Statistics Lvl 1
Lvl 15
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Level 1 Poppy Stats

Health 660
Health Reg. (5s) 8
Mana 380
Mana Reg. (5s) 15
Armor 46
Magic Res. 36
Move Speed 350
Attack Dmg. 62
Attack Spd. 0.80

Poppy's Abilities

PIron Ambassador

Ever 12 seconds, Poppy's next attack throws her buckler, gaining 350 Attack Range and dealing 20 bonus magic damage.

The buckler ricochets off the target, landing nearby for 4 seconds. Poppy can pick it up to gain a shield that absorbs 86 damage (13% of max Health) for 3 seconds.

If the buckler kills the target or if the target dies before being hit, it automatically returns to Poppy.

1Hammer Shock
Cooldown: 7 / 6 / 5 / 4
Cost: 30 / 30 / 30 / 30

Poppy smashes the ground, dealing 50 / 70 / 90 / 110 (+90% bonus AD) + 9% of the target's max Heath as physical damage and making the ground unstable.

The unstable area slows enemies by 25% / 30% / 35% / 40% and monsters and erupts after 1 second, dealing 50 / 70 / 90 / 110 (+90% bonus AD) + 9% of the target's max Health as physical damage again.

Poppy's percent health damage is capped against monsters at 30 damage per hit.

2Steadfast Presence
Cooldown: 19 / 16 / 14 / 11
Cost: 40 / 40 / 40 / 40

Passive: Gains 12% Armor and 12% Magic Resist. This bonus doubles when Poppy is below 40% Health.

Active: Gains 40% Movement Speed and projects a field around her for 2 seconds that stops enemy dashes. Enemies who are stopped by the field take 95 / 140 / 185 / 230 (+70% AP) magic damage and are grounded and slowed by 25% for 2 seconds.

3Heroic Charge
Cooldown: 13 / 12 / 11 / 10
Cost: 60 / 60 / 60 / 60

Tackles an enemy, dealing 75 / 100 / 125 / 150 (+50% bonus AD) physical damage and carrying them forward.

If Poppy tackles them into terrain, the target is stunned for 1.7 / 1.8 / 1.9 / 2 seconds and takes and additional 75 / 100 / 125 / 150 (+50% bonus AD) physical damage.

4Keeper's Verdict
Cooldown: 90 / 80 / 70
Cost: 100 / 100 / 100

Hold: Charges her hammer for up to 4 seconds, slowing herself by 15%.

Release: Smashes the ground, creating a shockwave that deals 200 / 300 / 400 (+90% bonus AD) physical damage to the first enemy champion hit and nearby enemies, knocks them back toward their Nexus, and makes them untargetable while they fly. The range and knock back distance increase with charge duration.

An uncharged smash deals 100 / 150 / 200 (+45% bonus AD) physical damage and knocks enemies airborne for 1 second.

Poppy Build Guide for Wild Rift

Build Poppy with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Poppy or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Poppy's abilities in detail, the best items to build, which skills to level first, and more. Poppy is ranked Tier A (Solo Lane) in our Champion Tier List
Poppy
Poppy Baron Lane Support
Keeper of the Hammer
Show Champ Stats
Patch 6.0e
Recommended Role Solo Lane
Solo Build A Support Build B

Poppy's Item Build

Starting Item
Ruby Crystal
Ruby Crystal
Core Items
Heartsteel
Heartsteel
Sunfire Aegis
Sunfire Aegis
Amaranth's Twinguard
Amaranth's Twinguard
Boots
Plated Steelcaps
Plated Steelcaps
Gargoyle
Gargoyle
Final Build
Heartsteel
Heartsteel
Sunfire Aegis
Sunfire Aegis
Amaranth's Twinguard
Amaranth's Twinguard
Mantle of the Twelfth Hour
Mantle of the Twelfth Hour
Force of Nature
Force of Nature
Plated Steelcaps
Plated Steelcaps
Gargoyle
Gargoyle

