especially during the late game team fights. Dr Mundo does have a weak early game and can struggle a bit but as long as you can farm and get a few items then he can become really strong.


Dr Mundo can also be played in the jungle, make sure to check the alternative build at the top of the page! With Dr Mundo jungle the build is pretty much the same but the runes are very different.

Dr Mundo's Abilities


Goes Where He Pleases
(Passive)

Dr Mundo resists the first immobilizing effect, losing some current health instead and dropping a Chemical Canister nearby. Retrieving the canister reduced the cooldown by a few seconds and heals Dr Mundo.
If an enemy champion walks over the Canister before you reach it they will destroy it instead.
This makes Dr Mundo hard to deal with. You can walk forward with confidence when the passive is available knowing that you can't be hit by any Crowd Control.

Infected Bonesaw
(1)

Dr Mundo throws his Bonesaw, dealing magic damage and slowing them for a few seconds. Since Dr Mundo's abilities use health and not mana, you can use this ability as much as you want whilst farming the jungle to help with your clear speed.

When laning with Dr Mundo, you need to be a little bit more careful as if you miss the Bonesaw you will be losing health each time.

Heart Zapper 
(2)

Dr Mundo Charges a defibrillator for a few seconds, dealing magic damage to nearby enemies.
When you recast the ability Dr Mundo detonates the defibrillator, dealing magic damage. If the detonation damaged an enemy, Dr Mundo heals a percentage of the damage taken during Heart Zapper's duration.

It's important to use this ability whilst you are in the middle of a teamfight or farming minions/monsters because you do damage over time to nearby enemies and a percentage of damage taken will be healed back so you don't have to worry about taking a lot of damage.

Blunt Force Trauma 
(3)

This ability has a Passive and an Active effect.
The Passive is Dr Mundo gains Attack Damage based on his missing health which works well in combination with Heart Zapper (2nd Ability).

The Active is Dr Mundo Empowers his next attack to deal additional physical damage. If Dr Mundo kills that target he swats the target away, dealing the same to enemies. This works well as a poking tool in the laning phase since you can hit both minions and the enemy champion when lined up correctly.

Maximum Dosage
(Ultimate)

This ability is what makes it so difficult to kill Dr Mundo. He increases his base health by a % of missing health. He also gains attack damage and movement speed for a few seconds and heals a percentage of his maximum health over the duration. Most of the time you want to wait until you are low on health before you use the ultimate so you can health back to full health really easily.

Dr Mundo Build Breakdown


Heartsteel
Sunfire Aegis
Titanic Hydra
Force of Nature
Amaranth's Twinguard
Plated Steelcaps - Gargoyle

Dr Mundo is known as a solo front-line tank that can survive a lot of damage and that reflects in his build. Heartsteel is a core item for Dr Mundo. He gains stacking health throughout the game and damage based on how much bonus health he is building (which is a lot). Titanic Hydra is a great item that scales exceptionally well with all the health he builds and gets from items and runes. The more bonus health Dr Mundo gets, the more Attack Damage he'll get, meaning he can deal more damage.


For runes we have:

Grasp of the Undying

Grasp helps Dr Mundo deal extra damage, depending on the % of his health. In addition, he can stack a lot of health and heal every time Grasp of the Undying is available.

Nullifying Orb

Nullifying Orb is the best option here for this row, as the other two don't have much benefit.

Second Wind

Second Wind helps Dr Mundo heal a lot during the laning phase, which is part of the game he struggles with the most.

Overgrowth

Overgrowth allows Dr Mundo to gain permanent health throughout the game when nearby minions or monsters are killed. So the more Dr Mundo farms, pushes the lane and kills minions, the more Maximum Health he will get. This will turn Dr Mundo into a super tank.

Last Stand

Last Stand is a unique rune that works well with Dr Mundo. Since you'll be building a lot of Maximum health, even if you are below 60% Health, you will still be able to survive a long amount of time. This helps Dr Mundo continue to deal more damage.

Flash
Ignite

For summoner spells, Flash is a must on most champions. It's a great spell to get out of a situation or if you are trying to go in for that killing blow. The go-to 2nd spell is Ignite. This helps Dr Mundo to get an early advantage.

Early Game


Dr Mundo has a weak early game and can't do too much to get an advantage. He is squishy and he doesn't have the defenses up yet to be able to take trades. The best thing you can do is play passive and farm up as much as possible until you get a few levels and items. Use Infected Bonesaw at range when you are low on health to farm minions. When he gets a few items and levels you can start to look for small trades and move back so you can heal over time.

Late Game


Dr Mundo is a great team fight champion in the late game. You want to stay with your team at all times and try not to get caught out by yourself. When a team fight happens you want to make sure you are at the front protecting your team. Dr Mundo is a tank that has a lot of health and a lot of armor and magic resistance to survive a long time against the enemy team.

Conclusion


Overall Dr Mundo has a very easy kit that is very good for people just starting to play Wild Rift. If you want to be a tank and be able to run around the enemy team and take little to no damage then Dr Mundo is the right champion for you.


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Good luck on the rift summoners!

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