This champion was updated in the latest Patch 6.2b
Statistics Lvl 1
Lvl 15
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Level 1 Zeri Stats

Health 630
Health Reg. (5s) 8
Mana 380
Mana Reg. (5s) 10
Armor 31
Magic Res. 32
Move Speed 325
Attack Dmg. 54
Attack Spd. 0.83

Zeri's Abilities

PLiving Battery

Fires a burst of 6 rounds in the target direction, dealing 13 / 15 / 17 / 19 / 21 (+101% / 108% / 112% / 116% / 120% AD) physical damage to the first enemy hit.

Zeri's Attack Speed is capped at 1.5 attacks per second. 50% of Attack Speed in excess of the cap is converted into bonus Attack Damage.

1Electrocute!
Cooldown: 7 / 6 / 4 / 3
Cost: 30 / 30 / 30 / 30

Zaps target location, dealing 35 / 60 / 85 / 110 (+55% / 70% / 85% / 100% AD +30% / 35% / 40% / 45% AP) magic damage and applying a 14% / 18% / 22% / 26% slow effect that decays over 2 seconds.

If this ability kills an enemy, it refunds 50% of its cooldown and 100% of its Mana Cost.

2Ultrashock Laser
Cooldown: 12 / 11 / 10 / 9
Cost: 50 / 50 / 50 / 50

Zeri fires out an electric pulse that deals 30 / 70 / 110 / 150 (+80% AD +40% AP) physical damage tot he first unit hit, slowing it by 30% / 35% / 40% / 45% for 2 seconds.

If the pulse hits a wall, it expands into a long range laser, dealing the same damage and slow effect to enemies in the area and Critically Striking champions and monsters.

3Spark Surge
Cooldown: 24 / 22 / 20 / 18
Cost: 80 / 80 / 80 / 80

Dashes a short distance and builds up Electrocute! for 6 seconds, empowering the next 3 attacks to pierce, dealing 20 / 23 / 26 / 29 (+10% bonus AD +20% bonus AP) bonus magic damage to the first target hit ( increased by up to 100% based on her Critical Rate) and 80% / 85% / 90% / 95% damage to targets after the first.

Hitting an enemy champion with an attack or ability reduces this ability's cooldown by 0.5 seconds. Critical Strikes reduce the cooldown by 1.5 seconds instead.

Zeri vaults over any terrain she touches, greatly extending the dash distance.

4Lightning Crash
Cooldown: 70 / 65 / 60
Cost: 100 / 100 / 100

Discharges a nova of electricity, dealing 150 / 200 / 250 (+70% bonus AD +80% AP) magic damage to nearby enemies. Upon hitting an enemy champion, she gains 10% Movement Speed and a 30% Attack Speed bonus that can bypass her Attack Speed cap for 5 seconds.

During this time, her attack becomes a faster triple shot that chains to nearby enemies to deal 14 physical damage.

Hitting an enemy champion with an ability or attack extends this ability's duration and adds 1 stack of Overcharge for 1.5 seconds. Critical Strikes add 2 additional stacks. Each stack grants 0.5 Movement Speed.

Zeri Build Guide for Wild Rift

Build Zeri with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Zeri or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Zeri's abilities in detail, the best items to build, which skills to level first, and more. Zeri is ranked Tier S (Duo Lane) in our Champion Tier List
Zeri
Zeri ADC
The Spark of Zaun
Show Champ Stats
Patch 6.2b
Recommended Role Duo Lane

Zeri's Item Build

Starting Item
Long Sword
Long Sword
Core Items
Bloodthirster
Bloodthirster
Essence Reaver
Essence Reaver
Mortal Reminder
Mortal Reminder
Boots
Gluttonous Greaves
Gluttonous Greaves
Stasis
Stasis
Final Build
Bloodthirster
Bloodthirster
Essence Reaver
Essence Reaver
Mortal Reminder
Mortal Reminder
Soul Transfer
Soul Transfer
Yordle Runaan's Hurricane
Yordle Runaan's Hurricane
Gluttonous Greaves
Gluttonous Greaves
Stasis
Stasis

Zeri's Spells & Runes

Summoner Spells
Flash
Flash
Exhaust
Exhaust
Runes
Conqueror
Conqueror
Brutal
Brutal
Coup de Grace
Coup de Grace
Legend: Alacrity
Legend: Alacrity
Bone Plating
Bone Plating

Zeri's Situational Items

vs Crowd Control
Stasis
Quicksilver

Zeri's Situational Runes

vs Tanks
Coup de Grace
Giant Slayer

Zeri's Skill Order

Living Battery Living Battery (Passive)
Electrocute!
  • Electrocute!
Ultrashock Laser
  • Ultrashock Laser
Spark Surge
  • Spark Surge
Lightning Crash
  • Lightning Crash
Quick Skill Order
Electrocute!
Spark Surge
Ultrashock Laser

How to play Zeri


Zeri is a dragon lane hyper carry. She offers a unique kit that is both challenging and enjoyable. Zeri struggles in the early game because of her short attack range, and she doesn't do a lot of damage before she has a few levels and items. Zeri's auto attacks are very different from any champion you have played. Her auto attack is a skill shot that fires a few bullets in a direction. This makes it very difficult for last-hitting minions and focusing champions with Zeri; however, once you get the hang of it, you can deal a lot of damage.


