Launches a stream that bounces 3 times between allied and enemy champions, healing allies for 55 / 85 / 115 / 145 (+30% AP) and dealing 65 / 120 / 175 / 230 (+50% AP) magic damage to enemies.
Can hit each target once. Healing and damage values are modified by -15% (+7.5% AP) each bounce.
Sends a wave, dealing 150 / 250 / 350 (+60% AP) magic damage, knocking up for 0.5 seconds and slowing by 50% / 60% / 70%.
Slow lasts for 2 - 4 seconds, increasing with how far the wave travels.
Allies touched gain double the effect from Surging Tides.
Nami is an enchanter Support Champion. She has great crowd control and excels at healing and buffing your team to help keep them alive. She has a pretty strong laning phase, you just need to be careful if the enemy engages onto you because you do not have a lot of health and can die quickly. The later the game goes, the better Nami gets. Her heals become even stronger and you can do a lot more to keep your team alive with her Tidal Wave and her other abilities that lock down the enemies.
Nami does best with support items that give her heals more power. With that in mind, Ardent Censer is the go-to and must-buy on Nami. Not only do you get a bit of health and ability power but you also get a really strong passive. When you heal an ally they gain bonus attack speed and deal more damage. This is great with Nami's Ebb and Flow as it can bounce to multiple allies giving multiple allies the buff. Another core item is Staff of Flowing Water which gives Nami much-needed mana and ability power.
With runes, we have the following:
This gives Nami's heal an extra shield and also allows her to deal that little bit of additional damage, which is excellent for early-game trades in the laning phase.
Scorch gives Nami a lot of poking power in the early game when using Ebb and Flow on enemy champions.
The great thing about Mark of the Weak is that it helps your Duo Lane deal increased damage with their abilities on the target you hit with an ability, so it helps you both deal more damage.
Eyeball Collector is great since it gives Nami more Ability Power every time she gets a takedown. Zombie Ward can also be a good choice if you often roam and look to kill wards.
Since Nami is a very squishy champion that can help keep her team alive. The enemy team will look to focus you to try and take you down early. However with Bone Plating you will take less damage.
Nami does ok in the early game, you can poke the enemy with Ebb and Flow and it can bounce back to you and heal you at the same time. You can heal your AD carry if they are low on HP so you can survive and stay in lane longer. You can always look for an Aqua Prison bubble on the enemy and if you land it you can follow up with your AD to do a lot of damage to the enemy. You have to be very careful when stepping forward as if you get caught out and engaged on you can die very quickly.
The later the game goes the stronger Nami gets as her shields and heals get stronger with more items. You can use your Tidal Wave to engage on the enemies but make sure you always stay back and heal your team. It is really important as a support that you stay with your team and help them during team fights. Prioritize staying back and keeping your carries alive protecting them against the enemy team using everything possible to keep them alive. The AD Carry in your team is one of the main damage sources and keeping he/her alive is really important!
Nami is quite an easy champion to play but does have some skill shots that you need to practice to utilize them best! She is great at keeping your team alive and can pressure a lot in the laning phase to give your Dragon Lane partner a lot of breathing space.
Thank you for reading this guide! Feel free to follow me and ask any questions on:
Good luck on the rift summoners!
Copyright © 2021 WildRiftFire | All Rights Reserved