Ezreal is a marksman who can play in the Duo Lane. Ezreal is a safe and mobile carry that relies on his skillshots to deal damage, his Mystic Shot being his main damage source. He has a weak early game, but really shines with his extremely strong mid and late game when he upgrades his Manamune to Muramana. What makes Ezreal unique is the fact that he can kite while also hitting his skillshots and has Arcane Shift to get away to safety. This means he is often considered one of the harder among the Marksman to play and master.
Ezreal gains attack speed for a few seconds when hitting abilities, stacking up to 4 times.
You will see a bar underneath your mana once you hit an ability; this will show you how many stacks you have; once you reach full stacks, the bar will start decreasing, and every time you hit an ability, the duration will refresh. It's essential to make sure you always stay at maximum stacks to get the most damage output during team fights.
Ezreal fires a bolt, dealing physical damage. Hitting a target reduces Ezreal's other ability cooldowns by just over a second.
Mystic Shot is one of Ezreal's primary abilities that deals the most damage. Continuously hitting Mystic Shot is essential because it keeps your stacks from Rising Spell Force and reduces the cooldown of his other abilities so he can deal more damage or be more mobile.
Mystic Shot also applies on-hit effects like Spellblade from Trinity Force and counts as a stack towards Empowerment.
Ezreal fires an orb that sticks to a champion, epic monster or structure for a few seconds. Once you have applied Essence Flux, if you hit the target with an attack or ability, it detonates the orb, dealing bonus magic damage and refunding mana.
This ability is an excellent way to set up and deal bonus damage during the laning phase. You can combo Essence Flux with Mystic Shot at range or combo it with Arcane Shift when you want to play aggressively and look to fight.
When looking to attack towers, it's essential to use Essence Flux on the tower whenever available, as this makes you deal more damage.
Ezreal blinks to a target location and fires a bolt, dealing magic damage. The bolt prioritizes enemies hit by Essence Flux, then the nearest enemy to you.
In the early game, Arcane Shift has a very long cooldown, so you'll need to be careful when using it aggressively. However, once you put a few levels into Arcane Shift and hit Mystic Shot a few times, this ability can be available every few seconds and pretty much works as a 2nd flash, making Ezreal a very safe marksman to play.
Ezreal fires an energy wave, dealing magic damage.
Trueshot Barrage is a global ultimate, meaning the projectile can travel the whole map. When you combine this Ability with Essence Flux, you can deal a lot of burst damage; however, it is difficult to land. You can also use Trueshot Barrage at the start of a team fight to deal some early damage and stack your Rising Spell Force before the fight starts.
Manamune provides a lot of stats that Ezreal needs. Ability Haste, Damage, and it stacks mana on abilities. Stacking Mana means you can keep using Ezreal's abilities to deal more damage in fights. However, this item doesn't give you power once purchased; it truly shines once it transforms into Muramana.
Trinity Force synergizes well with Ezreal's Mystic Shot. Since Mystic Shot applies on-hit effects, it works with the spellblade passive, giving Ezreal more damage with his primary damage source.
Serylda's Grudge allows Ezreal to slow enemy champions whenever you hit an ability. This means that for every Mystic Shot you hit, the next one becomes a lot easier. It also gives Ezreal more chase and kiting power while helping him deal more damage against armor-stacking tanks and bruisers.
Onto the runes, we have:
Empowerment offers a lot of burst damage. Hitting Mystic Shot applies a stack of Empowerment, meaning you can proc Empowerment quickly with Ezreal's abilities and auto attacks.
Brutal gives Ezreal's auto attacks and Mystic Shot more damage throughout, helping with his damage output.
Coup de Grace provides additional damage that helps burst enemies when they are low on health.
Giant Slayer is another good option when playing against bruisers and Tanks that build a lot of health.
The healing from Bloodline will be more beneficial for Ezreal for the sustain and survivability when using his abilities compared to the attack speed from Alacrity.
Bone Plating is an excellent choice for surviving all-ins from enemy champions. As the carry for your team, you'll get a lot of focus from the enemies.
In the early game, Ezreal is one of the safest champions to play. He's able to farm at range with his Mystic Shot and avoid jungle ganks with Arcane Shift and Flash. However, when the opportunity arises, you can look to play aggressively and combo Essence Flux with your auto-attack, Mystic Shot or Arcane Shift to do more damage to the enemy champions. Be careful when using Arcane Shift early since it has a long cooldown and allows you to be ganked more easily.
The late game is where Ezreal can shine and become a real carry for his team. With his core items and a few levels, you can stay in the back line, playing safe, using his abilities to poke and deal a lot of damage. Every time Mystic Shot hits an enemy champion, it reduces the cooldown of Arcane Shift, making Ezreal super mobile and annoying to fight against. You can also dive into the back line if you know you can. Using Arcane Shift to catch enemies off guard is a great way to win a fight, but it is very situational.
Overall, Ezreal is an exceptionally strong and safe Marksman to play. With his high-skill expression, Ezreal becomes one of the most rewarding and fun champions to master. His dynamic playstyle, high mobility and ability to make flashy plays make him an exciting champion to pickup.
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