3
2
AA
1

Zeri's Abilities


Living Battery
(Passive)

Zeri shields herself after damaging any enemy with a shield. She also gains movement speed for a few seconds when shielded. This also works when someone on her team shields her.

This is why champions like Lulu, Janna and Karma work amazingly with Zeri; their shields will give Zeri movement speed and help keep her alive.

Electrocute!
(1)

Electrocute's passive is Zeri's auto attacks. She fires a burst of 6 rounds in a target direction that deals physical damage to the first enemy hit. Zeri's auto attacks are a skill shot, meaning it's very different from a standard one you might be used to from other champions and can be missed.

Zeri's attack speed has a maximum of 1.5 attacks per second. A percentage of the extra attack speed you get over 1.5 is converted into bonus attack damage. This is why we only have one attack speed item in our build because we will reach 1.5 attack speed with Phantom Dancer + Lethal Tempo.

Electrocute's passive zaps a location dealing magic damage to enemies and slowing them for a few seconds. This can be used during the laning phase to poke enemy champions and last-hit minions.

Ultrashock Laser
(2)

Zeri fires out a straight line of electric pulse that deals magic damage to the first unit hit, slowing them for a few seconds. If the pulse hits a wall, it expands into a long-range later, applying the effects in an area and crit champions and monsters. At the start of a team fight, you can use Ultrashock Laser against a wall to slow multiple enemy champions so your team can follow up and deal damage to them.

You can also use Ultrashock Laser whilst travelling with Spark Surge over a wall, which will expand the range. Using Ultrashock Laser on a wall also gives you vision in the area, so use this when you think major objectives are being taken, so your team gets vision.

Spark Surge
(3)

Zeri dashes a short distance and loads up lightning rounds for a few seconds, empowering the next few attacks to pierce and hit multiple enemy champions, dealing less damage to targets behind the first one. When Spark Surge is on cooldown, hitting a champion with an attack reduces this ability's cooldown by a second.

When Zeri's dash touches a wall, she will vault over it, extending the range of the dash until Zeri reaches the end of the wall. When dashing over a wall, you can use Ultrashock Laser or Lightning Crash to get ahead before landing at the end of the wall.

Lightning Crash
(Ultimate)

Zeri casts a giant nova of electricity in an area around her, dealing magic damage to all enemies nearby and gaining stacks of Overcharge for each champion hit for a few seconds.

While Overcharged, Zeri gains movement speed per stack, attack speed, and her attacks deal bonus magic damage. This makes it important to make sure you don't waste your ultimate for no reason and make sure at least one champion is nearby.

Zeri Build Breakdown


Bloodthirster
Essence Reaver
Mortal Reminder
Soul Transfer
Runaan's Hurricane
Gluttonous Greaves - Stasis

Zeri wants to build items that increase her attack damage, and she benefits a lot from attack speed and critical strike chance. Bloodthirster is the strongest first item for Zeri. You get a huge amount of attack damage and attack speed, and when you are low on health, you'll gain a shield. Essence Reaver increases Zeri's overall damage after using an ability, giving the next auto attack additional physical damage. With Electrocute and Spark Surge having such low cooldowns, you can benefit a lot from the extra damage.


Onto the runes, we have:

Conqueror

With Zeri's low range and her needing to dash into fights. Conqueror is a must because of it's extra healing and also gives you more damage.

Brutal

Brutal gives Zeri's auto attacks more damage giving her a lot of power in the early game to try and get an advantage to carry her team.

Coup de Grace

When enemy champions are low on health, Zeri can deal bonus damage. This will help Zeri kill enemies faster. Giant Slayer is another good option when playing against Bruisers and Tanks that build a lot of health.

Legend: Alacrity

Alacrity gives Zeri more attack speed, synergizing well with her kit and build.

Bone Plating

Since Zeri will be dashing into close range trying to hit enemies with Lightning Crash, she will be vulnerable to taking a lot of damage. Bone Plating will help Zeri take reduced damage from the first three instances of damage which will help him survive longer.

Flash
Exhaust

For summoner spells, Flash is a must on most champions. It's a great spell to get you out of a bad situation or allows you to flash into the team to get the killing blow. The go-to 2nd spell is Exhaust. Since Zeri doesn't have the longest attack range and she will be dashing in a lot, Exhaust will help you win them all important duels.

Early Game


Zeri is a weak champion in the early game. You want to stay as passive as possible and try not to die so you can farm up to get your core items and scale into the late game. Don't walk up and risk dying to try and get the last hit on a minion for gold because sometimes enemies will take advantage of that and kill you because of Zeri's short range. Remember you have Spark Surge to get away from enemies and you can use Electrocute to farm minions from safety.

Late Game


Once you reach the late game, have your core items and have a few levels, this is where Zeri can use her team fight potential to burst enemy champions and win the game. It's always best as an AD Carry to stay grouped with your team. You want to stay as far back from the enemies as possible and allow your front line to go in front of you to tank all the damage. Most of the time, you are the main damage output, so if you are caught by yourself and die, then your team is in really big trouble, so make sure you stay safe at all times.

Conclusion


Zeri is a very complex but fun champion to play once you get use to her auto attacks being different. She is super mobile and can be a pain to deal with on the enemy team once she gets ahead.


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Good luck on the rift summoners!

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