Jinx is a marksman who can play in the Duo Lane. Jinx is a hyper carry who scales crazily into the late game thanks to her insane attack range and attack speed; however, she does have a weak early game and needs some farm/gold before she can deal damage. Jinx has a unique playstyle thanks to her first ability, Switcheroo!, which allows her to change weapons. Her Rocket Launcher gives her increased attack range and AOE damage, and her mini-gun gives her stacking attack speed. Knowing when to use what weapon is crucial to Jinx's playstyle.
When Jinx gets a takedown on a champion, epic monster or structure that she has damaged within the last few seconds, she gets bonus movement, attack speed and restores missing mana. While Excited, Jinx can exceed the Attack Speed Cap.
Jinx is a champion with high consistent damage but is vulnerable to crowd control. Once you get a takedown, you can take advantage of Get Excited's movement speed to reposition in fights and dodge crowd control.
Switcheroo allows Jinx to swap her weapons, Fishbones the Rocket Launcher, and Pow-Pow the Minigun. Fishbone's attacks cost mana but gain increased attack range and explode to damage the target and enemies around it.
Pow-Pow's attacks grant bonus attack speed for a few seconds. This effect stacks up to 3 times, gaining more attack speed each time.
Pow-Pow is used to last hit minions as well as fights in close range. Fishbones helps you maintain distance in team fights; however, it is slow and uses a lot of mana. When auto-attacking three times with Pow-Pow, changing to Fishbone's will increase the attack speed of the first auto-attack.
Jinx fires a long-range shock blast that damages the first enemy hit, granting vision and slowing the target for a few seconds. Zap is a powerful long-range ability that excels during laning phases and for finishing off an enemy at range. Zap is also great for checking bushes, dragons or barons to see where the enemy team is if you have no vision.
Jinx tosses out three chompers that arm after a brief delay. Chompers explode on contact with enemy champions, interrupting their dashes and rooting them. Chompers last a few seconds and will explode automatically if no champion triggers them.
Flame Chompers is handy in team fights and for self-defence to keep enemies away from you. It does however have a very long cooldown, so you'll need to be patient and use it at the right time. It's best to use Flame Chompers to block off the enemy's escape routes or at a choke point, so the enemy can't pass through. It's essential to manually aim the chompers, as simply tapping the ability will miss enemy champions every time due to the delayed arming.
Jinx fires a mega-rocket that gains damage and speed over the first second it travels. The rocket explodes on the first enemy champion hit, dealing damage.
Super Mega Death Rocket is a global Ultimate, which means the rocket can travel across the whole map. This ultimate is an excellent execution tool, as it deals more damage the more health an enemy has missing. Even though this Ultimate doesn't get blocked by minions when you hit a champion, it does damage to the surrounding targets. This means Jinx can also use Super Mega Death Rocket to try to steal objectives.
Bloodthirster gives Jinx a massive amount of damage. It's an excellent sustain option, allowing you to heal during and after combat to maintain pressure on the map and be a constant threat.
Runaan's Hurricane has great synergy with Switcheroo. Fishbones splash damage will stack on all enemies for all three projectiles, and Pow-Pow will stack attack speed quickly.
Magnetic Blaster increases Jinx's attack range on top of Fishbones, making it nearly impossible for enemies to be able to touch you because of the distance you've been able to keep.
Onto the runes, we have:
Lethal Tempo gives Jinx strong teamfight potential. When it's fully stacked, you get a massive burst of attack speed that helps Jinx deal a lot of damage.
Jinx's main source of damage comes from her auto attacks, and with Brutal, these auto attacks will deal more damage.
Coup de Grace provides additional damage that helps burst enemies when they are low on health.
Giant Slayer is another good option when playing against bruisers and Tanks that build a lot of health.
Alacrity gives Jinx even more attack speed, which synergises well with her kit and build to help her deal more damage.
Bone Plating is a great choice for surviving all-ins from enemy champions. As the carry for your team, you'll get a lot of focus from the enemies.
Jinx is a weak champion in the early game. Your primary focus should be to farm minions and get as much gold and experience as possible to get your core items. Make sure to ward often and avoid overextending and being dived by the enemy jungler. Use Jinx's rockets from Switcheroo! to try and poke enemy champions or farm minions at range, but be careful, as every auto-attack will cost mana, so don't waste it all at once. You want to save Flame Chompers! in case you get ganked, as this is the only way to survive.
Once you reach the late game and have your core items, Jinx can use her Rockets at range and be a massive threat in teamfights. It's always best to stay grouped with your team at all times, as you are vulnerable and have no way to dash or escape from danger. You want to stay as far back from the enemies as possible and allow your front line to go in front of you to take all the damage. Most of the time, you are the main damage output, so if you are caught by yourself and die, your team is in trouble, so make sure you stay safe at all times. Make sure you slow down enemies with Zap! and when you are in trouble, use Flame Chompers! to trap the enemies and escape.
Jinx is a great starter champion if you want to try Dragon Lane. She has an easy-to-learn kit with straightforward combos and mechanics. If you're looking for a champion who is strong in the late game and has the potential to solo carry team fights with good positioning, then Jinx is the right champion for you!
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