Poppy's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Grasp of the Undying
Grasp of the Undying
Courage of the Colossus
Courage of the Colossus
Second Wind
Second Wind
Overgrowth
Overgrowth
Transcendence
Transcendence

Poppy's Situational Items

vs Healing
Force of Nature
Thornmail
vs Critical Strike Damage
Force of Nature
Randuin's Omen
vs Ability Power
Plated Steelcaps
Mercury's Treads

Poppy's Skill Order

Iron Ambassador Iron Ambassador (Passive)
Hammer Shock
  • Hammer Shock
Steadfast Presence
  • Steadfast Presence
Heroic Charge
  • Heroic Charge
Keeper's Verdict
  • Keeper's Verdict
Quick Skill Order
Hammer Shock
Heroic Charge
Steadfast Presence

Poppy's Item Build

Starting Item
Relic Shield
Relic Shield
Core Items
Bulwark of the Mountain
Bulwark of the Mountain
Heartsteel
Heartsteel
Warmog's Armor
Warmog's Armor
Boots
Plated Steelcaps
Plated Steelcaps
Magnetron
Magnetron
Final Build
Bulwark of the Mountain
Bulwark of the Mountain
Heartsteel
Heartsteel
Warmog's Armor
Warmog's Armor
Amaranth's Twinguard
Amaranth's Twinguard
Force of Nature
Force of Nature
Plated Steelcaps
Plated Steelcaps
Magnetron
Magnetron

Poppy's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Glacial Augment
Glacial Augment
Courage of the Colossus
Courage of the Colossus
Bone Plating
Bone Plating
Overgrowth
Overgrowth
Hextech Flashtraption
Hextech Flashtraption

Poppy's Situational Items

vs Healing
Force of Nature
Thornmail
vs Critical Strike Damage
Force of Nature
Randuin's Omen
vs Ability Power
Plated Steelcaps
Mercury's Treads

Poppy's Skill Order

Iron Ambassador Iron Ambassador (Passive)
Hammer Shock
  • Hammer Shock
Steadfast Presence
  • Steadfast Presence
Heroic Charge
  • Heroic Charge
Keeper's Verdict
  • Keeper's Verdict
Quick Skill Order
Hammer Shock
Heroic Charge
Steadfast Presence

How to Play Poppy


Poppy is a tank who can play in the Baron Lane or Duo Lane as a Support. She's a versatile champion that can play different roles and have multiple different build paths depending on what you need for your team. Poppy is the ultimate counter against champions that have dashes. Steadfast Presence stops enemies from jumping towards or away from Poppy, grounding them for a few seconds, allowing her to get to a better position to push the enemy towards a wall with Heroic Charge, not allowing them to move.


Make sure to check the alternative build at the top of the page for playing Poppy Support.


3
AA
Passive
1
AA

Poppy's Abilities


Iron Ambassador
(Passive)

Every 12 seconds, Poppy's next attack gains attack range as she throws her buckler. The buckler ricochets off the target, landing nearby for a few seconds. Poppy can pick it up to gain a shield for a few seconds. If the bucket kills the target or if the target dies before hitting hit, it automatically returns to Poppy, guaranteeing the shield.

Since Iron Ambassador works as an auto attack, it can work with Spellblade passives, Heartsteel & Grasp to guarantee the extra damage and stacks at range.

This is a strong tool to help you during the laning phase so you can scale much quicker. Enemy champions cannot destroy the buckler, so you should be more patient when stepping up and gaining the shield.

Hammer Shock
(1)

Poppy smashes the ground, dealing damage based on the target's max health and making the ground unstable. The unstable area slows enemies and erupts after 1 second, dealing additional damage.

Hammer Shock is Poppy's main damage ability. You can spam it as much as possible to poke and win trades. To guarantee both instances of damage, Poppy can use Heroic Charge against a wall to stun enemies, giving you enough time to use Hammer Shock, which guarantees double the damage.

Steadfast Presence
(2)

Poppy gains Armor and Magic Resist. This bonus doubles when Poppy is below 40% Health. When used, Steadfast Presence gives Poppy movement speed and projects a field around her for a few seconds that stops enemy dashes. Enemies who are stopped by the field take magic damage and are grounded.

