Statistics Lvl 1
Lvl 15
Hide Champ Stats

Level 1 Jarvan IV Stats

Health 690
Health Reg. (5s) 12
Mana 390
Mana Reg. (5s) 12
Armor 46
Magic Res. 38
Move Speed 350
Attack Dmg. 58
Attack Spd. 0.80

Jarvan IV's Abilities

PMartial Cadence
The first attack against an enemy deals 8% physical damage of their curren Health (5 second cooldown per unique enemy).
1Dragon Strike
Cooldown: 9 / 8 / 7 / 6
Cost: 50 / 55 / 60 / 65

Extens Jarvan IV's lance, dealing 80 / 140 / 200 / 260 (+130% bonus AD) physical damage and reducing the Armor of enemies hit by 10% for 3 seconds.

If the lance contacts a Demacian Standard it will pull Jarvan IV to the Demacian Standard's location, knocking up enemies in his path for 0.75 seconds.

2Golden Aegis
Cooldown: 10 / 10 / 10 / 10
Cost: 30 / 30 / 30 / 30

Unleashes a regal aura that slows nearby enemies by 30% / 35% / 40% / 45% for 2 seconds, and grants him a shield that absorbs damage equal to 100 / 140 / 180 / 220 plus 5% of his max Health for 5 seconds.

Absorbs 10 (1.6% / 1.9% / 2.2% / 2.5% of max HP ) more damage for each nearby enemy champion.

3Demacian Standard
Cooldown: 11 / 11 / 10 / 9
Cost: 55 / 55 / 55 / 55

Passive: Gains 20% / 25% / 30% / 35% Attack Speed.

Active: Throws a Demacian Standard that deals 80 / 135 / 190 / 245 (+80% AP) magic damage and remains in place for 8 seconds, granting nearby ally champions 30% / 35% / 40% / 45% Attack Speed.

Tapping this ability while near a Demacian Standard will cast Dragon Strike towards it.

4Cataclysm
Cooldown: 75 / 70 / 65
Cost: 100 / 100 / 100

Heroically leaps to an enemy champion, dealing 200 / 350 / 500 (+170% bonus AD) physical damage to nearby enemies and creating an arena of impassable terrain around them for 3.5 seconds.

Damage dealt by enemies within the arena is reduced by 12% / 16% / 20%. The effect ends once they leave the terrain or when it collapses.

Cast again to collapse the terrain.

Jarvan IV Build Guide for Wild Rift

Build Jarvan IV with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Jarvan IV or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Jarvan IV's abilities in detail, the best items to build, which skills to level first, and more. Jarvan IV is ranked Tier S (Jungle) in our Champion Tier List
Jarvan IV
Jarvan IV Jungle
The Exemplar of Demacia
Show Champ Stats
Patch 6.1a
Recommended Role Jungle

Jarvan IV's Item Build

Starting Item
Long Sword
Long Sword
Core Items
Trinity Force
Trinity Force
Black Cleaver
Black Cleaver
Death's Dance
Death's Dance
Boots
Plated Steelcaps
Plated Steelcaps
Stasis
Stasis
Final Build
Trinity Force
Trinity Force
Black Cleaver
Black Cleaver
Death's Dance
Death's Dance
Amaranth's Twinguard
Amaranth's Twinguard
Guardian Angel
Guardian Angel
Plated Steelcaps
Plated Steelcaps
Stasis
Stasis

Jarvan IV's Spells & Runes

Summoner Spells
Flash
Flash
Smite
Smite
Runes
Conqueror
Conqueror
Triumph
Triumph
Coup de Grace
Coup de Grace
Legend: Alacrity
Legend: Alacrity
Overgrowth
Overgrowth

Jarvan IV's Situational Items

vs Healing
Guardian Angel
Mortal Reminder
vs Ability Power
Guardian Angel
Kaenic Rookern
vs Ability Power
Plated Steelcaps
Mercury's Treads
For More Survivability
Stasis
Gargoyle

Jarvan IV's Situational Runes

vs Tanks
Coup de Grace
Giant Slayer
vs Crowd Control
Legend: Alacrity
Legend: Tenacity

Jarvan IV's Skill Order

Martial Cadence Martial Cadence (Passive)
Dragon Strike
  • Dragon Strike
Golden Aegis
  • Golden Aegis
Demacian Standard
  • Demacian Standard
Cataclysm
  • Cataclysm
Quick Skill Order
Dragon Strike
Demacian Standard
Golden Aegis

How to play Jarvan IV


Jarvan IV is a fighter who can play in the Jungle. Jarvan is a versatile champion that can be built for any situation and has many different build choices. Jarvan is one of the few junglers that can make an impact from Level 2 with his early combo Flag and Drag (Demacian Standard and Dragon Strike). This combo offers reliable crowd control, strong gank setup and objective control throughout the game. On top of this, his Cataclysm can lock down enemy carries, giving you and your team more opportunities to take them down.


3
1
4
AA
W

Jarvan IV's Abilities


Martial Cadence
(Passive)

Jarvan's first attack against an enemy deals bonus physical damage equal to a percentage of their current health. Martial Cadence has a 5-second cooldown per unique enemy.

