Janna is an enchanter who can play in the Duo Lane as a Support. Janna excels at peeling and protecting her team. Her kit offers plenty of tools that provides heals and crowd control. Janna also has great self-peel and high mobility, making her one of the best roaming supports in the game. She has very high play making potential thanks to Howling Gale and Monsoon and even if you miss Howling Gale you still have Eye of the Storm as backup to shield your team.
Janna passively gains Movement Speed. Nearby allied champions also gain this bonus. This allows Janna to roam around the map to try and get an advantage in the jungle and other lanes.
Janna charges up for just under a second and summons a powerful tornado that deals magic damage and knocks up enemies in its path. The tornado will always reach its destination in a short time. Janna has the potential to stack 2 charges that are stored over time.
The best way to hit Howling Gale is to cast it in the bushes or behind a wall. If you cast Howling Gale in a bush, the enemies can't see the tornado until it leaves the bush, meaning you can catch enemies off guard.
Janna searches for the nearest 3 champions within range, granting movement speed to allies and/or dealing magic damage to enemies.
Zephyr can be used to check bushes and objectives, however be careful since you will need to be in close range to use this ability.
Janna can use Zephyr when no enemies are around to I've her allies movement speed to be able to roam around the map quicker since this ability has a low cooldown.
Janna shields herself and the allied champion with the lowest HP with a shield that absorbs damage and grants attack damage while it holds for a few seconds. If there is a turret within range this will also be shielded.
When using Eye of the Storm you cannot choose who you shield so positioning with Janna is very important to make sure the ally you want to shield is within range whilst the rest of her allies are outside the range.
Janna calls forth mighty winds of salvation to knock back surrounding enemies and restore health to nearby allies each second for a few seconds, Janna can move and use all of her other abilities after casting Monsoon. Only use Monsoon to try and knock back enemy champions or as a last resort to heal allies.
Harmonic Echo offers Janna additional healing on top of her already great healing and shielding from her abilities.
Ardent Censer gives Janna's allies attack speed and bonus magic damage on auto attacks when she heals or shields them. This is especially good on Marksman to help them deal more damage.
Staff of Flowing Water grants Janna's allies ability haste and ability power when she heals or shields them. This is great if you have a strong AP champion on your team.
With runes, we have the following:
Glacial Augment gives Janna huge playmaking potential and can be reliably proc's with her Howling Gale. Janan can also auto-attack champions to slow them, making it easier for you to land Howling Gale afterwards.
Font of Life works well with Janna's Kit. She has a lot of crowd control abilities that can be followed up by allies' healing you both, which has a lot of value.
Janna can take a lot of damage and be focused down by enemy champions since she can heal and shield so much. However, Bone Plating will help protect Janna, allowing her to take reduced damage.
Revitalize synergized extremely well with Janna's Heals and Shields from her abilities and items, giving them more power.
Ingenious Hunter reduces the cooldown of Janna's core items and can stack Harmonic Echo quicker, giving her more power to protect her team.
Janna does well in the early game. She can use Zephyr and Howling Gale to poke enemy champions. However, using Howling Gale randomly and missing can result in losing lane pressure and priority during cooldown. Eye of the Storm shield is not the strongest in the early game, but when timed correctly, you can win trades vs the enemy bot lane every time. An important tip is that if you cast Howling Gale in a bush, the enemy team can't see the initial channel of the tornado until it goes out of the bush, making it an excellent way to catch enemies off guard.
Janna is one of the best enchanter supports in the Late Game. Her abilities do exceptionally well at shielding and peeling for your allies to keep them alive. As a support, you must stay with your team and help them during team fights. Janna is all about positioning and playing around Howling Gale and Monsoon. Prioritize staying in the backline, keeping your carries alive and protecting them against the enemy team. However, sometimes you'll need to be on the frontline to disengage from a losing fight.
Overall, Janna is a great champion who has a lot of skill expression. She is excellent at keeping your team alive with her incredible crowd control, healing, and shielding.
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