Steadfast Presence is one of the biggest counters to champions that have dashes. It stops enemies from engaging on top of you and can be combined with Heroic Charge to prevent enemies from escaping your field.

Heroic Charge
(3)

Poppy tackles an enemy dealing damage and carrying them forward. If Poppy tackles them into terrain, the target is stunned and takes additional damage.

You can't just use Heroic Charge whenever it's available. It will save the enemy more and put you in a worse spot. It's essential to stun the enemy into a wall to deal damage and give you the potential to stun.

Keeper's Verdict
(Ultimate)

Poppy charges her hammer when holding it for up to 4 seconds. When released, Poppy smashes the ground, creating a shockwave that damages the first enemy champion hit and nearby enemies, knocking them back toward their Nexus. The range and knockback distance increase with charge duration.

Keeper's Verdict is a game-changing ultimate. It requires precise aiming, but when hit, it can win a teamfight. Poppy can tap Keeper's Verdict to deal half the damage but knocks up enemies instead of knocking them away. When around objectives like Baron and Dragon, aim Keeper's Verdict towards the enemy jungler so you can knock them away from using Smite, allowing your team to secure the objective.

Poppy Build Breakdown


Heartsteel
Sunfire Aegis
Amaranth's Twinguard
Mantle of the Twelfth Hour
Force of Nature
Plated Steelcaps - Stasis

Heartsteel has incredible synergy with Poppy. The infinite scaling Health and the bonus damage when you proc Heartsteel help with Poppy's carry potential. Iron Ambassador can be used to help stack Heartsteel's health.


Sunfire Aegis provides a small AOE burn around Poppy to help deal additional damage overtime. Since Poppy will always be in the face of enemies, this will proc every teamfight.


Amaranth's Twinguard is the strongest tank item in the game. When you are in combat for a few seconds, Poppy gains a crazy amount of armor and magic resist to survive teamfights and make an impact.


With runes, we have the following:

Grasp of the Undying

Grasp of the Undying gives Poppy even more maximum health, heals her and gives her more damage. This can also be used with Iron Ambassador's range attack to help stack early on.

Courage of the Colossus

Even if you don't stun an enemy to a wall. Heroic Charge will always proc Courage of the Colossus, giving her a shield to help with trading and in teamfights.

Second Wind

Second Wind helps Poppy heal a lot of health when out of combat, which is doubled since Poppy is a melee champion. This gives her a much easier time during the laning phase.

Overgrowth

Overgrowth allows Poppy to gain more permanent health throughout the game when nearby minions or monsters are killed, which synergizes well with Poppy's kit and build.

Transcendence

Transcendence allows Poppy to spam abilities throughout the game with her low cooldowns to engage, disengage, and deal as much damage as possible.

Flash
Ignite

Flash is a very important Summoner Spell for Poppy. It can help her survive lethal damage and is used to reposition and try to stun enemies to terrain with Heroic Charge.

Ignite gives Poppy more opportunities with her damage to win early-game duels and helps her kill high-value targets in the late game.

Early Game


Poppy is decently strong in the early game. Her Hammer Shock and passive Iron Ambassador, combined with Grasp of the Undying, is a scary combo that always gives Poppy the winning trade. After using Hammer Shock, wait for Grasp to become available and then use her ranged attack to get early stacks and deal additional damage. Only all in with Heroic Charge when they are low or miss step towards a wall.

Late Game


Late-game Poppy is all about grouping and finding picks. Any stun into a wall with Heroic Charge and you can lock them with Keeper's Verdict and Steadfast Presence, then you guarantee both instances of damage from Hammer Shock and your team will be able to follow up. In teamfights, you want to peel for your carry, only engaging when they are in range to follow up on your crowd control.

Conclusion


Overall, Poppy is a great beginner champion who isn't too hard to learn and master. Poppy is all about positioning and engaging at the right time. If you can knock the right champion away from the teamfight, you can get an advantage and win the game for your team.


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Good luck on the rift summoners!

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