Poppy is a tank who can play in the Baron Lane or Duo Lane as a Support. She's a versatile champion that can play different roles and have multiple different build paths depending on what you need for your team. Poppy is the ultimate counter against champions that have dashes. Steadfast Presence stops enemies from jumping towards or away from Poppy, grounding them for a few seconds, allowing her to get to a better position to push the enemy towards a wall with Heroic Charge, not allowing them to move.
Make sure to check the alternative build at the top of the page for playing Poppy Support.
Every 12 seconds, Poppy's next attack gains attack range as she throws her buckler. The buckler ricochets off the target, landing nearby for a few seconds. Poppy can pick it up to gain a shield for a few seconds. If the bucket kills the target or if the target dies before hitting hit, it automatically returns to Poppy, guaranteeing the shield.
Since Iron Ambassador works as an auto attack, it can work with Spellblade passives, Heartsteel & Grasp to guarantee the extra damage and stacks at range.
This is a strong tool to help you during the laning phase so you can scale much quicker. Enemy champions cannot destroy the buckler, so you should be more patient when stepping up and gaining the shield.
Poppy smashes the ground, dealing damage based on the target's max health and making the ground unstable. The unstable area slows enemies and erupts after 1 second, dealing additional damage.
Hammer Shock is Poppy's main damage ability. You can spam it as much as possible to poke and win trades. To guarantee both instances of damage, Poppy can use Heroic Charge against a wall to stun enemies, giving you enough time to use Hammer Shock, which guarantees double the damage.
Poppy gains Armor and Magic Resist. This bonus doubles when Poppy is below 40% Health. When used, Steadfast Presence gives Poppy movement speed and projects a field around her for a few seconds that stops enemy dashes. Enemies who are stopped by the field take magic damage and are grounded.
Steadfast Presence is one of the biggest counters to champions that have dashes. It stops enemies from engaging on top of you and can be combined with Heroic Charge to prevent enemies from escaping your field.
Poppy tackles an enemy dealing damage and carrying them forward. If Poppy tackles them into terrain, the target is stunned and takes additional damage.
You can't just use Heroic Charge whenever it's available. It will save the enemy more and put you in a worse spot. It's essential to stun the enemy into a wall to deal damage and give you the potential to stun.
Poppy charges her hammer when holding it for up to 4 seconds. When released, Poppy smashes the ground, creating a shockwave that damages the first enemy champion hit and nearby enemies, knocking them back toward their Nexus. The range and knockback distance increase with charge duration.
Keeper's Verdict is a game-changing ultimate. It requires precise aiming, but when hit, it can win a teamfight. Poppy can tap Keeper's Verdict to deal half the damage but knocks up enemies instead of knocking them away. When around objectives like Baron and Dragon, aim Keeper's Verdict towards the enemy jungler so you can knock them away from using Smite, allowing your team to secure the objective.
Heartsteel has incredible synergy with Poppy. The infinite scaling Health and the bonus damage when you proc Heartsteel help with Poppy's carry potential. Iron Ambassador can be used to help stack Heartsteel's health.
Sunfire Aegis provides a small AOE burn around Poppy to help deal additional damage overtime. Since Poppy will always be in the face of enemies, this will proc every teamfight.
Amaranth's Twinguard is the strongest tank item in the game. When you are in combat for a few seconds, Poppy gains a crazy amount of armor and magic resist to survive teamfights and make an impact.
With runes, we have the following:
Grasp of the Undying gives Poppy even more maximum health, heals her and gives her more damage. This can also be used with Iron Ambassador's range attack to help stack early on.
Even if you don't stun an enemy to a wall. Heroic Charge will always proc Courage of the Colossus, giving her a shield to help with trading and in teamfights.
Second Wind helps Poppy heal a lot of health when out of combat, which is doubled since Poppy is a melee champion. This gives her a much easier time during the laning phase.
Overgrowth allows Poppy to gain more permanent health throughout the game when nearby minions or monsters are killed, which synergizes well with Poppy's kit and build.
Transcendence allows Poppy to spam abilities throughout the game with her low cooldowns to engage, disengage, and deal as much damage as possible.
Poppy is decently strong in the early game. Her Hammer Shock and passive Iron Ambassador, combined with Grasp of the Undying, is a scary combo that always gives Poppy the winning trade. After using Hammer Shock, wait for Grasp to become available and then use her ranged attack to get early stacks and deal additional damage. Only all in with Heroic Charge when they are low or miss step towards a wall.
Late-game Poppy is all about grouping and finding picks. Any stun into a wall with Heroic Charge and you can lock them with Keeper's Verdict and Steadfast Presence, then you guarantee both instances of damage from Hammer Shock and your team will be able to follow up. In teamfights, you want to peel for your carry, only engaging when they are in range to follow up on your crowd control.
Overall, Poppy is a great beginner champion who isn't too hard to learn and master. Poppy is all about positioning and engaging at the right time. If you can knock the right champion away from the teamfight, you can get an advantage and win the game for your team.
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