Jarvan IV is a fighter who can play in the Jungle. Jarvan is a versatile champion that can be built for any situation and has many different build choices. Jarvan is one of the few junglers that can make an impact from Level 2 with his early combo Flag and Drag (Demacian Standard and Dragon Strike). This combo offers reliable crowd control, strong gank setup and objective control throughout the game. On top of this, his Cataclysm can lock down enemy carries, giving you and your team more opportunities to take them down.
Jarvan's first attack against an enemy deals bonus physical damage equal to a percentage of their current health. Martial Cadence has a 5-second cooldown per unique enemy.
Jarvan's passive is great for early trades, skirmishes, and jungle clears. Ensure you attack each jungle monster one by one so you can use the passive multiple times. This can also be done to champions during team fights.
Jarvan extends his lance, dealing physical damage and reducing the armour of enemies hit for a few seconds. If the lance contacts a Demacian Standard, it will pull Jarvan to the Demacian Standard's location, knocking up enemies in his path.
Dragon Strike is Jarvan's primary engage tool. You usually don't want to use Dragon Strike outside of using it with Demacian Standard. When Dragon Strike is maxed out, you can use it twice on the same flag. This allows you to engage and disengage within a matter of seconds.
Jarvan unleashes an aura around him that slows surrounding enemies and grants a shield that absorbs damage for a few seconds. Jarvan will absorb more damage for each nearby enemy.
Golden Aegis is mainly used after you land your 3rd + 1st ability combo to slow down enemies after you knock them up. If you are surrounded by five enemies, you will gain a massive shield that will give you a lot of survivability.
Jarvan throws a Demacian Standard that deals magic damage and remains in place for a few seconds, granting you and nearby ally champions attack speed.
Demacian Standard is generally used with Dragon Strike to knock up enemy champions. Another way to use Demacian Standard is when you are grouped near turrets or Major Objectives. You can put the Demacian Standard near your team so they all gain attack speed. This will allow you to take towers and objectives much faster. Demacian Standard also provides vision when you check bushes.
Jarvan leaps to an enemy champion, dealing physical damage to nearby enemies and creating an arena of terrain around them for a few seconds. Damage dealt by enemies within the arena is reduced.
When looking to use Cataclysm, always keep an eye on who has Flashes and/or any mobility abilities available since they'll be able to easily escape after you use Cataclysm, wasting your potential to lock down a target. You can cast Cataclysm again to collapse the terrain if you need to escape or accidentally trap allies inside.
Trinity Force gives Jarvan IV incredible carry potential. The Spellblade passive can be used with his abilities to help him deal more damage to win in early skirmishes or teamfights.
Black Cleaver helps Jarvan IV reduce the enemy's armour even further on top of Dragon Strike, making it easier for him and his team to deal more damage.
Death's Dance gives Jarvan IV both defensive and offensive stats. It fits perfectly with Jarvan's aggressive playstyle as the passive allows him to mitigate a lot of burst damage and heal when you get a takedown.
Onto the runes, we have:
Conqueror can be stacked effortlessly with his Flag and Drag combo mixed in with a few auto attacks, granting extra attack damage and healing in extended teamfights.
Triumph grants healing when securing a takedown. Perfect for aggressive dives and chaotic teamfights.
Coup de Grace provides additional damage that helps burst enemies when they are low on health.
Giant Slayer is another good option when playing against bruisers and tanks that build a lot of health.
Legend: Alacrity accelerates combo speed with auto attack in between using abilities and jungle clear speed.
Overgrowth allows Jarvan to gain permanent health throughout the game when killing jungle camps. This will help his survivability in teamfights.
Jarvan excels at high-pressure jungle control and early skirmishes thanks to his powerful Flag and Drag combo. With this, he can look to gank as early as Level 2. However, you might fall behind in levels if you don't secure a kill. Use Demacian Standard to boost your attack speed to clear camps faster and always keep an eye on every lane to see if you have an opportunity to gank.
This is what the jungle patch would look like:
Jarvan's goal in the late game is to start fights, look to pick off key enemy targets and secure Rift Herald, Dragon's and Baron. You should be looking to play around fog of war using your Flag and Drag combo to get onto the enemy backline. You can then follow up with Cataclysm to trap multiple enemies or isolate a priority target. Once you've secured a pick or a teamfight win, rotate to major objectives to secure a massive advantage for your team.
Overall, Jarvan is one of the most versatile and rewarding junglers in Wild Rift. Whether you're looking to dominate early lanes, control objectives, or lead the charge in teamfights, he has all the tools and presence you need to carry.
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