Statistics Lvl 1
Lvl 15
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Level 1 Gnar Stats

Health 600
Health Reg. (5s) 6
Armor 43
Magic Res. 32
Move Speed 335
Attack Dmg. 62
Attack Spd. 0.75

Gnar's Abilities

PRage Gene

Dealing or taking damage generates Rage. At max Rage, Gnar's abilities will change, and his next ability transforms him into Mega Gnar for 15 seconds.

Mini Gnar: Gains Movement Speed ( max 20), Attack Range (max 150), and Attack Speed (max 110%) .

Mega Gnar: Gains 100 Health (max 850), 4 Armor (max 55), 4 Magic Resist (max 65), and 8 Attack Damage (max 50).

When dealing or taking damage as Mini Gnar, gains 3 Rage for the next 2 seconds. Attacking enemy champions generates 2 Rage, and attacking non-champions generates 1 Rage. At max Rage, Gnar automatically transforms after 4 seconds if he does not use an ability.

Rage decays after 13 seconds if Gnar has not dealt or taken damage during this time. Gnar cannot generate Rage for 15 seconds after he transforms back from Mini Gnar to Mega Gnar.

Mini Gnar and Mega Gnar share all ability cooldowns except Hyper's.

1Boomerang Throw / Boulder Toss
Cooldown: 16 / 14 / 12 / 10

Mini Gnar: Throws a boomerang that deals 15 / 65 / 115 / 165 (+125% AD) physical damage and slows enemies by 25% / 30% / 35% / 40% for 2 seconds. The boomerang returns to Gnar after hitting the target, dealing 50% damage to subsequent enemies. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by 40%.

Mega Gnar: Throws a boulder, dealing 40 / 95 / 150 / 205 (+140% AD) physical damage and slowing the target hit and nearby enemies by 35% / 40% / 45% / 50% for 2 seconds. Picking up the boulder within 5 seconds reduces its cooldown by 70%.

The boomerang generates 1 Rage when it hits a champion and 1 Rage when it hits a non-champion. Only the first hit on each target generates Rage.

2Hyper / Wallop
Cooldown: 20 / 19 / 18 / 17

Mini Gnar (Passive): Every third attack or ability on the same enemy deals an additional 10 / 20 / 30 / 40 (+100% AP) plus 8% / 10% / 12% / 14% of the target's max Health as magic damage and grants 20% Movement Speed that decays over 3 seconds.

Mini Gnar (Active): Gains 35% / 40% / 45% / 50% Attack Speed for 6 seconds.

Mega Gnar: Smashes down on the area in front of him, dealing 45 / 85 / 125 / 165 (+100% AD) physical damage in an area and stunning for 1.25 seconds. Gain Hyper's passive Movement Speed bonus upon leaving Mega Gnar form.

Mini Gnar (Passive) deals up to 300 damage to monsters.

3Hop / Crunch
Cooldown: 21 / 18 / 15 / 12

Mini Gnar: Leaps to a location. If Gnar lands on a unit, he will bounce off it, traveling further in the same direction. Deals 50 / 95 / 140 / 185 (+6% of his max Health) physical damage and briefly slows the unit landed on by 80% if they are an enemy.

Mega Gnar: Leaps to a location, dealing 80 / 125 / 170 / 215 (+6% of his max Health) physical damage to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly by 80%.

If casting Hop transforms Gnar into Mega Gnar, Mega Gnar will also bounce off the unit he lands on and travel further.

4GNAR!
Cooldown: 60 / 45 / 30

Mini Gnar (Passive): Hyper's Movement Speed bonus is increased to 35% / 50% / 65%.

Mega Gnar: Knocks back enemies around him, dealing 200 / 300 / 400 (+50% bonus AD +100% AP) physical damage and slowing them by 45% for 1.25 / 1.5 / 1.75 seconds.

GNAR!'s damage to enemies knocked back into a wall increases by 50% and stuns them instead of slowing.