Jarvan's passive is great for early trades, skirmishes, and jungle clears. Ensure you attack each jungle monster one by one so you can use the passive multiple times. This can also be done to champions during team fights.

Dragon Strike
(1)

Jarvan extends his lance, dealing physical damage and reducing the armour of enemies hit for a few seconds. If the lance contacts a Demacian Standard, it will pull Jarvan to the Demacian Standard's location, knocking up enemies in his path.

Dragon Strike is Jarvan's primary engage tool. You usually don't want to use Dragon Strike outside of using it with Demacian Standard. When Dragon Strike is maxed out, you can use it twice on the same flag. This allows you to engage and disengage within a matter of seconds.

Golden Aegis
(2)

Jarvan unleashes an aura around him that slows surrounding enemies and grants a shield that absorbs damage for a few seconds. Jarvan will absorb more damage for each nearby enemy.

Golden Aegis is mainly used after you land your 3rd + 1st ability combo to slow down enemies after you knock them up. If you are surrounded by five enemies, you will gain a massive shield that will give you a lot of survivability.

Demacian Standard
(3)

Jarvan throws a Demacian Standard that deals magic damage and remains in place for a few seconds, granting you and nearby ally champions attack speed.

Demacian Standard is generally used with Dragon Strike to knock up enemy champions. Another way to use Demacian Standard is when you are grouped near turrets or Major Objectives. You can put the Demacian Standard near your team so they all gain attack speed. This will allow you to take towers and objectives much faster. Demacian Standard also provides vision when you check bushes.

Cataclysm
(Ultimate)

Jarvan leaps to an enemy champion, dealing physical damage to nearby enemies and creating an arena of terrain around them for a few seconds. Damage dealt by enemies within the arena is reduced.

When looking to use Cataclysm, always keep an eye on who has Flashes and/or any mobility abilities available since they'll be able to easily escape after you use Cataclysm, wasting your potential to lock down a target. You can cast Cataclysm again to collapse the terrain if you need to escape or accidentally trap allies inside.

Jarvan IV Build Breakdown


Trinity Force
Black Cleaver
Death's Dance
Amaranth's Twinguard
Guardian Angel
Gluttonous Greaves - Stasis

Trinity Force gives Jarvan IV incredible carry potential. The Spellblade passive can be used with his abilities to help him deal more damage to win in early skirmishes or teamfights.


Black Cleaver helps Jarvan IV reduce the enemy's armour even further on top of Dragon Strike, making it easier for him and his team to deal more damage.


Death's Dance gives Jarvan IV both defensive and offensive stats. It fits perfectly with Jarvan's aggressive playstyle as the passive allows him to mitigate a lot of burst damage and heal when you get a takedown.


Onto the runes, we have:

Conqueror

Conqueror can be stacked effortlessly with his Flag and Drag combo mixed in with a few auto attacks, granting extra attack damage and healing in extended teamfights.

Triumph

Triumph grants healing when securing a takedown. Perfect for aggressive dives and chaotic teamfights.

Coup De Grace

Coup de Grace provides additional damage that helps burst enemies when they are low on health.

Giant Slayer is another good option when playing against bruisers and tanks that build a lot of health.

Legend: Alacrity

Legend: Alacrity accelerates combo speed with auto attack in between using abilities and jungle clear speed.

Overgrowth

Overgrowth allows Jarvan to gain permanent health throughout the game when killing jungle camps. This will help his survivability in teamfights.

Flash
Smite

Flash is a must on Jarvan. It enables insane engage combos with his flag and drag, and can be used to catch enemies off guard with Cataclysm.

As a jungler, you always want to take Smite. Smite will help you clear through the jungle quicker and secure major objectives.

Jungle Path


Jarvan excels at high-pressure jungle control and early skirmishes thanks to his powerful Flag and Drag combo. With this, he can look to gank as early as Level 2. However, you might fall behind in levels if you don't secure a kill. Use Demacian Standard to boost your attack speed to clear camps faster and always keep an eye on every lane to see if you have an opportunity to gank.


This is what the jungle patch would look like:

  1. Krugs
  2. Red Brambleback
  3. Raptors
  4. Wolves
  5. Blue Sentinel
  6. Scuttle Crab
  7. Look for Gank

Late Game


Jarvan's goal in the late game is to start fights, look to pick off key enemy targets and secure Rift Herald, Dragon's and Baron. You should be looking to play around fog of war using your Flag and Drag combo to get onto the enemy backline. You can then follow up with Cataclysm to trap multiple enemies or isolate a priority target. Once you've secured a pick or a teamfight win, rotate to major objectives to secure a massive advantage for your team.

Conclusion


Overall, Jarvan is one of the most versatile and rewarding junglers in Wild Rift. Whether you're looking to dominate early lanes, control objectives, or lead the charge in teamfights, he has all the tools and presence you need to carry.


Thank you for reading this guide! Feel free to follow me and ask any questions on:

Good luck on the rift summoners!

iTzSTU4RT

Copyright © 2024 WildRiftFire | All Rights Reserved