Jax is a fighter who can play in the Solo Lane. Jax is one of the strongest duelists in the game. He can fight almost anyone in the late game with his excellent scaling. However, this doesn't mean he also has a strong early game. His early game is relatively weak, and you'll need a few items before you can start winning duels. With Jax's strong dueling potential, he can split push on the opposite side of the map to create pressure, forcing enemies to make difficult decisions. He can take towers quickly and sometimes even finish the game alone.
Jax's attacks against champions and minions (not monsters) grant Attack Speed for a few seconds (Maximum five stacks).
To utilize this passive in lane, auto-attack minions as much as you can before engaging onto the enemy so you have more attack speed to fight with. You can tell how many stacks of his passive you have by looking at the yellow dashes underneath his mana bar. The more marks you have, the more attack speed you will get.
Jax leaps to a target, dealing physical damage if it is an enemy.
Leap Strike is Jax's primary mobility tool. He can use this to engage or disengage by targeting enemies, allies, minions, monsters and plants like the honey fruit. Leap Strike works well with his other abilities. Using Counter Strike and then Leap Strike allows you to stun enemies instantly before they can react. If you use Empower before using Leap Strike, the Empower damage will be applied on top of your Leap Strike damage.
Empowers the next attack or Leap Strike to deal additional magic damage.
Empower is also an auto-attack reset so after you auto attack activate Empower for an immediate auto attack after. Empower can be used on towers to take them down quicker, and it's much easier to use Empower to secure the last hits on minions in the early game if you don't feel too comfortable last hitting.
Jax enters a defensive stance, dodging all incoming attacks and taking reduced damage from champions for a few seconds. After this duration, nearby enemies take damage and are stunned for a second.
Jax can recast Counter Strike anytime, ending the defensive stance early to damage and stun nearby enemies immediately. Jax can still auto-attack and use Leap Strike whilst in Counter Strike to do more damage or reposition before Counter Strike ends.
Passive: Every third consecutive attack deals additional magic damage.
Active: Jax swings his stave, dealing magic damage to nearby enemies. If Jax hits a champion, he gains Armor and Magic Resist depending on how many champions he hits. If Jax hits more than one champion, he gains more Armor and Magic Resist and deals additional magic damage every 2 attacks instead of 3. When combo'd with Counterstrike, Jax's ultimate can deal a lot of damage and help with his survivability.
Trinity Force gives Jax a nice boost in stats to help throughout the game. The Spellblade passive also synergizes well with Empower, giving Jax a lot of burst damage potential.
Riftmaker helps Jax with extended teamfights. After a few seconds, he can deal true damage and gain omnivamp to help his survivability. He also has great Ability Power scaling with his abilities.
Zeke's Convergence makes it difficult for enemies to escape when Jax uses his Ultimate. If you can combo Grandmaster-at-Arms with Counter Strike, Zeke's can deal additional damage to enemies.
For runes, we have the following:
Grasp can help Jax with short trades during the laning phase. He can auto-attack minions to stack his passive and Grasp and jump onto the enemy to deal some damage. Grasp also gives Jax scaling health every time, making him more tanky in the mid/late game.
Courage of the Colossus is great when feeling confident and wanting to engage and take trades with Counter Strike.
Alternatively, you can pick Nullifying Orb as a more reliable rune when you feel less confident with Jax.
Bone Plating helps Jax take reduced damage from melee champions that want to engage.
Second Wind is another excellent choice when playing against poke damage.
Overgrowth gives Jax permanent health throughout the game, making him more difficult to kill.
Perseverance is another excellent choice against a lot of Crowd Control.
Brutal gives Jax's auto attacks more damage, giving him more power to trade in the early game and makes his duelling even scarier.
Jax can struggle in the early game. This is generally the weakest part of your game; however, there are still ways in which you can make plays to get ahead. Auto-attacking minions is crucial in helping you stack Jax's Relentless Assault and Grasp of the Undying. When you have both of these available, you can look to step forward or use Leap Strike to win early trades. On top of this, you can cheese enemies by using Counter Strike when auto-attacking, making it impossible for enemies to deal damage to you. Remember, you can always use Leap Strike to jump to any minions or even the honey fruit to get away to safety.
Jax becomes one of the strongest duelists in the late game and has the potential to win 1 vs 1 against any champion. With this in mind you generally want to spend most of your time on the side lane pushing waves and looking to hit towers, however this is a very risky playstyle and one misstep can lead to your death. Instead, you can look to enter teamfights either with your team or look for a flank to Leap Strike onto enemy backline carries. With Jax's low cooldowns in the late game, you'll be able to engage and disengage multiple times during a teamfight and become a slippery monster.
Overall, Jax is a great carry to play in the Solo Lane. His scaling, mobility and damage gives him the potential to 1 vs 9 in any game. Playing around his cooldowns and passive will give you the best opportunity to win games.
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