Gnar Build Guide for Wild Rift

Build Gnar with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Gnar or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Gnar's abilities in detail, the best items to build, which skills to level first, and more. Gnar is ranked Tier S (Solo Lane) in our Champion Tier List
Gnar
Gnar Baron Lane Jungle
The Missing Link
Show Champ Stats
Patch 6.0d
Recommended Role Solo Lane
Solo Build S Jungle Build S

Gnar's Item Build

Starting Item
Ruby Crystal
Ruby Crystal
Core Items
Trinity Force
Trinity Force
Black Cleaver
Black Cleaver
Sterak's Gage
Sterak's Gage
Boots
Plated Steelcaps
Plated Steelcaps
Protobelt
Protobelt
Final Build
Trinity Force
Trinity Force
Black Cleaver
Black Cleaver
Sterak's Gage
Sterak's Gage
Death's Dance
Death's Dance
Amaranth's Twinguard
Amaranth's Twinguard
Plated Steelcaps
Plated Steelcaps
Protobelt
Protobelt

Gnar's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Fleet Footwork
Fleet Footwork
Nullifying Orb
Nullifying Orb
Bone Plating
Bone Plating
Overgrowth
Overgrowth
Brutal
Brutal

Gnar's Situational Items

vs Magic Damage
Plated Steelcaps
Mercury's Treads
vs Magic Damage
Death's Dance
Wit's End

Gnar's Situational Runes

vs Crowd Control
Overgrowth
Perseverance

Gnar's Skill Order

Rage Gene Rage Gene (Passive)
Boomerang Throw / Boulder Toss
  • Boomerang Throw / Boulder Toss
Hyper / Wallop
  • Hyper / Wallop
Hop / Crunch
  • Hop / Crunch
GNAR!
  • GNAR!
Quick Skill Order
Boomerang Throw / Boulder Toss
Hyper / Wallop
Hop / Crunch

Gnar's Item Build

Starting Item
Long Sword
Long Sword
Core Items
Trinity Force
Trinity Force
Black Cleaver
Black Cleaver
Sterak's Gage
Sterak's Gage
Boots
Plated Steelcaps
Plated Steelcaps
Protobelt
Protobelt
Final Build
Trinity Force
Trinity Force
Black Cleaver
Black Cleaver
Sterak's Gage
Sterak's Gage
Death's Dance
Death's Dance
Amaranth's Twinguard
Amaranth's Twinguard
Plated Steelcaps
Plated Steelcaps
Protobelt
Protobelt

Gnar's Spells & Runes

Summoner Spells
Flash
Flash
Smite
Smite
Runes
Fleet Footwork
Fleet Footwork
Triumph
Triumph
Coup de Grace
Coup de Grace
Legend: Alacrity
Legend: Alacrity
Overgrowth
Overgrowth

Gnar's Situational Items

vs Magic Damage
Plated Steelcaps
Mercury's Treads
vs Magic Damage
Death's Dance
Wit's End

Gnar's Situational Runes

vs Tanks
Coup de Grace
Giant Slayer

Gnar's Skill Order

Rage Gene Rage Gene (Passive)
Boomerang Throw / Boulder Toss
  • Boomerang Throw / Boulder Toss
Hyper / Wallop
  • Hyper / Wallop
Hop / Crunch
  • Hop / Crunch
GNAR!
  • GNAR!
Quick Skill Order
Boomerang Throw / Boulder Toss
Hyper / Wallop
Hop / Crunch

How to play Gnar


Gnar is a fighter who can play in the Solo Lane or Jungle. He's an extremely versatile champion who fits into almost any team composition. Mini Gnar has damage, poke, sustain and mobility, whilst Mega Gnar gives more tankiness and crowd control with his ultimate GNAR! Being a ranged champion in Mini Gnar makes Gnar one of the safest picks to play in Solo Lane since he can keep his distance from other Solo Lane champions.


Mini Gnar Combo:


AA
3
1
AA


Mega Gnar Combo:


3
4
AA
2
AA
1
AA

Gnar's Abilities


Rage Gene
(Passive)

Dealing or taking damage generates Rage. At max Rage, Gnar's abilities will change, and the next ability transforms him into Mega Gnar for 15 seconds.

Mini Gnar gains movement speed, increased attack range and attack speed. Mega Gnar gains Health, Armor, Magic Resist and Attack Damage.

Gnar's Rage is extremely important to understand and master. Stacking before a teamfight means you can transform and make a massive difference in fights with Mega Gnar. However, sometimes you might stack Rage too fast and transform before a fight starts, wasting the opportunity to carry with Mega Gnar.

Boomerang Throw / Boulder Toss
(1)

Mini Gnar: Gnar throws a boomerang that deals physical damage and slows enemies for a few seconds. The boomerang returns to Gnar after hitting the target. Catching the boomerang reduces its cooldown.

Boomerang Throw is used to poke enemies and help you clear minion waves. The return direction is determined by which direction Gnar is heading.

Mega Gnar: Gnar throws a boulder, dealing physical damage and slowing the target hit for a few seconds. Picking up the boulder within a few records reduces its cooldown.

Boulder Toss is harder to hit and has a longer animation. You usually only use Boulder Toss when the enemy is stunned to guarantee the hit.

Hyper / Wallop
(2)

Mini Gnar: Every third attack or ability on the same enemy deals additional magic damage based on the target's max health and grants movement speed that decays over a few seconds. Hyper's active gives Gnar attack speed for a few seconds.

Hyper's movement speed stacks on top of Fleet Footwork and Trinity Force, making it difficult for enemies to lock you down. Hyper also helps Gnar shred through tanks and bruisers that build health.

Mega Gnar: Gnar smashes down on the area in front of him, dealing physical damage in an area and stunning for over a second.

Wallop makes it easier for Gnar to hit his other abilities, including his ultimate GNAR!

Hop / Crunch
(3)

Mini Gnar: Leaps to a location. If Gnar lands on a unit, he will bounce off it, travelling further in the same direction.

Hop has a long cooldown in the early game so only use aggressively when you are guaranteed to get a kill. Gnar can also transform into Mega Gnar whilst you are jumping on a unit.

Mega Gnar: Gnar leaps to a location, dealing physical damage to nearby enemies on landing.

Crunch is mainly used to clear minion waves and gap close to get into range to use Wallop and GNAR!

GNAR!
(Ultimate)

Mega Gnar: Knocks back enemies around him, dealing physical damage and slowing them. GNAR!'s damage to enemies knocked back into a wall increases and stuns them instead of slowing.

GNAR! can win an entire teamfight when finding the right angle and knocking multiple enemies towards a wall. Always aim to hit enemies against the wall or push them towards your team.

Gnar Build Breakdown


Trinity Force
Black Cleaver
Sterak's Gage
Death's Dance
Amaranth's Twinguard
Plated Steelcaps - Protobelt

Trinity Force is the best well-rounded item for Gnar. It gives AD, Attack Speed, HP and Ability Haste, meaning that the stats go well with Mini and Mega Form.


Black Cleaver gives Gnar movement speed, which stacks with Trinity Force, and armor reduction is great against tanks and bruisers.


Sterak's Gage is a great option that gives Gnar a lot of health, which benefits both Mini and Mega forms. The lifeline passive can also save your life when jumping in to try and engage with GNAR!


For the runes, we have the following:


Fleet Footwork

Fleet Footwork excels with Gnar's aggressive playstyle during the early game. The double auto attack in Mini Form can help you proc Hyper quicker to deal more damage.

Nullifying Orb

Nullifying Orb is excellent for when Gnar drops low on health when he jumps in. It can save you and bait the enemy into thinking you are already dead.

Bone Plating

Bone Plating helps Gnar take reduced damage from melee champions who want to fully engage.

Overgrowth

When you are farming with Gnar, you'll be able to gain free health throughout the game, making him difficult to kill.

Brutal

Brutal gives Gnar's auto attacks more damage, giving him a lot of power in the early game to take trades and maybe even solo kill early on.

Flash
Ignite

Flash helps keep you alive and can be combined with Hop for better positioning in teamfights to knock back multiple enemies with GNAR!

Ignite is used for more kill pressure throughout the game. It can also reduce the healing of enemies to help in duels.

Early Game


Gnar is one of the biggest lane bullies in the game. In Mini Form, use Boomerang Throw and auto attacks to poke enemy champions and proc Hyper to deal bonus damage and gain movement speed. When transforming to Mega Form, you become weaker and don't have a lot of agency to engage without your ultimate. It's best to clear waves and wait until you change back into Mini Form to take advantage of the extra range. Hop has a long cooldown early on, so only use aggressively when you know you are safe to do so.

Late Game


In the late game, Gnar's primary goal is to transform into Mega Form at the perfect time and try to knock back multiple enemies to win a fight. To transform at the ideal time, you'll need to balance your rage and ensure you don't transform before a big fight happens. Always look to group with your team and focus on objectives. If you need to fill your rage bar quickly, focus on attacking minions and monsters.

Conclusion


Overall, Gnar is a strong champion to play in the Solo Lane or Jungle. He has high mobility and epic engage potential to change a teamfight. He can be hard to master with managing your rage bar, but once you get past that hurdle, he becomes a great carry.


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Good luck on the rift summoners!

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